# # MAINTAINERCLEANFILES = Makefile.in includedir = ${prefix}/include/nel/3d include_HEADERS = \ animatable.h \ animated_lightmap.h \ animated_material.h \ animated_morph.h \ animated_value.h \ animation.h \ animation_optimizer.h \ animation_playlist.h \ animation_set.h \ animation_set_user.h \ animation_time.h \ anim_ctrl.h \ anim_detail_trav.h \ async_file_manager_3d.h \ async_texture_block.h \ async_texture_manager.h \ bezier_patch.h \ bloom_effect.h \ bone.h \ bsp_tree.h \ camera_col.h \ camera.h \ channel_mixer.h \ clip_trav.h \ cloud.h \ cloud_scape.h \ cloud_scape_user.h \ cluster.h \ coarse_mesh_build.h \ coarse_mesh_manager.h \ computed_string.h \ cube_grid.h \ cube_map_builder.h \ debug_vb.h \ deform_2d.h \ driver.h \ driver_material_inline.h \ driver_user.h \ dru.h \ event_mouse_listener.h \ fasthls_modifier.h \ fast_ptr_list.h \ flare_model.h \ flare_shape.h \ font_generator.h \ font_manager.h \ frustum.h \ heat_haze.h \ height_map.h \ hls_color_texture.h \ hls_texture_bank.h \ hls_texture_manager.h \ hrc_trav.h \ ig_surface_light_build.h \ ig_surface_light.h \ index_buffer.h \ init_3d.h \ instance_group_user.h \ instance_lighter.h \ key.h \ landscape_collision_grid.h \ landscape_def.h \ landscape_face_vector_manager.h \ landscape.h \ landscapeig_manager.h \ landscape_model.h \ landscape_profile.h \ landscape_user.h \ landscapevb_allocator.h \ landscapevb_info.h \ landscape_vegetable_block.h \ layered_ordering_table.h \ light_contribution.h \ light.h \ light_influence_interpolator.h \ lighting_manager.h \ light_trav.h \ light_user.h \ load_balancing_trav.h \ lod_character_builder.h \ lod_character_instance.h \ lod_character_manager.h \ lod_character_shape_bank.h \ lod_character_shape.h \ lod_character_texture.h \ logic_info.h \ material.h \ matrix_3x4.h \ mesh_base.h \ mesh_base_instance.h \ mesh_blender.h \ mesh_block_manager.h \ mesh_geom.h \ mesh.h \ mesh_instance.h \ mesh_morpher.h \ mesh_mrm.h \ mesh_mrm_instance.h \ mesh_mrm_skinned.h \ mesh_mrm_skinned_instance.h \ mesh_multi_lod.h \ mesh_multi_lod_instance.h \ mesh_vertex_program.h \ meshvp_per_pixel_light.h \ meshvp_wind_tree.h \ mini_col.h \ motion_blur.h \ mrm_builder.h \ mrm_internal.h \ mrm_level_detail.h \ mrm_mesh.h \ mrm_parameters.h \ nelu.h \ noise_3d.h \ occlusion_query.h \ ordering_table.h \ packed_world.h \ packed_zone.h \ particle_system.h \ particle_system_manager.h \ particle_system_model.h \ particle_system_process.h \ particle_system_shape.h \ patchdlm_context.h \ patch.h \ patch_rdr_pass.h \ patchuv_locator.h \ play_list_manager.h \ play_list_manager_user.h \ play_list_user.h \ point_light.h \ point_light_influence.h \ point_light_model.h \ point_light_named_array.h \ point_light_named.h \ portal.h \ primitive_profile.h \ ps_allocator.h \ ps_attrib.h \ ps_attrib_maker_bin_op.h \ ps_attrib_maker_bin_op_inline.h \ ps_attrib_maker.h \ ps_attrib_maker_helper.h \ ps_attrib_maker_iterators.h \ ps_attrib_maker_template.h \ ps_color.h \ ps_direction.h \ ps_dot.h \ ps_edit.h \ ps_emitter.h \ ps_face.h \ ps_face_look_at.h \ ps_fan_light.h \ ps_float.h \ ps_force.h \ ps_int.h \ ps_iterator.h \ ps_light.h \ ps_located.h \ ps_lod.h \ ps_macro.h \ ps_mesh.h \ ps_misc.h \ ps_particle2.h \ ps_particle_basic.h \ ps_particle.h \ ps_plane_basis.h \ ps_plane_basis_maker.h \ ps_quad.h \ ps_register_color_attribs.h \ ps_register_float_attribs.h \ ps_register_int_attribs.h \ ps_register_plane_basis_attribs.h \ ps_ribbon_base.h \ ps_ribbon.h \ ps_ribbon_look_at.h \ ps_shockwave.h \ ps_sound.h \ ps_spawn_info.h \ ps_tail_dot.h \ ps_util.h \ ps_zone.h \ ptr_set.h \ quad_effect.h \ quad_grid_clip_cluster.h \ quad_grid_clip_manager.h \ quad_grid.h \ quad_tree.h \ radix_sort.h \ raw_skin.h \ raw_skinned.h \ ray_mesh.h \ register_3d.h \ render_trav.h \ root_model.h \ scene_group.h \ scene.h \ scene_user.h \ scissor.h \ seg_remanence.h \ seg_remanence_shape.h \ shader.h \ shadow_map.h \ shadow_map_manager.h \ shadow_poly_receiver.h \ shadow_skin.h \ shape_bank.h \ shape_bank_user.h \ shape.h \ shape_info.h \ shifted_triangle_cache.h \ skeleton_model.h \ skeleton_shape.h \ skeleton_spawn_script.h \ skeleton_weight.h \ static_quad_grid.h \ stripifier.h \ surface_light_grid.h \ tangent_space_build.h \ target_anim_ctrl.h \ tess_block.h \ tessellation.h \ tess_face_priority_list.h \ tess_list.h \ text_context.h \ text_context_user.h \ texture_blank.h \ texture_blend.h \ texture_bloom.h \ texture_bump.h \ texture_cube.h \ texture_dlm.h \ texture_emboss.h \ texture_far.h \ texture_file.h \ texture_font.h \ texture_grouped.h \ texture.h \ texture_mem.h \ texture_multi_file.h \ texture_near.h \ texture_user.h \ tile_bank.h \ tile_color.h \ tile_element.h \ tile_far_bank.h \ tile_light_influence.h \ tile_lumel.h \ tile_noise_map.h \ tile_vegetable_desc.h \ track_bezier.h \ track.h \ track_keyframer.h \ track_sampled_common.h \ track_sampled_quat.h \ track_sampled_quat_small_header.h \ track_sampled_vector.h \ track_tcb.h \ transformable.h \ transform.h \ transform_shape.h \ trav_scene.h \ u_3d_mouse_listener.h \ u_animation.h \ u_animation_set.h \ u_bone.h \ u_camera.h \ u_cloud_scape.h \ u_driver.h \ u_instance_group.h \ u_instance.h \ u_instance_material.h \ u_landscape.h \ u_light.h \ u_material.h \ u_particle_system_instance.h \ u_particle_system_sound.h \ u_play_list.h \ u_play_list_manager.h \ u_point_light.h \ u_ps_sound_impl.h \ u_ps_sound_interface.h \ u_scene.h \ u_shape_bank.h \ u_shape.h \ u_skeleton.h \ u_text_context.h \ u_texture.h \ u_track.h \ u_transformable.h \ u_transform.h \ u_visual_collision_entity.h \ u_visual_collision_manager.h \ u_visual_collision_mesh.h \ u_water_env_map.h \ u_water.h \ vegetable_blend_layer_model.h \ vegetable_clip_block.h \ vegetable_def.h \ vegetable.h \ vegetable_instance_group.h \ vegetable_light_ex.h \ vegetable_manager.h \ vegetable_quadrant.h \ vegetable_shape.h \ vegetable_sort_block.h \ vegetable_uv8.h \ vegetablevb_allocator.h \ vertex_buffer.h \ vertex_buffer_heap.h \ vertex_program.h \ vertex_program_parse.h \ vertex_stream_manager.h \ viewport.h \ visual_collision_entity.h \ visual_collision_entity_user.h \ visual_collision_manager.h \ visual_collision_manager_user.h \ visual_collision_mesh.h \ water_env_map.h \ water_env_map_user.h \ water_height_map.h \ water_model.h \ water_pool_manager.h \ water_shape.h \ zone_corner_smoother.h \ zone.h \ zone_lighter.h \ zone_manager.h \ zone_search.h \ zone_smoother.h \ zone_symmetrisation.h \ zone_tgt_smoother.h # End of Makefile.am