ZFar                = 1000.000000;
LandscapeTileNear   = 100.000000;
LandscapeThreshold  = 2000.0;
SkinNbMaxPoly       = 100000;
FxNbMaxPoly         = 20000;
NbMaxSkeletonNotCLod= 40;
MaxTrack	    = 32;
CharacterFarClip	= 200.0;