// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_S_LINK_EFFECT_HOT_H #define RY_S_LINK_EFFECT_HOT_H #include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h" #include "s_link_effect.h" class CSLinkEffectHot : public CSLinkEffect { public: inline CSLinkEffectHot( const TDataSetRow & creatorRowId, const TDataSetRow & targetRowId, sint32 cost, SCORES::TScores energyCost, SKILLS::ESkills skill, uint8 power, sint32 healHp, sint32 healSap, sint32 healSta) :CSLinkEffect ( creatorRowId,targetRowId,EFFECT_FAMILIES::Hot,cost,energyCost,skill,0,power), _HealHp(healHp),_HealSap(healSap),_HealSta(healSta) { } /** * apply the effects of the... effect * \return true if the effect must be removed */ bool update(uint32 & updateFlag); protected: void applyOnScore( CEntityBase * caster, CEntityBase * target,SCORES::TScores scoreType, sint32 value ); sint32 _HealHp; sint32 _HealSap; sint32 _HealSta; }; #endif // RY_S_LINK_EFFECT_HOT_H /* End of s_link_effect_hot.h */