#!/usr/bin/python # # \file 2_build.py # \brief Build dummy # \date 2010-05-24 13:42GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Build dummy # # NeL - MMORPG Framework # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # import time, sys, os, shutil, subprocess, distutils.dir_util sys.path.append("../../configuration") if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") from scripts import * from buildsite import * from process import * from tools import * from directories import * printLog(log, "") printLog(log, "-------") printLog(log, "--- Build dummy") printLog(log, "-------") printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") # Find tools ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix) BuildShadowSkin = findTool(log, ToolDirectories, BuildShadowSkinTool, ToolSuffix) BuildClodtex = findTool(log, ToolDirectories, BuildClodtexTool, ToolSuffix) LightmapOptimizer = findTool(log, ToolDirectories, LightmapOptimizerTool, ToolSuffix) TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix) BuildCoarseMesh = findTool(log, ToolDirectories, BuildCoarseMeshTool, ToolSuffix) #if 1: # todo: CoarseMeshTextureNames length > 0 ... # printLog(log, ">>> Build coarse meshes <<<") # dummyWithCoarseMesh = ExportBuildDirectory + "/" + DummyWithCoarseMeshExportDirectory # mkPath(log, dummyWithCoarseMesh) # dummyWithCoarseMeshBuilded = ExportBuildDirectory + "/" + DummyWithCoarseMeshBuildDirectory # mkPath(log, dummyWithCoarseMeshBuilded) # cf = open("confdummy_generated.cfg", "w") # cf.write("texture_mul_size = " + TextureMulSizeValue + ";\n") # cf.write("\n") # cf.write("search_path = \n") # cf.write("{\n") # cf.write("\t\"" + dummyWithCoarseMesh + "\", \n") # for dir in MapSourceDirectories: # cf.write("\t\"" + DatabaseDirectory + "/" + dir + "\", \n") # cf.write("};\n") # cf.write("\n") # cf.write("list_mesh = \n") # cf.write("{\n") # # For each dummy with coarse mesh # files = findFiles(log, dummyWithCoarseMesh, "", ".dummy") # for file in files: # sourceFile = dummyWithCoarseMesh + "/" + file # if os.path.isfile(sourceFile): # destFile = dummyWithCoarseMeshBuilded + "/" + file # cf.write("\t\"" + file + "\", \"" + destFile + "\", \n") # cf.write("};\n") # cf.write("\n") # cf.write("output_textures = \n") # cf.write("{\n") # # For each dummy with coarse mesh # for tn in CoarseMeshTextureNames: # cf.write("\t\"" + dummyWithCoarseMesh + "/" + tn + ".tga\", \n") # cf.write("};\n") # cf.close() # subprocess.call([ BuildCoarseMesh, "confdummy_generated.cfg" ]) # os.remove("confdummy_generated.cfg") # for tn in CoarseMeshTextureNames: # subprocess.call([ TgaToDds, dummyWithCoarseMesh + "/" + tn + ".tga", "-o", dummyWithCoarseMeshBuilded + "/" + tn + ".dds", "-a", "5" ]) log.close() # end of file