// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_S_LINK_EFFECT_HOT_H
#define RY_S_LINK_EFFECT_HOT_H
#include "nel/misc/types_nl.h"
#include "nel/misc/types_nl.h"
#include "s_link_effect.h"
class CSLinkEffectHot : public CSLinkEffect
{
public:
inline CSLinkEffectHot( const TDataSetRow & creatorRowId,
const TDataSetRow & targetRowId,
sint32 cost,
SCORES::TScores energyCost,
SKILLS::ESkills skill,
uint8 power,
sint32 healHp, sint32 healSap, sint32 healSta)
:CSLinkEffect ( creatorRowId,targetRowId,EFFECT_FAMILIES::Hot,cost,energyCost,skill,0,power),
_HealHp(healHp),_HealSap(healSap),_HealSta(healSta)
{
}
/**
* apply the effects of the... effect
* \return true if the effect must be removed
*/
bool update(uint32 & updateFlag);
protected:
void applyOnScore( CEntityBase * caster, CEntityBase * target,SCORES::TScores scoreType, sint32 value );
sint32 _HealHp;
sint32 _HealSap;
sint32 _HealSta;
};
#endif // RY_S_LINK_EFFECT_HOT_H
/* End of s_link_effect_hot.h */