// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_EDIT_ATTRIB_DLG_H__0B2EFF2B_FA0E_4AC8_88B8_416605043BF9__INCLUDED_) #define AFX_EDIT_ATTRIB_DLG_H__0B2EFF2B_FA0E_4AC8_88B8_416605043BF9__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 /** * a base class for attribute edition dialog in a particle system */ class CEditAttribDlg : public CDialog { public: virtual BOOL EnableWindow( BOOL bEnable = TRUE ) { return CDialog::EnableWindow(bEnable) ; } ; virtual void init(uint32 x, uint32 y, CWnd *pParent) = 0 ; virtual ~CEditAttribDlg() {} } ; #endif