// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "progress.h"
#include "time_client.h"
#include "global.h"
#include "nel/misc/events.h"
#include "nel/3d/u_texture.h"
#include "game_share/ryzom_version.h"
#include "nel/misc/i18n.h"
#include "continent.h"
#include "weather.h"
#include "weather_manager_client.h"
#include "interface_v3/input_handler_manager.h"
#include "interface_v3/interface_manager.h"
#include "release.h"
#include "net_manager.h"
#include "client_cfg.h"
#include "bg_downloader_access.h"
#include "nel/misc/system_utils.h"
#include "nel/3d/stereo_hmd.h"
using namespace std;
using namespace NLMISC;
using namespace NL3D;
extern void selectTipsOfTheDay (uint tips);
extern NL3D::UMaterial LoadingMaterial;
extern NL3D::UMaterial LoadingMaterialFull;
extern std::vector LogoBitmaps;
extern uint TipsOfTheDayIndex;
extern ucstring TipsOfTheDay;
extern bool UseEscapeDuringLoading;
CProgress::CProgress ()
{
_LastUpdate = ryzomGetLocalTime ();
_FontFactor = 1.0f;
pushCropedValues (0, 1);
ApplyTextCommands = false;
_TPCancelFlag = false;
}
CProgress::~CProgress ()
{
}
void CProgress::setFontFactor(float temp)
{
_FontFactor = temp;
}
void CProgress::newMessage (const ucstring& message)
{
popCropedValues ();
_CurrentRootStep++;
pushCropedValues ((float)_CurrentRootStep/(float)_RootStepCount, (float)(_CurrentRootStep+1)/(float)_RootStepCount);
// New message
_ProgressMessage = message;
// Force call to progress
internalProgress (0);
}
void CProgress::reset (uint rootNodeCount)
{
_CurrentRootStep = 0;
_RootStepCount = rootNodeCount;
popCropedValues ();
pushCropedValues (0, 1/(float)_RootStepCount);
ApplyTextCommands = false;
finish();
}
void CProgress::progress (float value)
{
// Timer
sint64 newTime = ryzomGetLocalTime ();
if (newTime - _LastUpdate > PROGRESS_BAR_UPDATE)
{
internalProgress (value);
_LastUpdate = newTime;
}
}
float nextLine (uint fontHeight, uint windowHeight, float previousY)
{
if (windowHeight > 0)
{
return previousY-(float)fontHeight/(float)windowHeight;
}
return previousY;
}
void drawLoadingBitmap (float progress)
{
if (!LoadingMaterial.empty() && !LoadingMaterialFull.empty())
{
Driver->setMatrixMode2D11();
LoadingMaterialFull.setAlphaTestThreshold (1.f-progress);
CQuadUV quad;
uint wh = Driver->getWindowHeight();
uint ww = Driver->getWindowWidth();
float x1 = 0;
float y1 = 0;
float x2 = 1;
float y2 = 1;
if ((ww > 1024) || (wh > 768))
{
if ((ww - 1024) > (wh - 768))
x1 = ((ww - (wh * 1024.f) / 768.f) / 2.f) / ww;
else
y1 = ((wh - (ww * 768.f) / 1024.f) / 2.f) / wh;
}
if (x1 != 0)
x2 = 1 - x1;
if (y1 != 0)
y2 = 1 - y1;
quad.V0.set (x1,y1,0);
quad.V1.set (x2,y1,0);
quad.V2.set (x2,y2,0);
quad.V3.set (x1,y2,0);
quad.Uv0.U= 0;
quad.Uv0.V= 0.75f;
quad.Uv1.U= 1;
quad.Uv1.V= 0.75f;
quad.Uv2.U= 1;
quad.Uv2.V= 0;
quad.Uv3.U= 0;
quad.Uv3.V= 0;
Driver->drawQuad(0, 0, 1, 1, CRGBA(0, 0, 0, 255));
Driver->drawQuad(quad, LoadingMaterial);
Driver->drawQuad(quad, LoadingMaterialFull);
}
}
void CProgress::internalProgress (float value)
{
// Get croped value
value = getCropedValue (value);
// can't do anything if no driver
if (Driver == NULL)
return;
if (Driver->AsyncListener.isKeyPushed (KeyDOWN))
selectTipsOfTheDay (TipsOfTheDayIndex-1);
if (Driver->AsyncListener.isKeyPushed (KeyUP))
selectTipsOfTheDay (TipsOfTheDayIndex+1);
// Create camera for stereo mode
bool stereoHMD = StereoHMD && !MainCam.empty() && (MainCam.getTransformMode() == UCamera::RotQuat);
CVector oldPos;
CQuat oldQuat;
if (stereoHMD)
{
MainCam.getPos(oldPos);
MainCam.getRotQuat(oldQuat);
StereoHMD->setInterfaceMatrix(CMatrix()); // identity
NLMISC::CQuat hmdOrient = StereoHMD->getOrientation();
NLMISC::CMatrix camMatrix;
camMatrix.identity();
NLMISC::CMatrix hmdMatrix;
hmdMatrix.setRot(hmdOrient);
NLMISC::CMatrix posMatrix; // minimal head modeling, will be changed in the future
posMatrix.translate(StereoHMD->getEyePosition());
NLMISC::CMatrix mat = ((camMatrix * hmdMatrix) * posMatrix);
MainCam.setPos(mat.getPos());
MainCam.setRotQuat(mat.getRot());
StereoDisplay->updateCamera(0, &MainCam);
}
uint i = 0;
while ((!stereoHMD && i == 0) || (stereoHMD && StereoDisplay->nextPass()))
{
++i;
if (stereoHMD)
{
// modify cameras for stereo display
const CViewport &vp = StereoDisplay->getCurrentViewport();
Driver->setViewport(vp);
StereoDisplay->getCurrentMatrix(0, &MainCam);
StereoDisplay->getCurrentFrustum(0, &MainCam);
// begin current pass
StereoDisplay->beginRenderTarget();
nldebug("Cam pos: %f, %f, %f", MainCam.getPos().x, MainCam.getPos().y, MainCam.getPos().z);
}
if (!stereoHMD || StereoDisplay->wantClear())
{
Driver->clearBuffers(CRGBA(0, 0, 0, 0));
}
if (stereoHMD && StereoDisplay->wantScene())
{
Driver->setMatrixMode3D(MainCam);
}
if (!stereoHMD || StereoDisplay->wantInterface2D())
{
nldebug("Draw progress 2D");
// Font factor
float fontFactor = 1;
if (Driver->getWindowHeight() > 0)
fontFactor = (float)Driver->getWindowHeight() / 600.f;
fontFactor *= _FontFactor;
// Set 2d view.
Driver->setMatrixMode2D11();
// Display the loading background.
drawLoadingBitmap(value);
// temporary values for conversions
float x, y, width, height;
for(uint i = 0; i < ClientCfg.Logos.size(); i++)
{
std::vector res;
explode(ClientCfg.Logos[i], std::string(":"), res);
if(res.size()==9 && idrawBitmap(x/(float)ClientCfg.Width, y/(float)ClientCfg.Height, width/(float)ClientCfg.Width, height/(float)ClientCfg.Height, *LogoBitmaps[i]);
}
}
if (TextContext != NULL)
{
// Init the Pen.
TextContext->setKeep800x600Ratio(false);
TextContext->setColor(CRGBA(255,255,255));
TextContext->setFontSize((uint)(12.f * fontFactor));
TextContext->setHotSpot(UTextContext::TopRight);
#if !FINAL_VERSION
// Display the Text.
TextContext->printAt(1, 0.98f, _ProgressMessage);
#else
if( ClientCfg.LoadingStringCount > 0 )
{
TextContext->printAt(1, 0.98f, _ProgressMessage);
}
#endif // FINAL_VERSION
// Display the build version.
TextContext->setFontSize((uint)(12.f * fontFactor));
TextContext->setHotSpot(UTextContext::TopRight);
string str;
#if FINAL_VERSION
str = "FV ";
#else
str = "DEV ";
#endif
str += RYZOM_VERSION;
TextContext->printfAt(1.0f,1.0f, str.c_str());
// Display the tips of the day.
TextContext->setFontSize((uint)(16.f * fontFactor));
TextContext->setHotSpot(UTextContext::MiddleTop);
ucstring::size_type index = 0;
ucstring::size_type end = TipsOfTheDay.find((ucchar)'\n');
if (end == string::npos)
end = TipsOfTheDay.size();
float fY = ClientCfg.TipsY;
if (!TipsOfTheDay.empty())
{
while (index < end)
{
// Get the line
ucstring line = TipsOfTheDay.substr (index, end-index);
// Draw the line
TextContext->printAt(0.5f, fY, line);
fY = nextLine (TextContext->getFontSize(), Driver->getWindowHeight(), fY);
index=end+1;
end = TipsOfTheDay.find((ucchar)'\n', index);
if (end == ucstring::npos)
end = TipsOfTheDay.size();
}
// More help
TextContext->setFontSize((uint)(12.f * fontFactor));
/* todo tips of the day uncomment
ucstring ucstr = CI18N::get ("uiTipsEnd");
TextContext->printAt(0.5f, fY, ucstr); */
fY = nextLine (TextContext->getFontSize(), Driver->getWindowHeight(), fY);
fY = nextLine (TextContext->getFontSize(), Driver->getWindowHeight(), fY);
}
if (!_TPReason.empty())
{
TextContext->setHotSpot(UTextContext::MiddleMiddle);
TextContext->setFontSize((uint)(14.f * fontFactor));
TextContext->printAt(0.5f, 0.5f, _TPReason);
TextContext->setHotSpot(UTextContext::BottomLeft);
TextContext->setColor(NLMISC::CRGBA::White);
}
if (!_TPCancelText.empty())
{
if (ClientCfg.Width != 0 && ClientCfg.Height != 0)
{
TextContext->setFontSize((uint)(15.f * fontFactor));
TextContext->setHotSpot(UTextContext::BottomLeft);
ucstring uc = CI18N::get("uiR2EDTPEscapeToInteruptLoading") + " (" + _TPCancelText + ") - " + CI18N::get("uiDelayedTPCancel");
UTextContext::CStringInfo info = TextContext->getStringInfo(uc);
float stringX = 0.5f - info.StringWidth/(ClientCfg.Width*2);
TextContext->printAt(stringX, 7.f / ClientCfg.Height, uc);
}
}
// Teleport help
//fY = ClientCfg.TeleportInfoY;
if (!ApplyTextCommands && LoadingContinent && !LoadingContinent->Indoor)
{
TextContext->setFontSize((uint)(13.f * fontFactor));
// Print some more info
uint32 day = RT.getRyzomDay();
str = toString (CI18N::get ("uiTipsTeleport").toUtf8().c_str(),
CI18N::get (LoadingContinent->LocalizedName).toUtf8().c_str(),
day,
(uint)RT.getRyzomTime(),
CI18N::get ("uiSeason"+toStringEnum(CRyzomTime::getSeasonByDay(day))).toUtf8().c_str(),
CI18N::get (WeatherManager.getCurrWeatherState().LocalizedName).toUtf8().c_str());
ucstring ucstr;
ucstr.fromUtf8 (str);
TextContext->setHotSpot(UTextContext::MiddleBottom);
TextContext->setColor(CRGBA(186, 179, 163, 255));
TextContext->printAt(0.5f, 25/768.f, ucstr);
}
// apply text commands
if( ApplyTextCommands )
{
std::vector printfCommands = ClientCfg.PrintfCommands;
if(FreeTrial) printfCommands = ClientCfg.PrintfCommandsFreeTrial;
if( !printfCommands.empty() )
{
TextContext->setHotSpot(UTextContext::MiddleBottom);
vector::iterator itpc;
for( itpc = printfCommands.begin(); itpc != printfCommands.end(); ++itpc )
{
float x = 0.5f;//((*itpc).X / 1024.f);
float y = ((*itpc).Y / 768.f);
TextContext->setColor( (*itpc).Color );
TextContext->setFontSize( (uint)(16.f * fontFactor));
// build the ucstr(s)
ucstring ucstr = CI18N::get((*itpc).Text);
vector vucstr;
ucstring sep("\n");
splitUCString(ucstr,sep,vucstr);
// Letter size
UTextContext::CStringInfo si = TextContext->getStringInfo(ucstring("|"));
uint fontHeight = (uint) si.StringHeight + 2; // we add 2 pixels for the gap
uint i;
float newy = y;
for( i=0; iprintAt(x,newy, vucstr[i]);
newy = nextLine(fontHeight, Driver->getWindowHeight(), newy);
}
}
}
}
}
}
if (stereoHMD)
{
StereoDisplay->endRenderTarget();
}
} /* stereo loop */
if (stereoHMD)
{
MainCam.setPos(oldPos);
MainCam.setRotQuat(oldQuat);
}
// Clamp
clamp (value, 0.f, 1.f);
// Set matrix
Driver->setMatrixMode2D11 ();
// want to receive the 'mouse down' event to deal with the 'cancel tp button'
Driver->EventServer.addListener(EventMouseDownId, this);
// Update messages
CInputHandlerManager::getInstance()->pumpEventsNoIM();
Driver->EventServer.removeListener(EventMouseDownId, this);
// Exit ?
bool activeDriver = Driver->isActive();
if ((UseEscapeDuringLoading && Driver->AsyncListener.isKeyPushed (KeyESCAPE)) || !activeDriver)
{
// Release the application
releaseMainLoop(true);
release();
// Leave the application
extern void quitCrashReport ();
quitCrashReport ();
exit(EXIT_SUCCESS);
}
if(!_TPCancelText.empty() && Driver->AsyncListener.isKeyPushed(KeySHIFT) && Driver->AsyncListener.isKeyPushed(KeyESCAPE))
{
_TPCancelFlag = true;
}
CBGDownloaderAccess::getInstance().update();
// Display to screen.
Driver->swapBuffers();
// \todo GUIGUI : Remove this when possible.
NetMngr.update();
IngameDbMngr.flushObserverCalls();
NLGUI::CDBManager::getInstance()->flushObserverCalls();
// update system dependent progress bar
static uint previousValue = 0;
uint currentValue = (uint)(value*100.0f);
if (currentValue != previousValue)
{
CSystemUtils::updateProgressBar(currentValue, 100);
previousValue = currentValue;
}
}
void CProgress::setTPMessages(const ucstring &tpReason,const ucstring &tpCancelText, const std::string &/* iconName */)
{
_TPReason = tpReason;
_TPCancelText = tpCancelText;
}
void CProgress::operator ()(const CEvent& /* event */)
{
}
bool CProgress::getTPCancelFlag(bool clearFlag /*=true*/)
{
bool flag = _TPCancelFlag;
if (clearFlag)
{
_TPCancelFlag = false;
}
return flag;
}
void CProgress::release()
{
setTPMessages(ucstring(), ucstring(), "");
_TPCancelFlag = false;
}
void CProgress::finish()
{
// stop system dependent progress bar
CSystemUtils::updateProgressBar(1, 0);
}