// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "move_manager.h"
#include "nel/misc/config_file.h"
#include "nel/net/service.h"
#include "sheets.h"
#include "nel/misc/file.h"
#include "nel/misc/path.h"
#include "game_share/ryzom_entity_id.h"
//
//#include "nel/3d/u_instance_group.h"
#include "sheets.h"
// ugly
#include "game_share/ig_list.h"
#include "game_share/used_continent.h"
using namespace std;
using namespace NLMISC;
using namespace NLPACS;
using namespace NLNET;
namespace AGS_TEST
{
// the actor grid
CMoveManager::TObstacleGrid CMoveManager::Grid;
// the continents
CContinentContainer CMoveManager::Continents;
//
CMoveManager::TObstacleMap CMoveManager::ObstacleMap;
//
CMoveManager::TPrimZoneMap CMoveManager::PrimZoneMap;
// init
void CMoveManager::init()
{
// init continents
Continents.init(30, 30, 8.0, 2, IService::getInstance()->WriteFilesDirectory);
// load continents
CUsedContinent::TUsedContinentCont usedCont = CUsedContinent::instance().getContinents();
for (uint i=0; isetAsStatic(0);
}
/* CConfigFile::CVar& cvUsedContinents = IService::getInstance()->ConfigFile.getVar("UsedContinents");
uint i;
for (i=0; (sint)isetAsStatic(0);
}
*/
/*
// load trees ig
for (i=sizeof(IGFiles)/sizeof(IGFiles[0]);i--;)
{
try
{
NL3D::UInstanceGroup *ig = NL3D::UInstanceGroup::createInstanceGroup(IGFiles[i]);
if (ig == NULL)
continue;
uint k;
for(k = 0; k < ig->getNumInstance(); ++k)
{
const string &name = ig->getShapeName(k);
sint sz = name.size();
if (sz >= 6 && strlwr(name.substr(sz-6, 6)) == ".shape")
{
const CSheets::CSheet *sheet = CSheets::lookup(CSheetId(ig->getInstanceName(k)));
CObstacle obstacle;
obstacle.Id = CEntityId(RYZOMID::flora, 0xDEADF00D, IService::getInstance()->getServiceId(), IService::getInstance()->getServiceId());
obstacle.Position = ig->getInstancePos(k);
obstacle.Radius = (sheet != NULL) ? sheet->Radius : 0.5f;
Grid.insert(obstacle, obstacle.Position);
}
}
delete ig;
}
catch (std::exception &e)
{
nlinfo(e.what());
}
}
*/
}
// update
void CMoveManager::update()
{
uint i;
for (i=0; (sint)ievalCollision(1, 0);
Continents.getMoveContainer(i)->evalCollision(1, 1);
}
}
// process ai vision
void CMoveManager::processAIVision(CMessage &msg)
{
TObstacleMap::iterator it;
for (it=ObstacleMap.begin(); it!=ObstacleMap.end(); ++it)
(*((*it).second)).Updated = false;
uint64 AgentId; // should be fakeid...
msg.serial( AgentId );
while (msg.getPos() < (sint32)(msg.length()))
{
CEntityId id;
TTime time;
CVectorD pos;
CVector heading;
float speed;
string sheetId;
// get all from message
msg.serial(id, time, pos, heading, speed, sheetId);
it = ObstacleMap.find(id);
if (it == ObstacleMap.end())
{
// if not exists yet, creates an obstacle
CObstacle obstacle;
obstacle.Id = id;
obstacle.Position = CVector(pos);
obstacle.Radius = 0.5f;
obstacle.External = true;
// get sheet from this sheetId
const CSheets::CSheet *sheet = CSheets::lookup(CSheetId(sheetId));
if (sheet != NULL)
obstacle.Radius = sheet->Radius;
//
nlinfo("New Object %s in IA vision at (%.1f,%.1f,%.1f), radius %.1f", id.toString().c_str(), pos.x, pos.y, pos.z, obstacle.Radius);
// insert in grid
TObstacleGrid::CIterator ito = Grid.insert(obstacle, obstacle.Position);
// insert in map
pair res = ObstacleMap.insert(make_pair(id, ito));
/*
it = ObstacleMap.find(id);
nlassert(it != ObstacleMap.end());
*/
it = res.first;
}
else
{
(*((*it).second)).Position = pos;
Grid.move((*it).second, pos);
}
(*((*it).second)).Updated = true;
}
// erase not updated obstacles
for (it=ObstacleMap.begin(); it!=ObstacleMap.end(); )
{
if (!(*((*it).second)).Updated && (*((*it).second)).External)
{
nlinfo("Remove old object %s in IA vision", (*it).first.toString().c_str());
TObstacleMap::iterator itr = it++;
Grid.remove((*itr).second);
ObstacleMap.erase(itr);
}
else
{
++it;
}
}
}
// release
void CMoveManager::release()
{
// remove all continents
uint i;
for (i=0; (sint)i