// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/portal.h" #include "nel/misc/string_mapper.h" #include "nel/misc/matrix.h" #include "nel/misc/stream.h" #include "nel/misc/polygon.h" #include "nel/misc/triangle.h" #include "nel/3d/scene.h" #include "nel/3d/transform_shape.h" #include "nel/3d/mesh_instance.h" using namespace NLMISC; using namespace std; namespace NL3D { // 0.5 cm of precision #define PORTALPRECISION 0.005 // *************************************************************************** CPortal::CPortal() { /* *********************************************** * WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance * It can be loaded/called through CAsyncFileManager for instance * ***********************************************/ _Clusters[0] = _Clusters[1] = NULL; _Opened = true; _OcclusionModelId = CStringMapper::map("no occlusion"); _OpenOcclusionModelId = CStringMapper::map("no occlusion"); } void CPortal::setOcclusionModel(const std::string &occlusionModel) { _OcclusionModelId = CStringMapper::map(occlusionModel); } const std::string &CPortal::getOcclusionModel() { return CStringMapper::unmap(_OcclusionModelId); } NLMISC::TStringId CPortal::getOcclusionModelId() { return _OcclusionModelId; } void CPortal::setOpenOcclusionModel(const std::string &occlusionModel) { _OpenOcclusionModelId = CStringMapper::map(occlusionModel); } const std::string &CPortal::getOpenOcclusionModel() { return CStringMapper::unmap(_OpenOcclusionModelId); } NLMISC::TStringId CPortal::getOpenOcclusionModelId() { return _OpenOcclusionModelId; } // *************************************************************************** bool CPortal::clipPyramid (CVector &observer, std::vector &pyramid) { if (!_Opened || _Poly.size()<3) return false; // Clip portal with pyramid CPolygon p; p.Vertices = _Poly; p.clip( &pyramid[1], pyramid.size()-1 ); // Construct pyramid with clipped portal if( p.Vertices.size() > 2 ) { uint i; // Found the right orientation CVector n = (p.Vertices[1]-p.Vertices[0])^(p.Vertices[2]-p.Vertices[0]); if( ((observer-p.Vertices[0])*n) < 0.0f ) { // Invert vertices for( i = 0; i < (p.Vertices.size()/2); ++i ) { CVector tmp = p.Vertices[i]; p.Vertices[i] = p.Vertices[p.Vertices.size()-1-i]; p.Vertices[p.Vertices.size()-1-i] = tmp; } } // Make pyramid : preserve 0 and 1 plane which are near and far plane pyramid.resize (p.Vertices.size()+2); for( i = 0; i < (p.Vertices.size()); ++i ) { pyramid[i+2].make( observer, p.Vertices[i], p.Vertices[(i+1)%p.Vertices.size()] ); } return true; } return false; } // *************************************************************************** bool CPortal::isInFront (CVector &v) { if( _Poly.size()<3 ) return false; CVector v1 = _Poly[1] - _Poly[0]; CVector v2 = _Poly[2] - _Poly[0]; CVector n = v1^v2; CVector pv = v - _Poly[0]; return ((n*pv) > 0.0f); } // *************************************************************************** void CPortal::resetClusterLinks() { _Clusters[0] = _Clusters[1] = NULL; } // *************************************************************************** bool CPortal::setCluster(CCluster *cluster) { if( _Clusters[0] == NULL ) { _Clusters[0] = cluster; return true; } if( _Clusters[1] == NULL ) { _Clusters[1] = cluster; return true; } return false; } // *************************************************************************** uint8 CPortal::getNbCluster() { uint8 nRet = 0; if( _Clusters[0] != NULL ) nRet++; if( _Clusters[1] != NULL ) nRet++; return nRet; } // *************************************************************************** bool CPortal::setPoly(const std::vector &poly) { uint i; if( poly.size() < 3 ) return false; // Check if the polygon is a plane CPlane p; p.make( poly[0], poly[1], poly[2] ); p.normalize(); float dist; for( i = 0; i < (poly.size()-3); ++i ) { dist = fabsf(p*poly[i+3]); if( dist > PORTALPRECISION ) return false; } // Check if the polygon is convex /// \todo check if the polygon has the good orientation /* CPlane p2; for( i = 0; i < (poly.size()-1); ++i ) { p2.make( poly[i], poly[i+1], poly[i]+p.getNormal() ); for( j = 0; j < poly.size(); ++j ) if( (j != i) && (j != i+1) ) { if( p2*poly[j] < 0.0f ) return false; } }*/ // Set the value _LocalPoly = poly; _Poly = poly; return true; } // *************************************************************************** void CPortal::getPoly(std::vector &dest) const { dest = _LocalPoly; } // *************************************************************************** void CPortal::serial (NLMISC::IStream& f) { /* *********************************************** * WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance * It can be loaded/called through CAsyncFileManager for instance * ***********************************************/ int version = f.serialVersion (1); f.serialCont (_LocalPoly); if (f.isReading()) _Poly = _LocalPoly; f.serial (_Name); if (version >= 1) { if (f.isReading()) { std::string occName; f.serial(occName); if (occName.empty()) occName = "no occlusion"; _OcclusionModelId = CStringMapper::map(occName); f.serial(occName); if (occName.empty()) occName = "no occlusion"; _OpenOcclusionModelId = CStringMapper::map(occName); } else { std::string occName = CStringMapper::unmap(_OcclusionModelId); if (occName == "no occlusion") occName = ""; f.serial(occName); occName = CStringMapper::unmap(_OpenOcclusionModelId); if (occName == "no occlusion") occName = ""; f.serial(occName); } } } // *************************************************************************** void CPortal::setWorldMatrix (const CMatrix &WM) { for (uint32 i = 0; i < _LocalPoly.size(); ++i) _Poly[i] = WM.mulPoint(_LocalPoly[i]); } // *************************************************************************** bool CPortal::clipRay(const NLMISC::CVector &startWorld, const NLMISC::CVector &endWorld) { if(_Poly.size()<3) return false; // Avoid precision problem, make local to poly const CVector &refVert= _Poly[0]; CVector start= startWorld - refVert; CVector end= endWorld - refVert; // compute the plane of this poly, local to polygon CPlane plane; plane.make(CVector::Null, _Poly[1] - refVert, _Poly[2] - refVert); CVector normal = plane.getNormal(); float np1 = normal*end; float np2 = np1-normal*start; if (np2 == 0.0f) return false; float lambda = (plane.d+np1)/np2; // Checks the intersection belongs to the segment if (lambda < 0 || lambda > 1.0f) return false; // The intersection on the plane CVector hit = start*lambda+end*(1.0f-lambda); // Do convex test on each border sint sign= 0; uint polySize= _Poly.size(); for(uint i=0;i0) { if(sign==-1) return false; else sign=1; } else return false; } // all on same side, ok! return true; } } // NL3D