ZFar                = 500.000000;
LandscapeTileNear   = 50.000000;
LandscapeThreshold  = 1000.0;
SkinNbMaxPoly       = 30000;
FxNbMaxPoly         = 10000;
NbMaxSkeletonNotCLod= 15;
MaxTrack			= 16;
CharacterFarClip	= 100.0;