// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "nel/misc/types_nl.h" #include #include #include #include #include #include #include #include // STL #include #include #include #include #include #include #include #include #include #include #include #include // NeL georges #include "nel/georges/load_form.h" #include "nel/georges/u_form.h" #include "nel/georges/u_form_elm.h" #include "nel/georges/u_form_loader.h" // NeL ligo #include "nel/ligo/primitive.h" #include "nel/ligo/primitive_utils.h" // NeL misc #include "nel/misc/algo.h" #include "nel/misc/bit_mem_stream.h" #include "nel/misc/bit_set.h" #include "nel/misc/command.h" #include "nel/misc/common.h" #include "nel/misc/config_file.h" #include "nel/misc/debug.h" #include "nel/misc/eid_translator.h" #include "nel/misc/entity_id.h" #include "nel/misc/eval_num_expr.h" #include "nel/misc/file.h" #include "nel/misc/hierarchical_timer.h" #include "nel/misc/i_xml.h" #include "nel/misc/log.h" #include "nel/misc/matrix.h" #include "nel/misc/o_xml.h" #include "nel/misc/path.h" #include "nel/misc/progress_callback.h" #include "nel/misc/random.h" #include "nel/misc/rgba.h" #include "nel/misc/sheet_id.h" #include "nel/misc/singleton.h" #include "nel/misc/smart_ptr.h" #include "nel/misc/sstring.h" #include "nel/misc/stream.h" #include "nel/misc/string_common.h" #include "nel/misc/string_conversion.h" #include "nel/misc/string_mapper.h" #include "nel/misc/time_nl.h" #include "nel/misc/types_nl.h" #include "nel/misc/ucstring.h" #include "nel/misc/variable.h" #include "nel/misc/vector.h" #include "nel/misc/vector_2d.h" #include "nel/misc/vector_2f.h" #include "nel/misc/vectord.h" // NeL net #include "nel/net/message.h" #include "nel/net/module.h" #include "nel/net/module_builder_parts.h" #include "nel/net/service.h" #include "nel/net/unified_network.h" // GameShare #include "game_share/action_nature.h" #include "game_share/backup_service_interface.h" #include "game_share/base_types.h" #include "game_share/bot_chat_types.h" #include "game_share/brick_families.h" #include "game_share/brick_flags.h" #include "game_share/brick_types.h" #include "game_share/character_sync_itf.h" #include "game_share/characteristics.h" #include "game_share/chat_group.h" #include "game_share/client_action_type.h" #include "game_share/constants.h" #include "game_share/continent.h" #include "game_share/damage_types.h" #include "game_share/dyn_chat.h" #include "game_share/ecosystem.h" #include "game_share/effect_families.h" #include "game_share/entity_types.h" #include "game_share/fame.h" #include "game_share/far_position.h" #include "game_share/gender.h" #include "game_share/generic_xml_msg_mngr.h" #include "game_share/guild_grade.h" #include "game_share/inventories.h" #include "game_share/item_family.h" #include "game_share/item_type.h" #include "game_share/lift_icons.h" #include "game_share/magic_fx.h" #include "game_share/mainland_summary.h" #include "game_share/mirror.h" #include "game_share/mirror_prop_value.h" #include "game_share/misc_const.h" #include "game_share/mode_and_behaviour.h" #include "game_share/msg_client_server.h" #include "game_share/outpost.h" #include "game_share/people.h" #include "game_share/persistent_data.h" #include "game_share/power_types.h" #include "game_share/protection_type.h" #include "game_share/pvp_clan.h" #include "game_share/r2_share_itf.h" #include "game_share/r2_types.h" #include "game_share/rm_family.h" #include "game_share/roles.h" #include "game_share/ryzom_entity_id.h" #include "game_share/ryzom_mirror_properties.h" #include "game_share/scenario.h" #include "game_share/scores.h" #include "game_share/season.h" #include "game_share/send_chat.h" #include "game_share/shard_names.h" #include "game_share/shield_types.h" #include "game_share/skills.h" #include "game_share/slot_equipment.h" #include "game_share/sp_type.h" #include "game_share/string_manager_sender.h" #include "game_share/temp_inventory_mode.h" #include "game_share/time_weather_season/time_and_season.h" #include "game_share/time_weather_season/time_date_season_manager.h" #include "game_share/timer.h" #include "game_share/utils.h" #include "game_share/visual_fx.h" #include "game_share/visual_slot_manager.h" // ServerShare #include "server_share/creature_size.h" #include "server_share/effect_manager.h" #include "server_share/effect_message.h" #include "server_share/entity_state.h" #include "server_share/log_character_gen.h" #include "server_share/log_item_gen.h" #include "server_share/mail_forum_validator.h" #include "server_share/msg_ai_service.h" #include "server_share/msg_brick_service.h" #include "server_share/npc_description_messages.h" #include "server_share/pet_interface_msg.h" #include "server_share/pvp_relation.h" #include "server_share/r2_variables.h" #include "server_share/r2_vision.h" #include "server_share/respawn_point_type.h" #include "server_share/stl_allocator_checker.h" #include "server_share/used_continent.h" // AIShare #include "ai_share/ai_event_report.h" // PDLib #include "pd_lib/pd_lib.h" // NO EGS INCLUDE HERE PLEASE !!! //#include "player_manager/cdb_synchronised.h" //#include "egs_log_filter.h"