// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef NL_VALUE_H_ #define NL_VALUE_H_ #include <string> class IValue { public: virtual ~IValue() { } virtual void getValue(IValue &) = 0; virtual void setValue(IValue &) = 0; virtual bool operator==(IValue *) const = 0 ; virtual bool operator<(IValue &) = 0; virtual bool operator>(IValue &) = 0; }; template<class T> class CValue : public IValue { private: T _Value; public: CValue(); CValue(T); CValue(const CValue<T> &); virtual void getValue(IValue &); virtual void setValue(IValue &); // virtual CValue<T> &operator=(T); virtual bool operator==(IValue *) const; bool operator<(IValue &); bool operator>(IValue &); virtual T getValue(); virtual void setValue(T); }; template<class T> CValue<T>::CValue() { } template<class T> CValue<T>::CValue(T value) { _Value = value; } template<class T> CValue<T>::CValue(const CValue<T> &value) { _Value = value.getValue(); } template<class T> void CValue<T>::getValue(IValue &value) { ( (CValue<T> &)value)._Value = _Value; } template<class T> void CValue<T>::setValue(IValue &value) { _Value = ( ( (CValue<T> &)value ).getValue() ); } template<class T> bool CValue<T>::operator==(IValue *value) const { return ( _Value == ( ( (CValue<T> *)value )->getValue() ) ); } template<class T> bool CValue<T>::operator<(IValue &value) { if ( _Value < ( ( (CValue<T> &)value ).getValue() ) ) return true; else return false; } template<class T> bool CValue<T>::operator>(IValue &value) { if ( _Value > ( ( (CValue<T> &)value ).getValue() ) ) return true; else return false; } template<class T> void CValue<T>::setValue(T value) { _Value = value; } template<class T> T CValue<T>::getValue() { return _Value; } #endif