// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_ITEM_ORIGIN_H #define RY_ITEM_ORIGIN_H #include "nel/misc/types_nl.h" #include "people.h" namespace ITEM_ORIGIN { enum EItemOrigin { COMMON = 0, FYROS, MATIS, TRYKER, ZORAI, REFUGEE, TRIBE, KAMI, KARAVAN, UNKNOWN, NUM_ITEM_ORIGIN = UNKNOWN }; /** * get the right EItemOrigin enum from the input string * \param str the input string * \return the EItemOrigin associated to this string (UNKNOWN if the string cannot be interpreted) */ EItemOrigin stringToEnum(const std::string &str); /** * get the EItemOrigin type as a string * \param e the EItemOrigin enum * \return the string associated to this EItemOrigin */ const std::string & enumToString (EItemOrigin e); /** * return people enum corresponding to item origin string * \param e the EItemOrigin enum * \return the string associated to this EItemOrigin */ EGSPD::CPeople::TPeople itemOriginStringToPeopleEnum( const std::string &str ); }; // namespace ITEM_ORIGIN #endif // RY_ITEM_ORIGIN_H