// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . ///////////// // INCLUDE // ///////////// #include "stdpch.h" #include "contextual_cursor.h" #include "interface_v3/interface_manager.h" /////////// // USING // /////////// using namespace NLMISC; //////////// // EXTERN // //////////// //////////// // GLOBAL // //////////// /////////////// // FUNCTIONS // /////////////// //----------------------------------------------- // CContextualCursor : // Constructor. //----------------------------------------------- CContextualCursor::CContextualCursor() { }// CContextualCursor // //----------------------------------------------- // check : // Check if there is an entity under the cursor. //----------------------------------------------- void CContextualCursor::check() { // Call the function associated. TContext::iterator it = _Contexts.find(_Context); if(it != _Contexts.end()) { TFunctions &functions = (*it).second; if(functions.checkFunc) functions.checkFunc(); } }// check // //----------------------------------------------- // execute : // Execute the Action according to the cursor state. //----------------------------------------------- void CContextualCursor::execute(bool rightClick, bool dblClick) { // Call the function associated. TContext::iterator it = _Contexts.find(_Context); if(it != _Contexts.end()) { TFunctions &functions = (*it).second; if(functions.execFunc) functions.execFunc(rightClick, dblClick); } }// execute // //----------------------------------------------- // add : // Insert a context and associate the function. If the context already exist -> replace the function if 'replace' = true. //----------------------------------------------- void CContextualCursor::add(bool isString, const std::string &contextName, const std::string &texture, float distMax, TFunc checkFunc, TFunc2 execFunc, bool replace) { TFunctions functions; // Replace the old associated texture if needed. if(replace) del(contextName); // Set the max distance for the context. functions.distMax = distMax; if(functions.distMax<0.f) functions.distMax = 0.f; functions.checkFunc = checkFunc; functions.execFunc = execFunc; functions.cursor = texture; functions.isString = isString; _Contexts.insert(TContext::value_type(contextName, functions)); }// add // //----------------------------------------------- // del : // Remove a context. //----------------------------------------------- void CContextualCursor::del(const std::string &contextName) { // Delete the context. TContext::iterator it = _Contexts.find(contextName); if(it != _Contexts.end()) _Contexts.erase(it); }// del // //----------------------------------------------- // context : // Select a nex context. //----------------------------------------------- bool CContextualCursor::context(const std::string &contextName, float dist, const ucstring &cursName) { // Delete the context. TContext::iterator it = _Contexts.find(contextName); if(it == _Contexts.end()) return false; // Get a reference on the structure. TFunctions &functions = (*it).second; // Check the distance Max. if(functions.distMax>0.0f && dist>functions.distMax) return false; // Change the context name. _Context = contextName; // Change the cursor. CInterfaceManager *IM = CInterfaceManager::getInstance(); if(IM) { CViewPointer *cursor = CWidgetManager::getInstance()->getPointer(); if(cursor) { if (!functions.isString) { // Is not a string cursor cursor->setStringMode(false); cursor->setCursor(functions.cursor); } else { // Is a string cursor cursor->setStringMode(true); if(cursName.empty()) cursor->setString(CI18N::get(functions.cursor)); else cursor->setString(cursName); } } } return true; }// context // //----------------------------------------------- void CContextualCursor::release() { _Contexts.clear (); _Context = ""; }