// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
#ifndef DATABASE_MAPPING
#define DATABASE_MAPPING
#include "nel/misc/types_nl.h"
#include
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/string_conversion.h"
#include "nel/net/message.h"
#include "nel/net/module.h"
#include "nel/net/module_builder_parts.h"
#include "nel/net/module_message.h"
#include "nel/net/module_gateway.h"
#include "nel/misc/string_common.h"
#include "server_share/mysql_wrapper.h"
#include "ring_session_manager.h"
#include "game_share/ring_session_manager_itf.h"
#include "game_share/character_sync_itf.h"
namespace RSMGR
{
class CKnownUser;
class CKnownUserPtr;
class CSessionParticipant;
class CSessionParticipantPtr;
class CCharacter;
class CCharacterPtr;
class CRingUser;
class CRingUserPtr;
class CSession;
class CSessionPtr;
class CShard;
class CShardPtr;
class CGuild;
class CGuildPtr;
class CGuildInvite;
class CGuildInvitePtr;
class CPlayerRating;
class CPlayerRatingPtr;
class CJournalEntry;
class CJournalEntryPtr;
class CFolder;
class CFolderPtr;
class CFolderAccess;
class CFolderAccessPtr;
class CScenario;
class CScenarioPtr;
class CSessionLog;
class CSessionLogPtr;
class CGmStatus;
class CGmStatusPtr;
class CKnownUserPtr
{
friend class CKnownUser;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CKnownUserPtr *_NextPtr;
CKnownUserPtr *_PrevPtr;
CKnownUser *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CKnownUserPtr()
: _FileName(NULL),
_LineNum(0),
_NextPtr(NULL),
_PrevPtr(NULL),
_Ptr(NULL)
{
}
CKnownUserPtr(const CKnownUserPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CKnownUserPtr(const CKnownUserPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CKnownUserPtr(CKnownUser *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CKnownUserPtr &assign(const CKnownUserPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CKnownUserPtr()
{
unlinkPtr();
}
CKnownUserPtr &assign(CKnownUser *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CKnownUserPtr &operator =(const CKnownUserPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CKnownUser *operator ->()
{
return _Ptr;
}
const CKnownUser *operator ->() const
{
return _Ptr;
}
bool operator == (const CKnownUserPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CKnownUserPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CKnownUser *object) const
{
return _Ptr == object;
}
bool operator != (const CKnownUser *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CKnownUserPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CKnownUserPtr *getNextPtr()
{
return _NextPtr;
}
};
class CSessionParticipantPtr
{
friend class CSessionParticipant;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CSessionParticipantPtr *_NextPtr;
CSessionParticipantPtr *_PrevPtr;
CSessionParticipant *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CSessionParticipantPtr()
: _FileName(NULL),
_LineNum(0),
_Ptr(NULL),
_NextPtr(NULL),
_PrevPtr(NULL)
{
}
CSessionParticipantPtr(const CSessionParticipantPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CSessionParticipantPtr(const CSessionParticipantPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CSessionParticipantPtr(CSessionParticipant *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CSessionParticipantPtr &assign(const CSessionParticipantPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CSessionParticipantPtr()
{
unlinkPtr();
}
CSessionParticipantPtr &assign(CSessionParticipant *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CSessionParticipantPtr &operator =(const CSessionParticipantPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CSessionParticipant *operator ->()
{
return _Ptr;
}
const CSessionParticipant *operator ->() const
{
return _Ptr;
}
bool operator == (const CSessionParticipantPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CSessionParticipantPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CSessionParticipant *object) const
{
return _Ptr == object;
}
bool operator != (const CSessionParticipant *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CSessionParticipantPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CSessionParticipantPtr *getNextPtr()
{
return _NextPtr;
}
};
class CCharacterPtr
{
friend class CCharacter;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CCharacterPtr *_NextPtr;
CCharacterPtr *_PrevPtr;
CCharacter *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CCharacterPtr()
: _FileName(NULL),
_LineNum(0),
_Ptr(NULL),
_NextPtr(NULL),
_PrevPtr(NULL)
{
}
CCharacterPtr(const CCharacterPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CCharacterPtr(const CCharacterPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CCharacterPtr(CCharacter *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CCharacterPtr &assign(const CCharacterPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CCharacterPtr()
{
unlinkPtr();
}
CCharacterPtr &assign(CCharacter *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CCharacterPtr &operator =(const CCharacterPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CCharacter *operator ->()
{
return _Ptr;
}
const CCharacter *operator ->() const
{
return _Ptr;
}
bool operator == (const CCharacterPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CCharacterPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CCharacter *object) const
{
return _Ptr == object;
}
bool operator != (const CCharacter *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CCharacterPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CCharacterPtr *getNextPtr()
{
return _NextPtr;
}
};
class CRingUserPtr
{
friend class CRingUser;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CRingUserPtr *_NextPtr;
CRingUserPtr *_PrevPtr;
CRingUser *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CRingUserPtr()
: _FileName(NULL),
_LineNum(0),
_Ptr(NULL),
_NextPtr(NULL),
_PrevPtr(NULL)
{
}
CRingUserPtr(const CRingUserPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CRingUserPtr(const CRingUserPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CRingUserPtr(CRingUser *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CRingUserPtr &assign(const CRingUserPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CRingUserPtr()
{
unlinkPtr();
}
CRingUserPtr &assign(CRingUser *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CRingUserPtr &operator =(const CRingUserPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CRingUser *operator ->()
{
return _Ptr;
}
const CRingUser *operator ->() const
{
return _Ptr;
}
bool operator == (const CRingUserPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CRingUserPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CRingUser *object) const
{
return _Ptr == object;
}
bool operator != (const CRingUser *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CRingUserPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CRingUserPtr *getNextPtr()
{
return _NextPtr;
}
};
class CSessionPtr
{
friend class CSession;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CSessionPtr *_NextPtr;
CSessionPtr *_PrevPtr;
CSession *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CSessionPtr()
: _FileName(NULL),
_LineNum(0),
_Ptr(NULL),
_NextPtr(NULL),
_PrevPtr(NULL)
{
}
CSessionPtr(const CSessionPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CSessionPtr(const CSessionPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CSessionPtr(CSession *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CSessionPtr &assign(const CSessionPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CSessionPtr()
{
unlinkPtr();
}
CSessionPtr &assign(CSession *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CSessionPtr &operator =(const CSessionPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CSession *operator ->()
{
return _Ptr;
}
const CSession *operator ->() const
{
return _Ptr;
}
bool operator == (const CSessionPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CSessionPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CSession *object) const
{
return _Ptr == object;
}
bool operator != (const CSession *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CSessionPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CSessionPtr *getNextPtr()
{
return _NextPtr;
}
};
class CShardPtr
{
friend class CShard;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CShardPtr *_NextPtr;
CShardPtr *_PrevPtr;
CShard *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CShardPtr()
: _FileName(NULL),
_LineNum(0),
_Ptr(NULL),
_NextPtr(NULL),
_PrevPtr(NULL)
{
}
CShardPtr(const CShardPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CShardPtr(const CShardPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CShardPtr(CShard *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CShardPtr &assign(const CShardPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CShardPtr()
{
unlinkPtr();
}
CShardPtr &assign(CShard *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CShardPtr &operator =(const CShardPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CShard *operator ->()
{
return _Ptr;
}
const CShard *operator ->() const
{
return _Ptr;
}
bool operator == (const CShardPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CShardPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CShard *object) const
{
return _Ptr == object;
}
bool operator != (const CShard *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CShardPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CShardPtr *getNextPtr()
{
return _NextPtr;
}
};
class CGuildPtr
{
friend class CGuild;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CGuildPtr *_NextPtr;
CGuildPtr *_PrevPtr;
CGuild *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CGuildPtr()
: _FileName(NULL),
_LineNum(0),
_Ptr(NULL),
_NextPtr(NULL),
_PrevPtr(NULL)
{
}
CGuildPtr(const CGuildPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CGuildPtr(const CGuildPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CGuildPtr(CGuild *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CGuildPtr &assign(const CGuildPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CGuildPtr()
{
unlinkPtr();
}
CGuildPtr &assign(CGuild *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CGuildPtr &operator =(const CGuildPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CGuild *operator ->()
{
return _Ptr;
}
const CGuild *operator ->() const
{
return _Ptr;
}
bool operator == (const CGuildPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CGuildPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CGuild *object) const
{
return _Ptr == object;
}
bool operator != (const CGuild *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CGuildPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CGuildPtr *getNextPtr()
{
return _NextPtr;
}
};
class CGuildInvitePtr
{
friend class CGuildInvite;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CGuildInvitePtr *_NextPtr;
CGuildInvitePtr *_PrevPtr;
CGuildInvite *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CGuildInvitePtr()
: _FileName(NULL),
_LineNum(0),
_NextPtr(NULL),
_PrevPtr(NULL),
_Ptr(NULL)
{
}
CGuildInvitePtr(const CGuildInvitePtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CGuildInvitePtr(const CGuildInvitePtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CGuildInvitePtr(CGuildInvite *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CGuildInvitePtr &assign(const CGuildInvitePtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CGuildInvitePtr()
{
unlinkPtr();
}
CGuildInvitePtr &assign(CGuildInvite *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CGuildInvitePtr &operator =(const CGuildInvitePtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CGuildInvite *operator ->()
{
return _Ptr;
}
const CGuildInvite *operator ->() const
{
return _Ptr;
}
bool operator == (const CGuildInvitePtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CGuildInvitePtr &other) const
{
return !operator ==(other);
}
bool operator == (const CGuildInvite *object) const
{
return _Ptr == object;
}
bool operator != (const CGuildInvite *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CGuildInvitePtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CGuildInvitePtr *getNextPtr()
{
return _NextPtr;
}
};
class CPlayerRatingPtr
{
friend class CPlayerRating;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CPlayerRatingPtr *_NextPtr;
CPlayerRatingPtr *_PrevPtr;
CPlayerRating *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CPlayerRatingPtr()
: _FileName(NULL),
_LineNum(0),
_NextPtr(NULL),
_PrevPtr(NULL),
_Ptr(NULL)
{
}
CPlayerRatingPtr(const CPlayerRatingPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CPlayerRatingPtr(const CPlayerRatingPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CPlayerRatingPtr(CPlayerRating *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CPlayerRatingPtr &assign(const CPlayerRatingPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CPlayerRatingPtr()
{
unlinkPtr();
}
CPlayerRatingPtr &assign(CPlayerRating *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CPlayerRatingPtr &operator =(const CPlayerRatingPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CPlayerRating *operator ->()
{
return _Ptr;
}
const CPlayerRating *operator ->() const
{
return _Ptr;
}
bool operator == (const CPlayerRatingPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CPlayerRatingPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CPlayerRating *object) const
{
return _Ptr == object;
}
bool operator != (const CPlayerRating *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CPlayerRatingPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CPlayerRatingPtr *getNextPtr()
{
return _NextPtr;
}
};
class CJournalEntryPtr
{
friend class CJournalEntry;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CJournalEntryPtr *_NextPtr;
CJournalEntryPtr *_PrevPtr;
CJournalEntry *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CJournalEntryPtr()
: _FileName(NULL),
_LineNum(0),
_NextPtr(NULL),
_PrevPtr(NULL),
_Ptr(NULL)
{
}
CJournalEntryPtr(const CJournalEntryPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CJournalEntryPtr(const CJournalEntryPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CJournalEntryPtr(CJournalEntry *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CJournalEntryPtr &assign(const CJournalEntryPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CJournalEntryPtr()
{
unlinkPtr();
}
CJournalEntryPtr &assign(CJournalEntry *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CJournalEntryPtr &operator =(const CJournalEntryPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CJournalEntry *operator ->()
{
return _Ptr;
}
const CJournalEntry *operator ->() const
{
return _Ptr;
}
bool operator == (const CJournalEntryPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CJournalEntryPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CJournalEntry *object) const
{
return _Ptr == object;
}
bool operator != (const CJournalEntry *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CJournalEntryPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CJournalEntryPtr *getNextPtr()
{
return _NextPtr;
}
};
class CFolderPtr
{
friend class CFolder;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CFolderPtr *_NextPtr;
CFolderPtr *_PrevPtr;
CFolder *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CFolderPtr()
: _FileName(NULL),
_LineNum(0),
_Ptr(NULL),
_NextPtr(NULL),
_PrevPtr(NULL)
{
}
CFolderPtr(const CFolderPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CFolderPtr(const CFolderPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CFolderPtr(CFolder *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CFolderPtr &assign(const CFolderPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CFolderPtr()
{
unlinkPtr();
}
CFolderPtr &assign(CFolder *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CFolderPtr &operator =(const CFolderPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CFolder *operator ->()
{
return _Ptr;
}
const CFolder *operator ->() const
{
return _Ptr;
}
bool operator == (const CFolderPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CFolderPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CFolder *object) const
{
return _Ptr == object;
}
bool operator != (const CFolder *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CFolderPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CFolderPtr *getNextPtr()
{
return _NextPtr;
}
};
class CFolderAccessPtr
{
friend class CFolderAccess;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CFolderAccessPtr *_NextPtr;
CFolderAccessPtr *_PrevPtr;
CFolderAccess *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CFolderAccessPtr()
: _FileName(NULL),
_LineNum(0),
_Ptr(NULL),
_NextPtr(NULL),
_PrevPtr(NULL)
{
}
CFolderAccessPtr(const CFolderAccessPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CFolderAccessPtr(const CFolderAccessPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CFolderAccessPtr(CFolderAccess *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CFolderAccessPtr &assign(const CFolderAccessPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CFolderAccessPtr()
{
unlinkPtr();
}
CFolderAccessPtr &assign(CFolderAccess *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CFolderAccessPtr &operator =(const CFolderAccessPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CFolderAccess *operator ->()
{
return _Ptr;
}
const CFolderAccess *operator ->() const
{
return _Ptr;
}
bool operator == (const CFolderAccessPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CFolderAccessPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CFolderAccess *object) const
{
return _Ptr == object;
}
bool operator != (const CFolderAccess *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CFolderAccessPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CFolderAccessPtr *getNextPtr()
{
return _NextPtr;
}
};
class CScenarioPtr
{
friend class CScenario;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CScenarioPtr *_NextPtr;
CScenarioPtr *_PrevPtr;
CScenario *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CScenarioPtr()
: _FileName(NULL),
_LineNum(0),
_Ptr(NULL),
_NextPtr(NULL),
_PrevPtr(NULL)
{
}
CScenarioPtr(const CScenarioPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CScenarioPtr(const CScenarioPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CScenarioPtr(CScenario *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CScenarioPtr &assign(const CScenarioPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CScenarioPtr()
{
unlinkPtr();
}
CScenarioPtr &assign(CScenario *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CScenarioPtr &operator =(const CScenarioPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CScenario *operator ->()
{
return _Ptr;
}
const CScenario *operator ->() const
{
return _Ptr;
}
bool operator == (const CScenarioPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CScenarioPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CScenario *object) const
{
return _Ptr == object;
}
bool operator != (const CScenario *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CScenarioPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CScenarioPtr *getNextPtr()
{
return _NextPtr;
}
};
class CSessionLogPtr
{
friend class CSessionLog;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CSessionLogPtr *_NextPtr;
CSessionLogPtr *_PrevPtr;
CSessionLog *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CSessionLogPtr()
: _FileName(NULL),
_LineNum(0),
_Ptr(NULL),
_NextPtr(NULL),
_PrevPtr(NULL)
{
}
CSessionLogPtr(const CSessionLogPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CSessionLogPtr(const CSessionLogPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CSessionLogPtr(CSessionLog *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CSessionLogPtr &assign(const CSessionLogPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CSessionLogPtr()
{
unlinkPtr();
}
CSessionLogPtr &assign(CSessionLog *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CSessionLogPtr &operator =(const CSessionLogPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CSessionLog *operator ->()
{
return _Ptr;
}
const CSessionLog *operator ->() const
{
return _Ptr;
}
bool operator == (const CSessionLogPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CSessionLogPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CSessionLog *object) const
{
return _Ptr == object;
}
bool operator != (const CSessionLog *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CSessionLogPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CSessionLogPtr *getNextPtr()
{
return _NextPtr;
}
};
class CGmStatusPtr
{
friend class CGmStatus;
const char *_FileName;
uint32 _LineNum;
// linked list of smart ptr
CGmStatusPtr *_NextPtr;
CGmStatusPtr *_PrevPtr;
CGmStatus *_Ptr;
void linkPtr();
void unlinkPtr();
public:
CGmStatusPtr()
: _FileName(NULL),
_LineNum(0),
_Ptr(NULL),
_NextPtr(NULL),
_PrevPtr(NULL)
{
}
CGmStatusPtr(const CGmStatusPtr &other, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CGmStatusPtr(const CGmStatusPtr &other)
: _FileName(other._FileName),
_LineNum(other._LineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
// point the same object
_Ptr = other._Ptr;
// insert the pointer in the list
linkPtr();
}
CGmStatusPtr(CGmStatus *objectPtr, const char *filename, uint32 lineNum)
: _FileName(filename),
_LineNum(lineNum),
_NextPtr(NULL),
_PrevPtr(NULL)
{
_Ptr = objectPtr;
linkPtr();
}
CGmStatusPtr &assign(const CGmStatusPtr &other, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = other._Ptr;
linkPtr();
return *this;
}
~CGmStatusPtr()
{
unlinkPtr();
}
CGmStatusPtr &assign(CGmStatus *objectPtr, const char *filename, uint32 lineNum)
{
_FileName = filename;
_LineNum = lineNum;
unlinkPtr();
_Ptr = objectPtr;
linkPtr();
return *this;
}
CGmStatusPtr &operator =(const CGmStatusPtr &other)
{
return assign(other, __FILE__, __LINE__);
}
CGmStatus *operator ->()
{
return _Ptr;
}
const CGmStatus *operator ->() const
{
return _Ptr;
}
bool operator == (const CGmStatusPtr &other) const
{
return _Ptr == other._Ptr;
}
bool operator != (const CGmStatusPtr &other) const
{
return !operator ==(other);
}
bool operator == (const CGmStatus *object) const
{
return _Ptr == object;
}
bool operator != (const CGmStatus *object) const
{
return !operator ==(object);
}
/// Less then comparator : comparison on pointer object address
bool operator < (const CGmStatusPtr &other) const
{
return _Ptr < other._Ptr;
}
/// Used to walk thrue the linked list of pointer
CGmStatusPtr *getNextPtr()
{
return _NextPtr;
}
};
struct TUserType
{
enum TValues
{
ut_character = 1,
ut_pioneer,
/// the highest valid value in the enum
last_enum_item = ut_pioneer,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 2
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(ut_character, 0));
indexTable.insert(std::make_pair(ut_pioneer, 1));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(ut_character)
NL_STRING_CONVERSION_TABLE_ENTRY(ut_pioneer)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TUserType()
: _Value(invalid_val)
{
}
TUserType(TValues value)
: _Value(value)
{
}
TUserType(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TUserType &other) const
{
return _Value == other._Value;
}
bool operator != (const TUserType &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TUserType &other) const
{
return _Value < other._Value;
}
bool operator <= (const TUserType &other) const
{
return _Value <= other._Value;
}
bool operator > (const TUserType &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TUserType &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
struct TKnownUserRelation
{
enum TValues
{
rt_friend = 1,
rt_banned,
rt_friend_dm,
/// the highest valid value in the enum
last_enum_item = rt_friend_dm,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 3
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(rt_friend, 0));
indexTable.insert(std::make_pair(rt_banned, 1));
indexTable.insert(std::make_pair(rt_friend_dm, 2));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(rt_friend)
NL_STRING_CONVERSION_TABLE_ENTRY(rt_banned)
NL_STRING_CONVERSION_TABLE_ENTRY(rt_friend_dm)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TKnownUserRelation()
: _Value(invalid_val)
{
}
TKnownUserRelation(TValues value)
: _Value(value)
{
}
TKnownUserRelation(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TKnownUserRelation &other) const
{
return _Value == other._Value;
}
bool operator != (const TKnownUserRelation &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TKnownUserRelation &other) const
{
return _Value < other._Value;
}
bool operator <= (const TKnownUserRelation &other) const
{
return _Value <= other._Value;
}
bool operator > (const TKnownUserRelation &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TKnownUserRelation &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CKnownUser
{
protected:
//
uint32 _RelationId;
//
uint32 _OwnerId;
//
uint32 _TargetUser;
//
uint32 _TargetCharacter;
//
TKnownUserRelation _Relation;
//
std::string _Comments;
public:
//
uint32 getOwnerId() const
{
return _OwnerId;
}
void setOwnerId(uint32 value)
{
if (_OwnerId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_OwnerId = value;
}
}
//
uint32 getTargetUser() const
{
return _TargetUser;
}
void setTargetUser(uint32 value)
{
if (_TargetUser != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_TargetUser = value;
}
}
//
uint32 getTargetCharacter() const
{
return _TargetCharacter;
}
void setTargetCharacter(uint32 value)
{
if (_TargetCharacter != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_TargetCharacter = value;
}
}
//
TKnownUserRelation getRelation() const
{
return _Relation;
}
void setRelation(TKnownUserRelation value)
{
if (_Relation != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Relation = value;
}
}
//
const std::string &getComments() const
{
return _Comments;
}
void setComments(const std::string &value)
{
if (_Comments != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Comments = value;
}
}
bool operator == (const CKnownUser &other) const
{
return _RelationId == other._RelationId
&& _OwnerId == other._OwnerId
&& _TargetUser == other._TargetUser
&& _TargetCharacter == other._TargetCharacter
&& _Relation == other._Relation
&& _Comments == other._Comments;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CKnownUser()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_RelationId(NOPE::INVALID_OBJECT_ID)
{
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CKnownUser();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CKnownUserPtr createTransient(const char *filename, uint32 lineNum)
{
return CKnownUserPtr(new CKnownUser(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CKnownUserPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/** Load all objects children of CRingUser and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCRingUser(MSW::CConnection &connection, uint32 parentId, std::vector < CKnownUserPtr > &children, const char *filename, uint32 lineNum);
/** Load all objects children of CCharacter and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCCharacter(MSW::CConnection &connection, uint32 parentId, std::vector < CKnownUserPtr > &children, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CKnownUserPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CKnownUserPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CKnownUser *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CKnownUserPtr *ptr);
// return the first pointer of the pointer list (can be null)
CKnownUserPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
nlassert(getPersistentState() != NOPE::os_transient);
return _RelationId;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_RelationId == NOPE::INVALID_OBJECT_ID);
_RelationId = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CSessionParticipant
{
protected:
//
uint32 _Id;
//
TSessionId _SessionId;
//
uint32 _CharId;
//
TSessionPartStatus _Status;
//
bool _Kicked;
public:
//
TSessionId getSessionId() const
{
return _SessionId;
}
void setSessionId(TSessionId value)
{
if (_SessionId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_SessionId = value;
}
}
//
uint32 getCharId() const
{
return _CharId;
}
void setCharId(uint32 value)
{
if (_CharId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_CharId = value;
}
}
//
TSessionPartStatus getStatus() const
{
return _Status;
}
void setStatus(TSessionPartStatus value)
{
if (_Status != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Status = value;
}
}
//
bool getKicked() const
{
return _Kicked;
}
void setKicked(bool value)
{
if (_Kicked != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Kicked = value;
}
}
bool operator == (const CSessionParticipant &other) const
{
return _Id == other._Id
&& _SessionId == other._SessionId
&& _CharId == other._CharId
&& _Status == other._Status
&& _Kicked == other._Kicked;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CSessionParticipant()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_Id(NOPE::INVALID_OBJECT_ID)
{
// Default initialisation
_Kicked = false;
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CSessionParticipant();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CSessionParticipantPtr createTransient(const char *filename, uint32 lineNum)
{
return CSessionParticipantPtr(new CSessionParticipant(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CSessionParticipantPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/** Load all objects children of CCharacter and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCCharacter(MSW::CConnection &connection, uint32 parentId, std::vector < CSessionParticipantPtr > &children, const char *filename, uint32 lineNum);
/** Load all objects children of CSession and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCSession(MSW::CConnection &connection, uint32 parentId, std::vector < CSessionParticipantPtr > &children, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CSessionParticipantPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CSessionParticipantPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CSessionParticipant *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CSessionParticipantPtr *ptr);
// return the first pointer of the pointer list (can be null)
CSessionParticipantPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
nlassert(getPersistentState() != NOPE::os_transient);
return _Id;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_Id == NOPE::INVALID_OBJECT_ID);
_Id = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CCharacter
{
protected:
//
uint32 _CharId;
//
std::string _CharName;
//
uint32 _UserId;
//
uint32 _GuildId;
//
uint32 _BestCombatLevel;
//
uint32 _HomeMainlandSessionId;
//
std::string _RingAccess;
//
CHARSYNC::TRace _Race;
//
CHARSYNC::TCivilisation _Civilisation;
//
CHARSYNC::TCult _Cult;
//
uint32 _CurrentSession;
//
uint32 _RRPAM;
//
uint32 _RRPMasterless;
//
uint32 _RRPAuthor;
//
bool _Newcomer;
//
uint32 _CreationDate;
//
uint32 _LastPlayedDate;
friend class CSession;
std::vector < CSessionPtr > *_Sessions;
friend class CSessionParticipant;
std::vector < CSessionParticipantPtr > *_SessionParticipants;
friend class CKnownUser;
std::vector < CKnownUserPtr > *_KnownBy;
friend class CPlayerRating;
std::vector < CPlayerRatingPtr > *_PlayerRatings;
public:
//
const std::string &getCharName() const
{
return _CharName;
}
void setCharName(const std::string &value)
{
if (_CharName != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_CharName = value;
}
}
//
uint32 getUserId() const
{
return _UserId;
}
void setUserId(uint32 value)
{
if (_UserId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_UserId = value;
}
}
//
uint32 getGuildId() const
{
return _GuildId;
}
void setGuildId(uint32 value)
{
if (_GuildId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_GuildId = value;
}
}
//
uint32 getBestCombatLevel() const
{
return _BestCombatLevel;
}
void setBestCombatLevel(uint32 value)
{
if (_BestCombatLevel != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_BestCombatLevel = value;
}
}
//
uint32 getHomeMainlandSessionId() const
{
return _HomeMainlandSessionId;
}
void setHomeMainlandSessionId(uint32 value)
{
if (_HomeMainlandSessionId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_HomeMainlandSessionId = value;
}
}
//
const std::string &getRingAccess() const
{
return _RingAccess;
}
void setRingAccess(const std::string &value)
{
if (_RingAccess != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RingAccess = value;
}
}
//
CHARSYNC::TRace getRace() const
{
return _Race;
}
void setRace(CHARSYNC::TRace value)
{
if (_Race != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Race = value;
}
}
//
CHARSYNC::TCivilisation getCivilisation() const
{
return _Civilisation;
}
void setCivilisation(CHARSYNC::TCivilisation value)
{
if (_Civilisation != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Civilisation = value;
}
}
//
CHARSYNC::TCult getCult() const
{
return _Cult;
}
void setCult(CHARSYNC::TCult value)
{
if (_Cult != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Cult = value;
}
}
//
uint32 getCurrentSession() const
{
return _CurrentSession;
}
void setCurrentSession(uint32 value)
{
if (_CurrentSession != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_CurrentSession = value;
}
}
//
uint32 getRRPAM() const
{
return _RRPAM;
}
void setRRPAM(uint32 value)
{
if (_RRPAM != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RRPAM = value;
}
}
//
uint32 getRRPMasterless() const
{
return _RRPMasterless;
}
void setRRPMasterless(uint32 value)
{
if (_RRPMasterless != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RRPMasterless = value;
}
}
//
uint32 getRRPAuthor() const
{
return _RRPAuthor;
}
void setRRPAuthor(uint32 value)
{
if (_RRPAuthor != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RRPAuthor = value;
}
}
//
bool getNewcomer() const
{
return _Newcomer;
}
void setNewcomer(bool value)
{
if (_Newcomer != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Newcomer = value;
}
}
//
uint32 getCreationDate() const
{
return _CreationDate;
}
void setCreationDate(uint32 value)
{
if (_CreationDate != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_CreationDate = value;
}
}
//
uint32 getLastPlayedDate() const
{
return _LastPlayedDate;
}
void setLastPlayedDate(uint32 value)
{
if (_LastPlayedDate != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_LastPlayedDate = value;
}
}
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getSessions() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CSessionPtr &getSessionsByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CSessionPtr &getSessionsById(uint32 id) const;
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getSessionParticipants() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CSessionParticipantPtr &getSessionParticipantsByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CSessionParticipantPtr &getSessionParticipantsById(uint32 id) const;
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getKnownBy() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CKnownUserPtr &getKnownByByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CKnownUserPtr &getKnownByById(uint32 id) const;
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getPlayerRatings() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CPlayerRatingPtr &getPlayerRatingsByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CPlayerRatingPtr &getPlayerRatingsById(uint32 id) const;
bool operator == (const CCharacter &other) const
{
return _CharId == other._CharId
&& _CharName == other._CharName
&& _UserId == other._UserId
&& _GuildId == other._GuildId
&& _BestCombatLevel == other._BestCombatLevel
&& _HomeMainlandSessionId == other._HomeMainlandSessionId
&& _RingAccess == other._RingAccess
&& _Race == other._Race
&& _Civilisation == other._Civilisation
&& _Cult == other._Cult
&& _CurrentSession == other._CurrentSession
&& _RRPAM == other._RRPAM
&& _RRPMasterless == other._RRPMasterless
&& _RRPAuthor == other._RRPAuthor
&& _Newcomer == other._Newcomer
&& _CreationDate == other._CreationDate
&& _LastPlayedDate == other._LastPlayedDate;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CCharacter()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_CharId(NOPE::INVALID_OBJECT_ID)
{
// Default initialisation
_GuildId = 0;
_BestCombatLevel = 0;
_HomeMainlandSessionId = 0;
_CurrentSession = 0;
_RRPAM = 0;
_RRPMasterless = 0;
_RRPAuthor = 0;
_Newcomer = 1;
_LastPlayedDate = 0;
_Sessions = NULL;
_SessionParticipants = NULL;
_KnownBy = NULL;
_PlayerRatings = NULL;
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CCharacter();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CCharacterPtr createTransient(const char *filename, uint32 lineNum)
{
return CCharacterPtr(new CCharacter(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CCharacterPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/** Load all objects children of CRingUser and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCRingUser(MSW::CConnection &connection, uint32 parentId, std::map < uint32, CCharacterPtr > &children, const char *filename, uint32 lineNum);
/** Load all objects children of CGuild and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCGuild(MSW::CConnection &connection, uint32 parentId, std::vector < CCharacterPtr > &children, const char *filename, uint32 lineNum);
/// Load Sessions child(ren) object(s).
bool loadSessions(MSW::CConnection &connection, const char *filename, uint32 lineNum);
/// Load SessionParticipants child(ren) object(s).
bool loadSessionParticipants(MSW::CConnection &connection, const char *filename, uint32 lineNum);
/// Load KnownBy child(ren) object(s).
bool loadKnownBy(MSW::CConnection &connection, const char *filename, uint32 lineNum);
/// Load PlayerRatings child(ren) object(s).
bool loadPlayerRatings(MSW::CConnection &connection, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CCharacterPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CCharacterPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CCharacter *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CCharacterPtr *ptr);
// return the first pointer of the pointer list (can be null)
CCharacterPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
return _CharId;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_CharId == NOPE::INVALID_OBJECT_ID);
_CharId = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
struct TCurrentActivity
{
enum TValues
{
ca_none = 1,
ca_play,
ca_edit,
ca_anim,
/// the highest valid value in the enum
last_enum_item = ca_anim,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 4
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(ca_none, 0));
indexTable.insert(std::make_pair(ca_play, 1));
indexTable.insert(std::make_pair(ca_edit, 2));
indexTable.insert(std::make_pair(ca_anim, 3));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(ca_none)
NL_STRING_CONVERSION_TABLE_ENTRY(ca_play)
NL_STRING_CONVERSION_TABLE_ENTRY(ca_edit)
NL_STRING_CONVERSION_TABLE_ENTRY(ca_anim)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TCurrentActivity()
: _Value(invalid_val)
{
}
TCurrentActivity(TValues value)
: _Value(value)
{
}
TCurrentActivity(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TCurrentActivity &other) const
{
return _Value == other._Value;
}
bool operator != (const TCurrentActivity &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TCurrentActivity &other) const
{
return _Value < other._Value;
}
bool operator <= (const TCurrentActivity &other) const
{
return _Value <= other._Value;
}
bool operator > (const TCurrentActivity &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TCurrentActivity &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
struct TCurrentStatus
{
enum TValues
{
cs_offline = 1,
cs_logged,
cs_online,
/// the highest valid value in the enum
last_enum_item = cs_online,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 3
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(cs_offline, 0));
indexTable.insert(std::make_pair(cs_logged, 1));
indexTable.insert(std::make_pair(cs_online, 2));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(cs_offline)
NL_STRING_CONVERSION_TABLE_ENTRY(cs_logged)
NL_STRING_CONVERSION_TABLE_ENTRY(cs_online)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TCurrentStatus()
: _Value(invalid_val)
{
}
TCurrentStatus(TValues value)
: _Value(value)
{
}
TCurrentStatus(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TCurrentStatus &other) const
{
return _Value == other._Value;
}
bool operator != (const TCurrentStatus &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TCurrentStatus &other) const
{
return _Value < other._Value;
}
bool operator <= (const TCurrentStatus &other) const
{
return _Value <= other._Value;
}
bool operator > (const TCurrentStatus &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TCurrentStatus &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
struct TPublicLevel
{
enum TValues
{
ul_none = 1,
ul_public,
/// the highest valid value in the enum
last_enum_item = ul_public,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 2
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(ul_none, 0));
indexTable.insert(std::make_pair(ul_public, 1));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(ul_none)
NL_STRING_CONVERSION_TABLE_ENTRY(ul_public)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TPublicLevel()
: _Value(invalid_val)
{
}
TPublicLevel(TValues value)
: _Value(value)
{
}
TPublicLevel(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TPublicLevel &other) const
{
return _Value == other._Value;
}
bool operator != (const TPublicLevel &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TPublicLevel &other) const
{
return _Value < other._Value;
}
bool operator <= (const TPublicLevel &other) const
{
return _Value <= other._Value;
}
bool operator > (const TPublicLevel &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TPublicLevel &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
struct TAccountType
{
enum TValues
{
at_normal = 1,
at_gold,
/// the highest valid value in the enum
last_enum_item = at_gold,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 2
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(at_normal, 0));
indexTable.insert(std::make_pair(at_gold, 1));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(at_normal)
NL_STRING_CONVERSION_TABLE_ENTRY(at_gold)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TAccountType()
: _Value(invalid_val)
{
}
TAccountType(TValues value)
: _Value(value)
{
}
TAccountType(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TAccountType &other) const
{
return _Value == other._Value;
}
bool operator != (const TAccountType &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TAccountType &other) const
{
return _Value < other._Value;
}
bool operator <= (const TAccountType &other) const
{
return _Value <= other._Value;
}
bool operator > (const TAccountType &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TAccountType &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
struct TLanguage
{
enum TValues
{
lang_en = 1,
lang_fr,
lang_de,
lang_other,
/// the highest valid value in the enum
last_enum_item = lang_other,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 4
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(lang_en, 0));
indexTable.insert(std::make_pair(lang_fr, 1));
indexTable.insert(std::make_pair(lang_de, 2));
indexTable.insert(std::make_pair(lang_other, 3));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(lang_en)
NL_STRING_CONVERSION_TABLE_ENTRY(lang_fr)
NL_STRING_CONVERSION_TABLE_ENTRY(lang_de)
NL_STRING_CONVERSION_TABLE_ENTRY(lang_other)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TLanguage()
: _Value(invalid_val)
{
}
TLanguage(TValues value)
: _Value(value)
{
}
TLanguage(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TLanguage &other) const
{
return _Value == other._Value;
}
bool operator != (const TLanguage &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TLanguage &other) const
{
return _Value < other._Value;
}
bool operator <= (const TLanguage &other) const
{
return _Value <= other._Value;
}
bool operator > (const TLanguage &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TLanguage &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CRingUser
{
protected:
//
uint32 _UserId;
//
std::string _UserName;
//
uint32 _CurrentCharacter;
//
uint32 _CurrentSession;
//
TCurrentActivity _CurrentActivity;
//
TCurrentStatus _CurrentStatus;
//
TPublicLevel _PublicLevel;
//
TAccountType _AccountType;
//
std::string _ContentAccessLevel;
//
std::string _Description;
//
TLanguage _Lang;
//
std::string _Cookie;
//
sint32 _CurrentDomainId;
//
std::string _AddedPrivileges;
friend class CKnownUser;
std::vector < CKnownUserPtr > *_KnownUsers;
friend class CCharacter;
std::map < uint32, CCharacterPtr > *_Characters;
friend class CFolder;
std::vector < CFolderPtr > *_Folders;
friend class CFolderAccess;
std::vector < CFolderAccessPtr > *_FolderAccess;
friend class CGmStatus;
bool _GMStatusLoaded;
CGmStatusPtr _GMStatus;
public:
//
const std::string &getUserName() const
{
return _UserName;
}
void setUserName(const std::string &value)
{
if (_UserName != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_UserName = value;
}
}
//
uint32 getCurrentCharacter() const
{
return _CurrentCharacter;
}
void setCurrentCharacter(uint32 value)
{
if (_CurrentCharacter != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_CurrentCharacter = value;
}
}
//
uint32 getCurrentSession() const
{
return _CurrentSession;
}
void setCurrentSession(uint32 value)
{
if (_CurrentSession != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_CurrentSession = value;
}
}
//
TCurrentActivity getCurrentActivity() const
{
return _CurrentActivity;
}
void setCurrentActivity(TCurrentActivity value)
{
if (_CurrentActivity != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_CurrentActivity = value;
}
}
//
TCurrentStatus getCurrentStatus() const
{
return _CurrentStatus;
}
void setCurrentStatus(TCurrentStatus value)
{
if (_CurrentStatus != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_CurrentStatus = value;
}
}
//
TPublicLevel getPublicLevel() const
{
return _PublicLevel;
}
void setPublicLevel(TPublicLevel value)
{
if (_PublicLevel != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_PublicLevel = value;
}
}
//
TAccountType getAccountType() const
{
return _AccountType;
}
void setAccountType(TAccountType value)
{
if (_AccountType != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_AccountType = value;
}
}
//
const std::string &getContentAccessLevel() const
{
return _ContentAccessLevel;
}
void setContentAccessLevel(const std::string &value)
{
if (_ContentAccessLevel != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_ContentAccessLevel = value;
}
}
//
const std::string &getDescription() const
{
return _Description;
}
void setDescription(const std::string &value)
{
if (_Description != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Description = value;
}
}
//
TLanguage getLang() const
{
return _Lang;
}
void setLang(TLanguage value)
{
if (_Lang != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Lang = value;
}
}
//
const std::string &getCookie() const
{
return _Cookie;
}
void setCookie(const std::string &value)
{
if (_Cookie != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Cookie = value;
}
}
//
sint32 getCurrentDomainId() const
{
return _CurrentDomainId;
}
void setCurrentDomainId(sint32 value)
{
if (_CurrentDomainId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_CurrentDomainId = value;
}
}
//
const std::string &getAddedPrivileges() const
{
return _AddedPrivileges;
}
void setAddedPrivileges(const std::string &value)
{
if (_AddedPrivileges != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_AddedPrivileges = value;
}
}
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getKnownUsers() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CKnownUserPtr &getKnownUsersByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CKnownUserPtr &getKnownUsersById(uint32 id) const;
/** Return a const reference to the map of child.
* If you want to modify the element inside, you need to
* use on of the two following method who return non const pointer
* on contained elements.
*/
const std::map &getCharacters() const;
/** Return the identified element by looking in the map
* If no element match the id, NULL pointer is returned
*/
CCharacterPtr &getCharactersById(uint32 id) const;
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getFolders() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CFolderPtr &getFoldersByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CFolderPtr &getFoldersById(uint32 id) const;
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getFolderAccess() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CFolderAccessPtr &getFolderAccessByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CFolderAccessPtr &getFolderAccessById(uint32 id) const;
/** Return the one child object (or null if not) */
CGmStatusPtr getGMStatus();
bool operator == (const CRingUser &other) const
{
return _UserId == other._UserId
&& _UserName == other._UserName
&& _CurrentCharacter == other._CurrentCharacter
&& _CurrentSession == other._CurrentSession
&& _CurrentActivity == other._CurrentActivity
&& _CurrentStatus == other._CurrentStatus
&& _PublicLevel == other._PublicLevel
&& _AccountType == other._AccountType
&& _ContentAccessLevel == other._ContentAccessLevel
&& _Description == other._Description
&& _Lang == other._Lang
&& _Cookie == other._Cookie
&& _CurrentDomainId == other._CurrentDomainId
&& _AddedPrivileges == other._AddedPrivileges;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CRingUser()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_UserId(NOPE::INVALID_OBJECT_ID)
{
_KnownUsers = NULL;
_Characters = NULL;
_Folders = NULL;
_FolderAccess = NULL;
_GMStatusLoaded = false;
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CRingUser();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CRingUserPtr createTransient(const char *filename, uint32 lineNum)
{
return CRingUserPtr(new CRingUser(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CRingUserPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/// Load KnownUsers child(ren) object(s).
bool loadKnownUsers(MSW::CConnection &connection, const char *filename, uint32 lineNum);
/// Load Characters child(ren) object(s).
bool loadCharacters(MSW::CConnection &connection, const char *filename, uint32 lineNum);
/// Load Folders child(ren) object(s).
bool loadFolders(MSW::CConnection &connection, const char *filename, uint32 lineNum);
/// Load FolderAccess child(ren) object(s).
bool loadFolderAccess(MSW::CConnection &connection, const char *filename, uint32 lineNum);
/// Load GMStatus child(ren) object(s).
bool loadGMStatus(MSW::CConnection &connection, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CRingUserPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CRingUserPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CRingUser *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CRingUserPtr *ptr);
// return the first pointer of the pointer list (can be null)
CRingUserPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
return _UserId;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_UserId == NOPE::INVALID_OBJECT_ID);
_UserId = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
struct TRelationToParent
{
enum TValues
{
rtp_same = 1,
rtp_variant,
rtp_different,
/// the highest valid value in the enum
last_enum_item = rtp_different,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 3
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(rtp_same, 0));
indexTable.insert(std::make_pair(rtp_variant, 1));
indexTable.insert(std::make_pair(rtp_different, 2));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(rtp_same)
NL_STRING_CONVERSION_TABLE_ENTRY(rtp_variant)
NL_STRING_CONVERSION_TABLE_ENTRY(rtp_different)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TRelationToParent()
: _Value(invalid_val)
{
}
TRelationToParent(TValues value)
: _Value(value)
{
}
TRelationToParent(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TRelationToParent &other) const
{
return _Value == other._Value;
}
bool operator != (const TRelationToParent &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TRelationToParent &other) const
{
return _Value < other._Value;
}
bool operator <= (const TRelationToParent &other) const
{
return _Value <= other._Value;
}
bool operator > (const TRelationToParent &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TRelationToParent &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
struct TPlayType
{
enum TValues
{
pt_rp = 1,
pt_pvp,
/// the highest valid value in the enum
last_enum_item = pt_pvp,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 2
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(pt_rp, 0));
indexTable.insert(std::make_pair(pt_pvp, 1));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(pt_rp)
NL_STRING_CONVERSION_TABLE_ENTRY(pt_pvp)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TPlayType()
: _Value(invalid_val)
{
}
TPlayType(TValues value)
: _Value(value)
{
}
TPlayType(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TPlayType &other) const
{
return _Value == other._Value;
}
bool operator != (const TPlayType &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TPlayType &other) const
{
return _Value < other._Value;
}
bool operator <= (const TPlayType &other) const
{
return _Value <= other._Value;
}
bool operator > (const TPlayType &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TPlayType &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CSession
{
protected:
//
TSessionId _SessionId;
//
TSessionType _SessionType;
//
std::string _Title;
//
uint32 _OwnerId;
//
uint32 _PlanDate;
//
uint32 _StartDate;
//
std::string _Description;
//
TSessionOrientation _Orientation;
//
R2::TSessionLevel _Level;
//
TRuleType _RuleType;
//
TAccessType _AccessType;
//
TSessionState _State;
//
uint32 _HostShardId;
//
uint32 _SubscriptionSlots;
//
uint32 _ReservedSlots;
//
TEstimatedDuration _EstimatedDuration;
//
uint32 _FinalDuration;
//
uint32 _FolderId;
//
std::string _Lang;
//
std::string _Icone;
//
TAnimMode _AnimMode;
//
TRaceFilter _RaceFilter;
//
TReligionFilter _ReligionFilter;
//
TGuildFilter _GuildFilter;
//
TShardFilter _ShardFilter;
//
TLevelFilter _LevelFilter;
//
bool _SubscriptionClosed;
//
bool _Newcomer;
friend class CSessionParticipant;
std::vector < CSessionParticipantPtr > *_SessionParticipants;
friend class CGuildInvite;
std::vector < CGuildInvitePtr > *_GuildInvites;
friend class CJournalEntry;
std::vector < CJournalEntryPtr > *_JournalEntries;
public:
//
TSessionType getSessionType() const
{
return _SessionType;
}
void setSessionType(TSessionType value)
{
if (_SessionType != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_SessionType = value;
}
}
//
const std::string &getTitle() const
{
return _Title;
}
void setTitle(const std::string &value)
{
if (_Title != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Title = value;
}
}
//
uint32 getOwnerId() const
{
return _OwnerId;
}
void setOwnerId(uint32 value)
{
if (_OwnerId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_OwnerId = value;
}
}
//
uint32 getPlanDate() const
{
return _PlanDate;
}
void setPlanDate(uint32 value)
{
if (_PlanDate != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_PlanDate = value;
}
}
//
uint32 getStartDate() const
{
return _StartDate;
}
void setStartDate(uint32 value)
{
if (_StartDate != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_StartDate = value;
}
}
//
const std::string &getDescription() const
{
return _Description;
}
void setDescription(const std::string &value)
{
if (_Description != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Description = value;
}
}
//
TSessionOrientation getOrientation() const
{
return _Orientation;
}
void setOrientation(TSessionOrientation value)
{
if (_Orientation != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Orientation = value;
}
}
//
R2::TSessionLevel getLevel() const
{
return _Level;
}
void setLevel(R2::TSessionLevel value)
{
if (_Level != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Level = value;
}
}
//
TRuleType getRuleType() const
{
return _RuleType;
}
void setRuleType(TRuleType value)
{
if (_RuleType != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RuleType = value;
}
}
//
TAccessType getAccessType() const
{
return _AccessType;
}
void setAccessType(TAccessType value)
{
if (_AccessType != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_AccessType = value;
}
}
//
TSessionState getState() const
{
return _State;
}
void setState(TSessionState value)
{
if (_State != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_State = value;
}
}
//
uint32 getHostShardId() const
{
return _HostShardId;
}
void setHostShardId(uint32 value)
{
if (_HostShardId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_HostShardId = value;
}
}
//
uint32 getSubscriptionSlots() const
{
return _SubscriptionSlots;
}
void setSubscriptionSlots(uint32 value)
{
if (_SubscriptionSlots != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_SubscriptionSlots = value;
}
}
//
uint32 getReservedSlots() const
{
return _ReservedSlots;
}
void setReservedSlots(uint32 value)
{
if (_ReservedSlots != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_ReservedSlots = value;
}
}
//
TEstimatedDuration getEstimatedDuration() const
{
return _EstimatedDuration;
}
void setEstimatedDuration(TEstimatedDuration value)
{
if (_EstimatedDuration != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_EstimatedDuration = value;
}
}
//
uint32 getFinalDuration() const
{
return _FinalDuration;
}
void setFinalDuration(uint32 value)
{
if (_FinalDuration != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_FinalDuration = value;
}
}
//
uint32 getFolderId() const
{
return _FolderId;
}
void setFolderId(uint32 value)
{
if (_FolderId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_FolderId = value;
}
}
//
const std::string &getLang() const
{
return _Lang;
}
void setLang(const std::string &value)
{
if (_Lang != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Lang = value;
}
}
//
const std::string &getIcone() const
{
return _Icone;
}
void setIcone(const std::string &value)
{
if (_Icone != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Icone = value;
}
}
//
TAnimMode getAnimMode() const
{
return _AnimMode;
}
void setAnimMode(TAnimMode value)
{
if (_AnimMode != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_AnimMode = value;
}
}
//
TRaceFilter getRaceFilter() const
{
return _RaceFilter;
}
void setRaceFilter(TRaceFilter value)
{
if (_RaceFilter != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RaceFilter = value;
}
}
//
TReligionFilter getReligionFilter() const
{
return _ReligionFilter;
}
void setReligionFilter(TReligionFilter value)
{
if (_ReligionFilter != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_ReligionFilter = value;
}
}
//
TGuildFilter getGuildFilter() const
{
return _GuildFilter;
}
void setGuildFilter(TGuildFilter value)
{
if (_GuildFilter != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_GuildFilter = value;
}
}
//
TShardFilter getShardFilter() const
{
return _ShardFilter;
}
void setShardFilter(TShardFilter value)
{
if (_ShardFilter != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_ShardFilter = value;
}
}
//
TLevelFilter getLevelFilter() const
{
return _LevelFilter;
}
void setLevelFilter(TLevelFilter value)
{
if (_LevelFilter != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_LevelFilter = value;
}
}
//
bool getSubscriptionClosed() const
{
return _SubscriptionClosed;
}
void setSubscriptionClosed(bool value)
{
if (_SubscriptionClosed != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_SubscriptionClosed = value;
}
}
//
bool getNewcomer() const
{
return _Newcomer;
}
void setNewcomer(bool value)
{
if (_Newcomer != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Newcomer = value;
}
}
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getSessionParticipants() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CSessionParticipantPtr &getSessionParticipantsByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CSessionParticipantPtr &getSessionParticipantsById(uint32 id) const;
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getGuildInvites() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CGuildInvitePtr &getGuildInvitesByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CGuildInvitePtr &getGuildInvitesById(uint32 id) const;
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getJournalEntries() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CJournalEntryPtr &getJournalEntriesByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CJournalEntryPtr &getJournalEntriesById(uint32 id) const;
bool operator == (const CSession &other) const
{
return _SessionId == other._SessionId
&& _SessionType == other._SessionType
&& _Title == other._Title
&& _OwnerId == other._OwnerId
&& _PlanDate == other._PlanDate
&& _StartDate == other._StartDate
&& _Description == other._Description
&& _Orientation == other._Orientation
&& _Level == other._Level
&& _RuleType == other._RuleType
&& _AccessType == other._AccessType
&& _State == other._State
&& _HostShardId == other._HostShardId
&& _SubscriptionSlots == other._SubscriptionSlots
&& _ReservedSlots == other._ReservedSlots
&& _EstimatedDuration == other._EstimatedDuration
&& _FinalDuration == other._FinalDuration
&& _FolderId == other._FolderId
&& _Lang == other._Lang
&& _Icone == other._Icone
&& _AnimMode == other._AnimMode
&& _RaceFilter == other._RaceFilter
&& _ReligionFilter == other._ReligionFilter
&& _GuildFilter == other._GuildFilter
&& _ShardFilter == other._ShardFilter
&& _LevelFilter == other._LevelFilter
&& _SubscriptionClosed == other._SubscriptionClosed
&& _Newcomer == other._Newcomer;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CSession()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_SessionId(NOPE::INVALID_OBJECT_ID)
{
// Default initialisation
_AccessType = TAccessType::at_private;
_Newcomer = 1;
_SessionParticipants = NULL;
_GuildInvites = NULL;
_JournalEntries = NULL;
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CSession();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CSessionPtr createTransient(const char *filename, uint32 lineNum)
{
return CSessionPtr(new CSession(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CSessionPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/** Load all objects children of CCharacter and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCCharacter(MSW::CConnection &connection, uint32 parentId, std::vector < CSessionPtr > &children, const char *filename, uint32 lineNum);
/** Load all objects children of CFolder and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCFolder(MSW::CConnection &connection, uint32 parentId, std::vector < CSessionPtr > &children, const char *filename, uint32 lineNum);
/// Load SessionParticipants child(ren) object(s).
bool loadSessionParticipants(MSW::CConnection &connection, const char *filename, uint32 lineNum);
/// Load GuildInvites child(ren) object(s).
bool loadGuildInvites(MSW::CConnection &connection, const char *filename, uint32 lineNum);
/// Load JournalEntries child(ren) object(s).
bool loadJournalEntries(MSW::CConnection &connection, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CSessionPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CSessionPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CSession *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CSessionPtr *ptr);
// return the first pointer of the pointer list (can be null)
CSessionPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
nlassert(getPersistentState() != NOPE::os_transient);
return _SessionId;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_SessionId == NOPE::INVALID_OBJECT_ID);
_SessionId = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
struct TAccessLevel
{
enum TValues
{
ds_close,
ds_dev,
ds_restricted,
ds_open,
/// the highest valid value in the enum
last_enum_item = ds_open,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 4
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(ds_close, 0));
indexTable.insert(std::make_pair(ds_dev, 1));
indexTable.insert(std::make_pair(ds_restricted, 2));
indexTable.insert(std::make_pair(ds_open, 3));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(ds_close)
NL_STRING_CONVERSION_TABLE_ENTRY(ds_dev)
NL_STRING_CONVERSION_TABLE_ENTRY(ds_restricted)
NL_STRING_CONVERSION_TABLE_ENTRY(ds_open)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TAccessLevel()
: _Value(invalid_val)
{
}
TAccessLevel(TValues value)
: _Value(value)
{
}
TAccessLevel(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TAccessLevel &other) const
{
return _Value == other._Value;
}
bool operator != (const TAccessLevel &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TAccessLevel &other) const
{
return _Value < other._Value;
}
bool operator <= (const TAccessLevel &other) const
{
return _Value <= other._Value;
}
bool operator > (const TAccessLevel &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TAccessLevel &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CShard
{
protected:
//
uint32 _ShardId;
//
bool _WSOnline;
//
TAccessLevel _RequiredState;
//
std::string _MOTD;
friend class CGuild;
std::map < uint32, CGuildPtr > *_Guilds;
public:
//
bool getWSOnline() const
{
return _WSOnline;
}
void setWSOnline(bool value)
{
if (_WSOnline != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_WSOnline = value;
}
}
//
const TAccessLevel &getRequiredState() const
{
return _RequiredState;
}
void setRequiredState(const TAccessLevel &value)
{
if (_RequiredState != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RequiredState = value;
}
}
//
const std::string &getMOTD() const
{
return _MOTD;
}
void setMOTD(const std::string &value)
{
if (_MOTD != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_MOTD = value;
}
}
/** Return a const reference to the map of child.
* If you want to modify the element inside, you need to
* use on of the two following method who return non const pointer
* on contained elements.
*/
const std::map &getGuilds() const;
/** Return the identified element by looking in the map
* If no element match the id, NULL pointer is returned
*/
CGuildPtr &getGuildsById(uint32 id) const;
bool operator == (const CShard &other) const
{
return _ShardId == other._ShardId
&& _WSOnline == other._WSOnline
&& _RequiredState == other._RequiredState
&& _MOTD == other._MOTD;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CShard()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_ShardId(NOPE::INVALID_OBJECT_ID)
{
// Default initialisation
_WSOnline = false;
_Guilds = NULL;
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CShard();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CShardPtr createTransient(const char *filename, uint32 lineNum)
{
return CShardPtr(new CShard(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CShardPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/// Load Guilds child(ren) object(s).
bool loadGuilds(MSW::CConnection &connection, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CShardPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CShardPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CShard *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CShardPtr *ptr);
// return the first pointer of the pointer list (can be null)
CShardPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
return _ShardId;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_ShardId == NOPE::INVALID_OBJECT_ID);
_ShardId = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CGuild
{
protected:
//
uint32 _GuildId;
//
std::string _GuildName;
//
uint32 _ShardId;
friend class CCharacter;
std::vector < CCharacterPtr > *_Characters;
friend class CGuildInvite;
std::vector < CGuildInvitePtr > *_Invites;
public:
//
const std::string &getGuildName() const
{
return _GuildName;
}
void setGuildName(const std::string &value)
{
if (_GuildName != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_GuildName = value;
}
}
//
uint32 getShardId() const
{
return _ShardId;
}
void setShardId(uint32 value)
{
if (_ShardId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_ShardId = value;
}
}
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getCharacters() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CCharacterPtr &getCharactersByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CCharacterPtr &getCharactersById(uint32 id) const;
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getInvites() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CGuildInvitePtr &getInvitesByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CGuildInvitePtr &getInvitesById(uint32 id) const;
bool operator == (const CGuild &other) const
{
return _GuildId == other._GuildId
&& _GuildName == other._GuildName
&& _ShardId == other._ShardId;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CGuild()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_GuildId(NOPE::INVALID_OBJECT_ID)
{
_Characters = NULL;
_Invites = NULL;
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CGuild();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CGuildPtr createTransient(const char *filename, uint32 lineNum)
{
return CGuildPtr(new CGuild(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CGuildPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/** Load all objects children of CShard and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCShard(MSW::CConnection &connection, uint32 parentId, std::map < uint32, CGuildPtr > &children, const char *filename, uint32 lineNum);
/// Load Characters child(ren) object(s).
bool loadCharacters(MSW::CConnection &connection, const char *filename, uint32 lineNum);
/// Load Invites child(ren) object(s).
bool loadInvites(MSW::CConnection &connection, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CGuildPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CGuildPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CGuild *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CGuildPtr *ptr);
// return the first pointer of the pointer list (can be null)
CGuildPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
return _GuildId;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_GuildId == NOPE::INVALID_OBJECT_ID);
_GuildId = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CGuildInvite
{
protected:
//
uint32 _Id;
//
uint32 _GuildId;
//
TSessionId _SessionId;
public:
//
uint32 getGuildId() const
{
return _GuildId;
}
void setGuildId(uint32 value)
{
if (_GuildId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_GuildId = value;
}
}
//
TSessionId getSessionId() const
{
return _SessionId;
}
void setSessionId(TSessionId value)
{
if (_SessionId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_SessionId = value;
}
}
bool operator == (const CGuildInvite &other) const
{
return _Id == other._Id
&& _GuildId == other._GuildId
&& _SessionId == other._SessionId;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CGuildInvite()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_Id(NOPE::INVALID_OBJECT_ID)
{
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CGuildInvite();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CGuildInvitePtr createTransient(const char *filename, uint32 lineNum)
{
return CGuildInvitePtr(new CGuildInvite(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CGuildInvitePtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/** Load all objects children of CGuild and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCGuild(MSW::CConnection &connection, uint32 parentId, std::vector < CGuildInvitePtr > &children, const char *filename, uint32 lineNum);
/** Load all objects children of CSession and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCSession(MSW::CConnection &connection, uint32 parentId, std::vector < CGuildInvitePtr > &children, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CGuildInvitePtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CGuildInvitePtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CGuildInvite *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CGuildInvitePtr *ptr);
// return the first pointer of the pointer list (can be null)
CGuildInvitePtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
nlassert(getPersistentState() != NOPE::os_transient);
return _Id;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_Id == NOPE::INVALID_OBJECT_ID);
_Id = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CPlayerRating
{
protected:
//
uint32 _Id;
//
uint32 _ScenarioId;
//
uint32 _Author;
//
uint32 _RateFun;
//
uint32 _RateDifficulty;
//
uint32 _RateAccessibility;
//
uint32 _RateOriginality;
//
uint32 _RateDirection;
public:
//
uint32 getScenarioId() const
{
return _ScenarioId;
}
void setScenarioId(uint32 value)
{
if (_ScenarioId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_ScenarioId = value;
}
}
//
uint32 getAuthor() const
{
return _Author;
}
void setAuthor(uint32 value)
{
if (_Author != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Author = value;
}
}
//
uint32 getRateFun() const
{
return _RateFun;
}
void setRateFun(uint32 value)
{
if (_RateFun != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RateFun = value;
}
}
//
uint32 getRateDifficulty() const
{
return _RateDifficulty;
}
void setRateDifficulty(uint32 value)
{
if (_RateDifficulty != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RateDifficulty = value;
}
}
//
uint32 getRateAccessibility() const
{
return _RateAccessibility;
}
void setRateAccessibility(uint32 value)
{
if (_RateAccessibility != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RateAccessibility = value;
}
}
//
uint32 getRateOriginality() const
{
return _RateOriginality;
}
void setRateOriginality(uint32 value)
{
if (_RateOriginality != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RateOriginality = value;
}
}
//
uint32 getRateDirection() const
{
return _RateDirection;
}
void setRateDirection(uint32 value)
{
if (_RateDirection != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RateDirection = value;
}
}
bool operator == (const CPlayerRating &other) const
{
return _Id == other._Id
&& _ScenarioId == other._ScenarioId
&& _Author == other._Author
&& _RateFun == other._RateFun
&& _RateDifficulty == other._RateDifficulty
&& _RateAccessibility == other._RateAccessibility
&& _RateOriginality == other._RateOriginality
&& _RateDirection == other._RateDirection;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CPlayerRating()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_Id(NOPE::INVALID_OBJECT_ID)
{
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CPlayerRating();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CPlayerRatingPtr createTransient(const char *filename, uint32 lineNum)
{
return CPlayerRatingPtr(new CPlayerRating(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CPlayerRatingPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/** Load all objects children of CScenario and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCScenario(MSW::CConnection &connection, uint32 parentId, std::vector < CPlayerRatingPtr > &children, const char *filename, uint32 lineNum);
/** Load all objects children of CCharacter and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCCharacter(MSW::CConnection &connection, uint32 parentId, std::vector < CPlayerRatingPtr > &children, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CPlayerRatingPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CPlayerRatingPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CPlayerRating *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CPlayerRatingPtr *ptr);
// return the first pointer of the pointer list (can be null)
CPlayerRatingPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
nlassert(getPersistentState() != NOPE::os_transient);
return _Id;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_Id == NOPE::INVALID_OBJECT_ID);
_Id = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
struct TJournalEntryType
{
enum TValues
{
jet_credits = 1,
jet_notes,
/// the highest valid value in the enum
last_enum_item = jet_notes,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 2
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(jet_credits, 0));
indexTable.insert(std::make_pair(jet_notes, 1));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(jet_credits)
NL_STRING_CONVERSION_TABLE_ENTRY(jet_notes)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TJournalEntryType()
: _Value(invalid_val)
{
}
TJournalEntryType(TValues value)
: _Value(value)
{
}
TJournalEntryType(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TJournalEntryType &other) const
{
return _Value == other._Value;
}
bool operator != (const TJournalEntryType &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TJournalEntryType &other) const
{
return _Value < other._Value;
}
bool operator <= (const TJournalEntryType &other) const
{
return _Value <= other._Value;
}
bool operator > (const TJournalEntryType &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TJournalEntryType &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CJournalEntry
{
protected:
//
uint32 _Id;
//
TSessionId _SessionId;
//
uint32 _Author;
//
TJournalEntryType _Type;
//
std::string _Text;
//
uint32 _TimeStamp;
public:
//
TSessionId getSessionId() const
{
return _SessionId;
}
void setSessionId(TSessionId value)
{
if (_SessionId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_SessionId = value;
}
}
//
uint32 getAuthor() const
{
return _Author;
}
void setAuthor(uint32 value)
{
if (_Author != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Author = value;
}
}
//
TJournalEntryType getType() const
{
return _Type;
}
void setType(TJournalEntryType value)
{
if (_Type != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Type = value;
}
}
//
const std::string &getText() const
{
return _Text;
}
void setText(const std::string &value)
{
if (_Text != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Text = value;
}
}
//
uint32 getTimeStamp() const
{
return _TimeStamp;
}
void setTimeStamp(uint32 value)
{
if (_TimeStamp != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_TimeStamp = value;
}
}
bool operator == (const CJournalEntry &other) const
{
return _Id == other._Id
&& _SessionId == other._SessionId
&& _Author == other._Author
&& _Type == other._Type
&& _Text == other._Text
&& _TimeStamp == other._TimeStamp;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CJournalEntry()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_Id(NOPE::INVALID_OBJECT_ID)
{
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CJournalEntry();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CJournalEntryPtr createTransient(const char *filename, uint32 lineNum)
{
return CJournalEntryPtr(new CJournalEntry(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CJournalEntryPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/** Load all objects children of CSession and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCSession(MSW::CConnection &connection, uint32 parentId, std::vector < CJournalEntryPtr > &children, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CJournalEntryPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CJournalEntryPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CJournalEntry *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CJournalEntryPtr *ptr);
// return the first pointer of the pointer list (can be null)
CJournalEntryPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
nlassert(getPersistentState() != NOPE::os_transient);
return _Id;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_Id == NOPE::INVALID_OBJECT_ID);
_Id = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CFolder
{
protected:
//
uint32 _Id;
//
uint32 _Author;
//
std::string _Title;
//
std::string _Comments;
friend class CFolderAccess;
std::vector < CFolderAccessPtr > *_FolderAccess;
friend class CSession;
std::vector < CSessionPtr > *_Sessions;
public:
//
uint32 getAuthor() const
{
return _Author;
}
void setAuthor(uint32 value)
{
if (_Author != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Author = value;
}
}
//
const std::string &getTitle() const
{
return _Title;
}
void setTitle(const std::string &value)
{
if (_Title != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Title = value;
}
}
//
const std::string &getComments() const
{
return _Comments;
}
void setComments(const std::string &value)
{
if (_Comments != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Comments = value;
}
}
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getFolderAccess() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CFolderAccessPtr &getFolderAccessByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CFolderAccessPtr &getFolderAccessById(uint32 id) const;
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getSessions() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CSessionPtr &getSessionsByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CSessionPtr &getSessionsById(uint32 id) const;
bool operator == (const CFolder &other) const
{
return _Id == other._Id
&& _Author == other._Author
&& _Title == other._Title
&& _Comments == other._Comments;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CFolder()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_Id(NOPE::INVALID_OBJECT_ID)
{
_FolderAccess = NULL;
_Sessions = NULL;
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CFolder();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CFolderPtr createTransient(const char *filename, uint32 lineNum)
{
return CFolderPtr(new CFolder(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CFolderPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/** Load all objects children of CRingUser and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCRingUser(MSW::CConnection &connection, uint32 parentId, std::vector < CFolderPtr > &children, const char *filename, uint32 lineNum);
/// Load FolderAccess child(ren) object(s).
bool loadFolderAccess(MSW::CConnection &connection, const char *filename, uint32 lineNum);
/// Load Sessions child(ren) object(s).
bool loadSessions(MSW::CConnection &connection, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CFolderPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CFolderPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CFolder *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CFolderPtr *ptr);
// return the first pointer of the pointer list (can be null)
CFolderPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
nlassert(getPersistentState() != NOPE::os_transient);
return _Id;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_Id == NOPE::INVALID_OBJECT_ID);
_Id = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CFolderAccess
{
protected:
//
uint32 _Id;
//
uint32 _FolderId;
//
uint32 _UserId;
public:
//
uint32 getFolderId() const
{
return _FolderId;
}
void setFolderId(uint32 value)
{
if (_FolderId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_FolderId = value;
}
}
//
uint32 getUserId() const
{
return _UserId;
}
void setUserId(uint32 value)
{
if (_UserId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_UserId = value;
}
}
bool operator == (const CFolderAccess &other) const
{
return _Id == other._Id
&& _FolderId == other._FolderId
&& _UserId == other._UserId;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CFolderAccess()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_Id(NOPE::INVALID_OBJECT_ID)
{
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CFolderAccess();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CFolderAccessPtr createTransient(const char *filename, uint32 lineNum)
{
return CFolderAccessPtr(new CFolderAccess(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CFolderAccessPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/** Load all objects children of CRingUser and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCRingUser(MSW::CConnection &connection, uint32 parentId, std::vector < CFolderAccessPtr > &children, const char *filename, uint32 lineNum);
/** Load all objects children of CFolder and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCFolder(MSW::CConnection &connection, uint32 parentId, std::vector < CFolderAccessPtr > &children, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CFolderAccessPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CFolderAccessPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CFolderAccess *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CFolderAccessPtr *ptr);
// return the first pointer of the pointer list (can be null)
CFolderAccessPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
nlassert(getPersistentState() != NOPE::os_transient);
return _Id;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_Id == NOPE::INVALID_OBJECT_ID);
_Id = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CScenario
{
protected:
//
uint32 _Id;
//
NLMISC::CHashKeyMD5 _MD5;
//
std::string _Title;
//
std::string _Description;
//
std::string _Author;
//
uint32 _RRPTotal;
//
TAnimMode _AnimMode;
//
std::string _Language;
//
TSessionOrientation _Orientation;
//
R2::TSessionLevel _Level;
//
bool _AllowFreeTrial;
friend class CSessionLog;
std::vector < CSessionLogPtr > *_SessionLogs;
friend class CPlayerRating;
std::vector < CPlayerRatingPtr > *_PlayerRatings;
public:
//
const NLMISC::CHashKeyMD5 &getMD5() const
{
return _MD5;
}
void setMD5(const NLMISC::CHashKeyMD5 &value)
{
if (_MD5 != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_MD5 = value;
}
}
//
const std::string &getTitle() const
{
return _Title;
}
void setTitle(const std::string &value)
{
if (_Title != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Title = value;
}
}
//
const std::string &getDescription() const
{
return _Description;
}
void setDescription(const std::string &value)
{
if (_Description != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Description = value;
}
}
//
const std::string &getAuthor() const
{
return _Author;
}
void setAuthor(const std::string &value)
{
if (_Author != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Author = value;
}
}
//
uint32 getRRPTotal() const
{
return _RRPTotal;
}
void setRRPTotal(uint32 value)
{
if (_RRPTotal != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RRPTotal = value;
}
}
//
TAnimMode getAnimMode() const
{
return _AnimMode;
}
void setAnimMode(TAnimMode value)
{
if (_AnimMode != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_AnimMode = value;
}
}
//
const std::string &getLanguage() const
{
return _Language;
}
void setLanguage(const std::string &value)
{
if (_Language != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Language = value;
}
}
//
TSessionOrientation getOrientation() const
{
return _Orientation;
}
void setOrientation(TSessionOrientation value)
{
if (_Orientation != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Orientation = value;
}
}
//
R2::TSessionLevel getLevel() const
{
return _Level;
}
void setLevel(R2::TSessionLevel value)
{
if (_Level != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Level = value;
}
}
//
bool getAllowFreeTrial() const
{
return _AllowFreeTrial;
}
void setAllowFreeTrial(bool value)
{
if (_AllowFreeTrial != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_AllowFreeTrial = value;
}
}
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getSessionLogs() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CSessionLogPtr &getSessionLogsByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CSessionLogPtr &getSessionLogsById(uint32 id) const;
/** Return a const reference to the vector of child.
* If you want to modify the element inside, you need to
* use on of the two following methods who return non const pointer
* on contained elements.
*/
const std::vector &getPlayerRatings() const;
/** Return the ith element of the child vector
* index must be valid (ie less than size of the vector)
*/
CPlayerRatingPtr &getPlayerRatingsByIndex(uint32 index) const;
/** Return the identified element by looking in the vector
* If no element match the id, NULL pointer is returned
*/
CPlayerRatingPtr &getPlayerRatingsById(uint32 id) const;
bool operator == (const CScenario &other) const
{
return _Id == other._Id
&& _MD5 == other._MD5
&& _Title == other._Title
&& _Description == other._Description
&& _Author == other._Author
&& _RRPTotal == other._RRPTotal
&& _AnimMode == other._AnimMode
&& _Language == other._Language
&& _Orientation == other._Orientation
&& _Level == other._Level
&& _AllowFreeTrial == other._AllowFreeTrial;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CScenario()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_Id(NOPE::INVALID_OBJECT_ID)
{
// Default initialisation
_RRPTotal = 0;
_AllowFreeTrial = false;
_SessionLogs = NULL;
_PlayerRatings = NULL;
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CScenario();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CScenarioPtr createTransient(const char *filename, uint32 lineNum)
{
return CScenarioPtr(new CScenario(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CScenarioPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/// Load SessionLogs child(ren) object(s).
bool loadSessionLogs(MSW::CConnection &connection, const char *filename, uint32 lineNum);
/// Load PlayerRatings child(ren) object(s).
bool loadPlayerRatings(MSW::CConnection &connection, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CScenarioPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CScenarioPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CScenario *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CScenarioPtr *ptr);
// return the first pointer of the pointer list (can be null)
CScenarioPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
nlassert(getPersistentState() != NOPE::os_transient);
return _Id;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_Id == NOPE::INVALID_OBJECT_ID);
_Id = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CSessionLog
{
protected:
//
uint32 _Id;
//
uint32 _ScenarioId;
//
uint32 _RRPScored;
//
uint32 _ScenarioPointScored;
//
uint32 _TimeTaken;
//
std::string _Participants;
//
uint32 _LaunchDate;
//
std::string _Owner;
//
std::string _GuildName;
public:
//
uint32 getScenarioId() const
{
return _ScenarioId;
}
void setScenarioId(uint32 value)
{
if (_ScenarioId != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_ScenarioId = value;
}
}
//
uint32 getRRPScored() const
{
return _RRPScored;
}
void setRRPScored(uint32 value)
{
if (_RRPScored != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_RRPScored = value;
}
}
//
uint32 getScenarioPointScored() const
{
return _ScenarioPointScored;
}
void setScenarioPointScored(uint32 value)
{
if (_ScenarioPointScored != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_ScenarioPointScored = value;
}
}
//
uint32 getTimeTaken() const
{
return _TimeTaken;
}
void setTimeTaken(uint32 value)
{
if (_TimeTaken != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_TimeTaken = value;
}
}
//
const std::string &getParticipants() const
{
return _Participants;
}
void setParticipants(const std::string &value)
{
if (_Participants != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Participants = value;
}
}
//
uint32 getLaunchDate() const
{
return _LaunchDate;
}
void setLaunchDate(uint32 value)
{
if (_LaunchDate != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_LaunchDate = value;
}
}
//
const std::string &getOwner() const
{
return _Owner;
}
void setOwner(const std::string &value)
{
if (_Owner != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Owner = value;
}
}
//
const std::string &getGuildName() const
{
return _GuildName;
}
void setGuildName(const std::string &value)
{
if (_GuildName != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_GuildName = value;
}
}
bool operator == (const CSessionLog &other) const
{
return _Id == other._Id
&& _ScenarioId == other._ScenarioId
&& _RRPScored == other._RRPScored
&& _ScenarioPointScored == other._ScenarioPointScored
&& _TimeTaken == other._TimeTaken
&& _Participants == other._Participants
&& _LaunchDate == other._LaunchDate
&& _Owner == other._Owner
&& _GuildName == other._GuildName;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CSessionLog()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_Id(NOPE::INVALID_OBJECT_ID)
{
// Default initialisation
_RRPScored = 0;
_ScenarioPointScored = 0;
_TimeTaken = 0;
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CSessionLog();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CSessionLogPtr createTransient(const char *filename, uint32 lineNum)
{
return CSessionLogPtr(new CSessionLog(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CSessionLogPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/** Load all objects children of CScenario and
* return them by using the specified output iterator.
*/
static bool loadChildrenOfCScenario(MSW::CConnection &connection, uint32 parentId, std::vector < CSessionLogPtr > &children, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CSessionLogPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CSessionLogPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CSessionLog *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CSessionLogPtr *ptr);
// return the first pointer of the pointer list (can be null)
CSessionLogPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
return _Id;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_Id == NOPE::INVALID_OBJECT_ID);
_Id = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CGmStatus
{
protected:
//
uint32 _UserId;
//
bool _Available;
public:
//
bool getAvailable() const
{
return _Available;
}
void setAvailable(bool value)
{
if (_Available != value)
{
if (getPersistentState() != NOPE::os_transient)
setPersistentState(NOPE::os_dirty);
_Available = value;
}
}
bool operator == (const CGmStatus &other) const
{
return _UserId == other._UserId
&& _Available == other._Available;
}
private:
// private constructor, you must use 'createTransient' to get an instance
CGmStatus()
: _PtrList(NULL),
_ObjectState(NOPE::os_transient),
_UserId(NOPE::INVALID_OBJECT_ID)
{
// Default initialisation
_Available = 1;
// register the cache for this class (if not already done)
registerUpdatable();
}
// Destructor, delete any children
~CGmStatus();
/// utility func to remove this object from the released object container
void removeFromReleased();
public:
/// Create a new instance in the transient space
static CGmStatusPtr createTransient(const char *filename, uint32 lineNum)
{
return CGmStatusPtr(new CGmStatus(), filename, lineNum);
}
/** Create a new object in the database from the current object data.
* The object MUST be in transient state (i.e, it must be a new
* object created by user and not comming from the databse).
* If identifier is autogenerated, the generated id can be read after
* this call.
*/
bool create(MSW::CConnection &connection);
/** Update the database with the current object state.
* The object MUST be either in clean or dirty state.
* Return true if the object has been effectively stored
* in the database.
* After this call, the object is in 'clean' state.
*/
bool update(MSW::CConnection &connection);
/** Remove the current object from the persistent storage.
* The object must be in clean or dirty state.
* Return true if the object has been correctly
* updated in the database.
* After the call, the object is in 'clean' state.
*/
bool remove(MSW::CConnection &connection);
/** Remove an object from the persistent storage by specifying
* the id to remove.
* Return true if an entry as been effectively removed from
* the database.
* After the call, the object is in 'removed' state and should
* no more be used. A good pratice should be to delete
* the transient object just after the remove call.
*/
static bool removeById(MSW::CConnection &connection, uint32 id);
/** Load an instance from the database.
* This call allocate a new object and load the property value
* from the database.
* Return NULL if the object id is not found.
*/
static CGmStatusPtr load(MSW::CConnection &connection, uint32 id, const char *filename, uint32 lineNum);
/** Load the object child of CRingUser and
* return true if no error, false in case of error (in SQL maybe).
* If no such object is found, fill the child pointer with NULL.
*/
static bool loadChildOfCRingUser(MSW::CConnection &connection, uint32 parentId, CGmStatusPtr &childPtr, const char *filename, uint32 lineNum);
private:
private:
friend class CPersistentCache;
friend class CGmStatusPtr;
typedef std::map TObjectCache;
typedef std::set TObjectSet;
typedef std::map TReleasedObject;
/// The complete set of object currently in memory (either active or released) excluding transient instance
static TObjectCache _ObjectCache;
/// The set of object in memory ut released (no pointer on them) and waiting for decommit
static TReleasedObject _ReleasedObject;
/// The current object state
NOPE::TObjectState _ObjectState;
/// For object in released state, this is the release date (used to trigger deletion of the object from memory)
time_t _ReleaseDate;
/// The linked list of pointer on this object
CGmStatusPtr *_PtrList;
// Try to load the specified object from the memory cache, return NULL if the object is not in the cache
static CGmStatus *loadFromCache(uint32 objectId, bool unrelease);
// Receive and execute command from the cache manager.
static uint32 cacheCmd(NOPE::TCacheCmd cmd);
static void dump();
static void updateCache();
public:
static void clearCache();
private:
void registerUpdatable();
// set the pointer on the first pointer of the pointer list (set to null when there is no more pointer)
void setFirstPtr(CGmStatusPtr *ptr);
// return the first pointer of the pointer list (can be null)
CGmStatusPtr *getFirstPtr()
{
return _PtrList;
}
public:
/** Return the object identifier (witch is unique)
* You can only call this method on a persistent instance.
* (because transient instance can have invalid id)
*/
uint32 getObjectId() const
{
return _UserId;
}
/** Set the object unique ID.
* You can only set the object id on a transient object
* having a non autogenerated unique id.
* Furthermore, you MUST set the id before calling create()
* if the id is not autogenerated.
*/
void setObjectId(uint32 objectId)
{
// can only be set when in transient state
nlassert(getPersistentState() == NOPE::os_transient);
// can only be set once
nlassert(_UserId == NOPE::INVALID_OBJECT_ID);
_UserId = objectId;
}
/** Return the current persistent state of the object.*/
NOPE::TObjectState getPersistentState() const
{
return _ObjectState;
}
private:
// Set the persistent state of the object and do some house keeping
void setPersistentState(NOPE::TObjectState state);
};
}
#endif