// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "string_manager_sender.h"
#include "nel/net/unified_network.h"
#include "nel/net/message.h"
#include "nel/net/service.h"
#include "nel/net/service.h"
#include "nel/misc/string_conversion.h"
#include "nel/misc/variable.h"
#include "utils.h"
#include "synchronised_message.h"
using namespace std;
using namespace NLMISC;
NLMISC::CVariable DebugPhraseSender("debug", "DebugPhraseSender", "Send debug phrase message to the IOS", false, 0, true);
namespace STRING_MANAGER
{
void TParam::serial(NLMISC::IStream &f)
{
serialParam(true, f, invalid_value);
}
bool TParam::serialParam(bool debug, NLMISC::IStream & f,TParamType type)
{
bool ret = true;
if (debug)
{
TParamType checkType = NB_PARAM_TYPES;
if (!f.isReading() && type != invalid_value)
{
nlassert(Type == type);
checkType = Type;
}
f.serialEnum(checkType);
if (f.isReading() && type != invalid_value)
{
if (type != checkType)
{
nlwarning("Serializing a string TParam : need a '%s', receive a '%s' !",
paramTypeToString(type).c_str(),
paramTypeToString(checkType).c_str());
ret = false;
}
Type = checkType;
}
}
else
{
if ( f.isReading() )
Type = type;
}
switch (Type)
{
case item:
case creature_model:
case sphrase:
case sbrick:
case outpost:
// sheetId
f.serial(const_cast(SheetId));
break;
case creature:
case guild:
case player:
case bot:
case entity:
// entity
f.serial(const_cast(EId));
f.serial(_AIAlias);
break;
case place:
case bot_name:
case title:
case event_faction:
// identifier (string)
f.serial(const_cast(Identifier));
break;
case skill:
case role:
// case career:
// case job:
case ecosystem:
case race:
case faction:
case compass:
case body_part:
case score:
case characteristic:
case damage_type:
case power_type:
case classification_type:
// enum
f.serial(const_cast(Enum));
break;
case integer:
// integer.
f.serial(const_cast(Int));
break;
case time:
// time
f.serial(const_cast(Time));
break;
case money:
f.serial(const_cast(Money));
break;
case string_id:
case dyn_string_id:
f.serial(const_cast(StringId));
break;
case literal:
f.serial(Literal);
break;
case self:
nlwarning("Invalid parameter type : can't be self");
return false;
default:
nlwarning("Invalid parameter type : unknown (%d)", Type);
return false;
}
return ret;
}
static uint32 SequenceCounter = 0;
uint32 pickStringSerialNumber()
{
SequenceCounter = (SequenceCounter+1) & 0xffffff ;
if (SequenceCounter == 0)
SequenceCounter++;
uint32 stringSeq = SequenceCounter++;
stringSeq = (NLNET::IService::getInstance()->getServiceId().get() << 24) | (stringSeq & 0xffffff);
return stringSeq;
}
/*
* Generic method used to send localised texts to clients ( wether they are ingame or in the character creation process )
* this method is inline and declared there so that it cannot be accessed from elsewhere.
* Use sendStringToClient or sendStringToUser
*/
inline uint32 sendString(NLNET::CMessage & msg, const std::string &stringName, const std::vector ¶ms, ISender *sender)
{
uint32 stringSeq = pickStringSerialNumber();
msg.serial(stringSeq);
msg.serial(const_cast(stringName));
for (uint i=0; isend("IOS", msg);
sendMessageViaMirror("IOS", msg);
}
else
{
// send message with sender interface
sender->send(msg, DebugPhraseSender);
}
return stringSeq;
}
//-----------------------------------------------
// setPhrase
//-----------------------------------------------
void setPhrase(const std::string &phraseName, const ucstring &phraseContent)
{
NLNET::CMessage msg("SET_PHRASE");
std::string mutablePhraseName = phraseName;
ucstring mutablePhraseContent = phraseContent;
msg.serial(mutablePhraseName);
msg.serial(mutablePhraseContent);
sendMessageViaMirror("IOS", msg);
}
//-----------------------------------------------
// sendStringToClient
//-----------------------------------------------
uint32 sendStringToClient(const TDataSetRow &clientRowId, const std::string &stringName, const std::vector ¶ms, ISender *sender)
{
BOMB_IF(stringName.empty(), "Trying to send a phrase to IOS with an empty phraseName", return 0;);
if (DebugPhraseSender)
{
NLNET::CMessage msg("PHRASE_DEBUG");
msg.serial(const_cast(clientRowId));
return sendString( msg,stringName,params,sender );
}
else
{
NLNET::CMessage msg("PHRASE");
msg.serial(const_cast(clientRowId));
return sendString( msg,stringName,params,sender );
}
}
void sendSystemStringToClientAudience(const TDataSetRow &clientRowId, const std::vector &excluded, CChatGroup::TGroupType audience, const char * stringName, const std::vector ¶ms, ISender *sender)
{
BOMB_IF(strlen(stringName) == 0, "Trying to send a phrase to IOS with an empty stringName", return;);
if (DebugPhraseSender)
{
NLNET::CMessage msg("BROADCAST_SYSTEM_PHRASE_DEBUG");
msg.serial(const_cast(clientRowId));
msg.serialCont(const_cast &>(excluded));
msg.serialEnum(audience);
sendString( msg,stringName,params,sender );
}
else
{
NLNET::CMessage msg("BROADCAST_SYSTEM_PHRASE");
msg.serial(const_cast(clientRowId));
msg.serialCont(const_cast &>(excluded));
msg.serialEnum(audience);
sendString( msg,stringName,params,sender );
}
}
void sendCustomEmoteTextToClientAudience(const TDataSetRow &clientRowId, const std::vector &excluded, const char * stringName, const std::vector ¶ms, ISender *sender)
{
BOMB_IF(strlen(stringName) == 0, "Trying to send a custom emot phrase to IOS with an empty stringName", return;);
// send crowd emote message to IOS
NLNET::CMessage msgout2("EMOTE_CROWD");
std::string stringNameStr(stringName);
msgout2.serial( const_cast(clientRowId) );
msgout2.serial(const_cast(stringNameStr));
uint32 size = params.size();
msgout2.serial(size);
for ( uint i = 0; i < size; i++ )
{
uint8 type8 = (uint8)params[i].Type;
msgout2.serial(type8);
const_cast(params[i]).serialParam( false, msgout2, params[i].Type );
}
msgout2.serialCont(const_cast &>(excluded));
sendMessageViaMirror("IOS", msgout2);
}
//-----------------------------------------------
// sendStringToUser
//-----------------------------------------------
uint32 sendStringToUser(uint32 userId, const std::string &stringName, const std::vector ¶ms, ISender *sender)
{
BOMB_IF(stringName.empty(), "Trying to send a phrase to IOS with an empty phraseName", return 0;);
if (DebugPhraseSender)
{
NLNET::CMessage msg("PHRASE_USER_DEBUG");
msg.serial(userId);
return sendString( msg,stringName,params,sender );
}
else
{
NLNET::CMessage msg("PHRASE_USER");
msg.serial(userId);
return sendString( msg,stringName,params,sender );
}
}
NL_BEGIN_STRING_CONVERSION_TABLE (TParamType)
NL_STRING_CONVERSION_TABLE_ENTRY( item )
NL_STRING_CONVERSION_TABLE_ENTRY( place )
NL_STRING_CONVERSION_TABLE_ENTRY( creature )
NL_STRING_CONVERSION_TABLE_ENTRY( skill )
NL_STRING_CONVERSION_TABLE_ENTRY( role )
// NL_STRING_CONVERSION_TABLE_ENTRY( career )
// NL_STRING_CONVERSION_TABLE_ENTRY( job )
NL_STRING_CONVERSION_TABLE_ENTRY( ecosystem )
NL_STRING_CONVERSION_TABLE_ENTRY( race )
NL_STRING_CONVERSION_TABLE_ENTRY( sbrick )
NL_STRING_CONVERSION_TABLE_ENTRY( faction )
NL_STRING_CONVERSION_TABLE_ENTRY( guild )
NL_STRING_CONVERSION_TABLE_ENTRY( player )
NL_STRING_CONVERSION_TABLE_ENTRY( bot )
NL_STRING_CONVERSION_TABLE_ENTRY( integer )
NL_STRING_CONVERSION_TABLE_ENTRY( time )
NL_STRING_CONVERSION_TABLE_ENTRY( money )
NL_STRING_CONVERSION_TABLE_ENTRY( compass )
NL_STRING_CONVERSION_TABLE_ENTRY( string_id )
NL_STRING_CONVERSION_TABLE_ENTRY( dyn_string_id )
NL_STRING_CONVERSION_TABLE_ENTRY( self )
NL_STRING_CONVERSION_TABLE_ENTRY( creature_model )
NL_STRING_CONVERSION_TABLE_ENTRY( entity )
NL_STRING_CONVERSION_TABLE_ENTRY( body_part )
NL_STRING_CONVERSION_TABLE_ENTRY( score )
NL_STRING_CONVERSION_TABLE_ENTRY( sphrase )
NL_STRING_CONVERSION_TABLE_ENTRY( characteristic )
NL_STRING_CONVERSION_TABLE_ENTRY( damage_type )
NL_STRING_CONVERSION_TABLE_ENTRY( bot_name)
NL_STRING_CONVERSION_TABLE_ENTRY( power_type )
NL_STRING_CONVERSION_TABLE_ENTRY( literal )
NL_STRING_CONVERSION_TABLE_ENTRY( title )
NL_STRING_CONVERSION_TABLE_ENTRY( event_faction )
NL_STRING_CONVERSION_TABLE_ENTRY( classification_type )
NL_STRING_CONVERSION_TABLE_ENTRY( outpost )
NL_END_STRING_CONVERSION_TABLE(TParamType, ParamTypeConversion, NB_PARAM_TYPES)
//-----------------------------------------------
// stringToParamType
//-----------------------------------------------
TParamType stringToParamType( const std::string & str )
{
return ParamTypeConversion.fromString( str );
}
//-----------------------------------------------
// stringToParamType
//-----------------------------------------------
const std::string & paramTypeToString( TParamType type )
{
return ParamTypeConversion.toString( type );
}
void TParam::setEId(const NLMISC::CEntityId& eId)
{
EId = eId;
_AIAlias = 0;
}
NLMISC::CEntityId TParam::getEId() const
{
return EId;
}
TAIAlias TParam::getAIAlias() const
{
return _AIAlias;
}
void TParam::setAIAlias(TAIAlias aiAlias)
{
_AIAlias = aiAlias;
EId = CEntityId::Unknown;
}
void TParam::setEIdAIAlias(const NLMISC::CEntityId& eId, TAIAlias aiAlias)
{
_AIAlias = aiAlias;
EId = eId;
}
}