/* Object Viewer Qt Copyright (C) 2010 Dzmitry Kamiahin This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef CONSTRAINT_MESH_WIDGET_H #define CONSTRAINT_MESH_WIDGET_H #include "ui_constraint_mesh_form.h" // STL includes // Qt includes // NeL includes // Project includes #include "particle_node.h" namespace NL3D { class CPSConstraintMesh; } namespace NLQT { /** @class CConstraintMeshWidget @brief Widget for setup mesh that have very simple geometry. */ class CConstraintMeshWidget: public QWidget { Q_OBJECT public: CConstraintMeshWidget(QWidget *parent = 0); ~CConstraintMeshWidget(); /// Set the constraint mesh to edit. void setCurrentConstraintMesh(CWorkspaceNode *ownerNode, NL3D::CPSConstraintMesh *cm); private Q_SLOTS: void setForceStage0(bool state); void setForceStage1(bool state); void setForceStage2(bool state); void setForceStage3(bool state); void setForceVertexColorLighting(bool state); void setTexAnimType(int index); void setReinitWhenNewElementIsCreated(bool state); void setStage(int value); void setGlobalTexAnimValue(); private: void connectGlobalTexAnim(); void disconnectGlobalTexAnim(); void updateGlobalTexAnim(int value); CWorkspaceNode *_Node; NL3D::CPSConstraintMesh *_CM; Ui::CConstraintMeshWidget _ui; }; /* class CConstraintMeshWidget */ } /* namespace NLQT */ #endif // CONSTRAINT_MESH_WIDGET_H