// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . ///////////// // INCLUDE // ///////////// #include "stdpch.h" // Client. #include "cursor_functions.h" #include "user_entity.h" #include "entities.h" #include "net_manager.h" #include "interface_v3/interface_manager.h" #include "interface_v3/interface_3d_scene.h" #include "interface_v3/group_container.h" #include "sheet_manager.h" #include "interface_v3/inventory_manager.h" #include "interface_v3/guild_manager.h" #include "nel/3d/u_instance.h" #include "main_loop.h" // GAME SHARE #include "game_share/bot_chat_types.h" // r2 #include "r2/editor.h" /////////// // USING // /////////// using namespace NLMISC; using namespace NL3D; //////////// // GLOBAL // //////////// // Contextual Cursor. CContextualCursor ContextCur; CLFECOMMON::TCLEntityId SlotUnderCursor; uint32 MissionId = 0; uint32 MissionRingId = 0; UInstance selectedInstance; const UInstance noSelectedInstance; string selectedInstanceURL; /////////////// // FUNCTIONS // /////////////// void checkUnderCursor(); void contextSelect (bool rightClick, bool dblClick); void contextAttack (bool rightClick, bool dblClick); void contextQuarter (bool rightClick, bool dblClick); void contextLoot (bool rightClick, bool dblClick); void contextPickUp (bool rightClick, bool dblClick); void contextTradeItem (bool rightClick, bool dblClick); void contextTradePhrase (bool rightClick, bool dblClick); void contextDynamicMission (bool rightClick, bool dblClick); void contextStaticMission (bool rightClick, bool dblClick); void contextTradePact (bool rightClick, bool dblClick); void contextCreateGuild (bool rightClick, bool dblClick); void contextNews (bool rightClick, bool dblClick); void contextTeleport (bool rightClick, bool dblClick); void contextFaction (bool rightClick, bool dblClick); void contextCosmetic (bool rightClick, bool dblClick); void contextTalk (bool rightClick, bool dblClick); void contextExtractRM (bool rightClick, bool dblClick); void contextMission (bool rightClick, bool dblClick); void contextWebPage (bool rightClick, bool dblClick); void contextWebIG (bool rightClick, bool dblClick); void contextRingMission (bool rightClick, bool dblClick); void contextOutpost (bool rightClick, bool dblClick); void contextBuildTotem (bool rightClick, bool dblClick); //----------------------------------------------- // initContextualCursor : // Initialize Contextual Cursor. //----------------------------------------------- void initContextualCursor() { // Create states of the Contextual Cursor. ContextCur.add(false, "STAND BY", string("curs_default.tga"), 0.0f, checkUnderCursor, 0); ContextCur.add(false, "SELECTABLE", string("curs_pick.tga"), 0.0f, checkUnderCursor, contextSelect); // ContextCur.add(false, "ATTACK", string("hand_attack.TGA"), 0.0f, checkUnderCursor, contextAttack); // ContextCur.add(false, "QUARTER", string("hand_harvest.TGA"), 0.0f, checkUnderCursor, contextQuarter); // ContextCur.add(false, "LOOT", string("hand_loot.TGA"), 0.0f, checkUnderCursor, contextLoot); // ContextCur.add(false, "PICKUP", string("hand_loot.TGA"), 0.0f, checkUnderCursor, contextPickUp); // ContextCur.add(false, "TALK", string("hand_speak.TGA"), 0.0f, checkUnderCursor, contextTalk); // String Cursors ContextCur.add(true, "ATTACK", string("uimGcmAttack"), 0.0f, checkUnderCursor, contextAttack); ContextCur.add(true, "QUARTER", string("uimGcmQuartering"), 0.0f, checkUnderCursor, contextQuarter); ContextCur.add(true, "LOOT", string("uimGcmLoot"), 0.0f, checkUnderCursor, contextLoot); ContextCur.add(true, "PICKUP", string("uimGcmPickUp"), 0.0f, checkUnderCursor, contextPickUp); ContextCur.add(true, "TRADE ITEM", string("uimGcmTrade"), 0.0f, checkUnderCursor, contextTradeItem); ContextCur.add(true, "TRADE PHRASE", string("uimGcmTradePhase"), 0.0f, checkUnderCursor, contextTradePhrase); ContextCur.add(true, "DYNAMIC MISSION", string("uimGcmDynamicMission"), 0.0f, checkUnderCursor, contextDynamicMission); ContextCur.add(true, "STATIC MISSION", string("uimGcmMissions"), 0.0f, checkUnderCursor, contextStaticMission); ContextCur.add(true, "TRADE PACT", string("uimGcmTradePact"), 0.0f, checkUnderCursor, contextTradePact); ContextCur.add(true, "CREATE GUILD", string("uimGcmCreateGuild"), 0.0f, checkUnderCursor, contextCreateGuild); ContextCur.add(true, "NEWS", string("uimGcmNews"), 0.0f, checkUnderCursor, contextNews); ContextCur.add(true, "TELEPORT", string("uimGcmTeleport"), 0.0f, checkUnderCursor, contextTeleport); ContextCur.add(true, "FACTION", string("uimGcmFaction"), 0.0f, checkUnderCursor, contextFaction); ContextCur.add(true, "COSMETIC", string("uimGcmCosmetic"), 0.0f, checkUnderCursor, contextCosmetic); // ContextCur.add(true, "TALK", string("uimGcmTalk"), 0.0f, checkUnderCursor, contextTalk); ContextCur.add(true, "EXTRACT_RM", string("uimGcmExtractRM"), 0.0f, checkUnderCursor, contextExtractRM); ContextCur.add(true, "MISSION", string(""), 0.0f, checkUnderCursor, contextMission); ContextCur.add(true, "WEB PAGE", string(""), 0.0f, checkUnderCursor, contextWebPage); ContextCur.add(true, "WEBIG", string(""), 0.0f, checkUnderCursor, contextWebIG); ContextCur.add(true, "OUTPOST", string(""), 0.0f, checkUnderCursor, contextOutpost); ContextCur.add(true, "RING MISSION", string(""), 0.0f, checkUnderCursor, contextRingMission); ContextCur.add(true, "BUILD_TOTEM", string("uimGcmChooseBuilding"), 0.0f, checkUnderCursor, contextBuildTotem); }// initContextualCursor // //----------------------------------------------- // releaseContextualCursor : // Release cursors. //----------------------------------------------- void releaseContextualCursor() { ContextCur.release(); }// releaseContextualCursor // //----------------------------------------------- // testMissionOption //----------------------------------------------- static bool testMissionOption(sint32 priorityWanted) { CInterfaceManager *pIM= CInterfaceManager::getInstance(); uint32 textID = 0; sint32 bestPriority = 0; for(uint k = 0; k < NUM_MISSION_OPTIONS; ++k) { std::string nodeName = toString("LOCAL:TARGET:CONTEXT_MENU:MISSIONS_OPTIONS:%d:PRIORITY", (int) k); CCDBNodeLeaf *pNL = pIM->getDbProp(nodeName, false); if(pNL) { sint32 priority = pNL->getValue32(); if(priority == priorityWanted) { // Special for priority 2 (yoyo: don't know why...). fail if more than one choice if(priorityWanted != 2 || textID==0) { nodeName = toString("LOCAL:TARGET:CONTEXT_MENU:MISSIONS_OPTIONS:%d:TITLE", (int) k); pNL = pIM->getDbProp(nodeName, false); if(pNL && pNL->getValue32()) { textID = pNL->getValue32(); MissionId = k; bestPriority = priority; // general case: found so stop. priority==2: must check all options if(priorityWanted!=2) break; } } // here means that priorityWanted==2 and textId!=0 else { // More than a choice for priorityWanted=2 mission options so nothing to show. textID=0; break; } } } else nlwarning("checkUnderCursor: entry '%s' dose not exist.", nodeName.c_str()); } // Get the Text for the cursor if(textID) { ucstring result; bool res = STRING_MANAGER::CStringManagerClient::instance()->getDynString(textID, result); if (!res) result = NLMISC::CI18N::get("uiMissionOptionNotReceived"); if(ContextCur.context("MISSION", 0.0, result)) return true; } return false; } //----------------------------------------------- // testMissionRing //----------------------------------------------- static bool testMissionRing() { CInterfaceManager *pIM= CInterfaceManager::getInstance(); for(uint i=0;igetDbProp(toString("LOCAL:TARGET:CONTEXT_MENU:MISSION_RING:%d:TITLE", i), false); if(pNL && pNL->getValue32()) { uint32 textID = pNL->getValue32(); // if the string is not received display a temp string ucstring missionRingText; if(!STRING_MANAGER::CStringManagerClient::instance()->getDynString(textID, missionRingText)) missionRingText = NLMISC::CI18N::get("uiMissionRingNameNotReceived"); // display the cursor MissionRingId= i; if(ContextCur.context("RING MISSION", 0.f, missionRingText)) return true; } } return false; } //----------------------------------------------- // checkUnderCursor : // Select the right context according to what is under the cursor. //----------------------------------------------- void checkUnderCursor() { // Get the interface instance. CInterfaceManager *IM = CInterfaceManager::getInstance(); if(IM == 0) return; // Get the cursor instance CViewPointer *cursor = IM->getPointer(); if(cursor == 0) return; // No Op if screen minimized if(IM->getViewRenderer().isMinimized()) return; // Get the pointer position (in pixel) sint32 x, y; cursor->getPointerPos(x, y); // Over the interface ? if (IM->getWindowUnder(x, y) == NULL) { // Is the pointer in the window ? if(x < 0 || y <0) return; uint32 w, h; CViewRenderer &viewRender = IM->getViewRenderer(); viewRender.getScreenSize(w, h); if(x>=(sint32)w || y>=(sint32)h) return; // Get the pointer position (in float) float cursX, cursY; cursX = (float)x/(float)w; cursY = (float)y/(float)h; // Get the entities under position bool isPlayerUnderCursor; CEntityCL *entity; entity= EntitiesMngr.getEntityUnderPos(cursX, cursY, ClientCfg.SelectionDist, isPlayerUnderCursor); // If the mouse is over the player make the player transparent CCDBNodeLeaf *pNL = IM->getDbProp("UI:SAVE:USER_CHAR_FADE", false); if ((pNL != NULL) && (pNL->getValue32() == 1) && UserEntity->selectable()) { // If the nearest entity is the player, hide! if (isPlayerUnderCursor) UserEntity->makeTransparent(true); else UserEntity->makeTransparent(false); } else UserEntity->makeTransparent(false); // make transparent the entity under cursor? if (ClientCfg.TransparentUnderCursor) { for (uint32 i = 1; i < 255; ++i) { CEntityCL *pE = EntitiesMngr.entity(i); if (pE != NULL) { if (pE == entity) pE->makeTransparent(true); else pE->makeTransparent(false); } } } // If there is an entity selected -> Set as the Target. if(entity) { // Get the distance between the user and the entity. float dist = (float)(entity->pos() - UserEntity->pos()).norm()-entity->box().getRadius(); // Entity Slot under the cursor. SlotUnderCursor = entity->slot(); uint32 availablePrograms = (uint32)IM->getDbProp("LOCAL:TARGET:CONTEXT_MENU:PROGRAMMES")->getValue32(); bool entityAttackable = (availablePrograms&(1<properties().attackable(); if (ClientCfg.R2EDEnabled) { if (R2::getEditor().isDMing()) { availablePrograms = 0; entityAttackable = false; } } // If the selection is not the entity under the cursor. if(SlotUnderCursor != UserEntity->selection()) { // If the user is fighting, clicking automatically attacks the new target if( ClientCfg.AtkOnSelect && UserEntity->isFighting() && entityAttackable) { if(ContextCur.context("ATTACK")) return; } // If the Entity is selectable -> select it. else if(entity->properties().selectable()) { if(ContextCur.context("SELECTABLE", dist)) return; } } // Entity Under the cursor is the entity selected. else { // Wait for the target is up to date. Do not display context cursor if the user is mounted. if( (UserEntity->selection() == UserEntity->targetSlot()) && (! UserEntity->isRiding()) ) { // Forage source if ( entity->isForageSource() ) { if( !UserEntity->isFighting() ) { if(ContextCur.context("EXTRACT_RM")) return; } } // Alive else if(entity->isDead()==false) { // Talk/Trade // Mission Option of priority 3 if(testMissionOption(3)) return; // other if(availablePrograms) { // Static Mission if(availablePrograms & (1 << BOTCHATTYPE::ChooseMissionFlag)) { if(ContextCur.context("STATIC MISSION")) return; } // Trade Item else if (availablePrograms & (1 << BOTCHATTYPE::TradeItemFlag)) { if(ContextCur.context("TRADE ITEM")) return; } // Trade Phrase else if(availablePrograms & (1 << BOTCHATTYPE::TradePhraseFlag)) { if(ContextCur.context("TRADE PHRASE")) return; } // Dynamic Mission // else if(availablePrograms & (1 << BOTCHATTYPE::DynamicMissionFlag)) // { // if(ContextCur.context("DYNAMIC MISSION")) // return; // } // Trade Pact else if(availablePrograms & (1 << BOTCHATTYPE::TradePactFlag)) { if(ContextCur.context("TRADE PACT")) return; } // Create Guild else if(availablePrograms & (1 << BOTCHATTYPE::CreateGuildFlag)) { if (!CGuildManager::getInstance()->isInGuild()) if(ContextCur.context("CREATE GUILD")) return; } // News else if(availablePrograms & (1 << BOTCHATTYPE::NewsFlag)) { if(ContextCur.context("NEWS")) return; } // Teleport else if(availablePrograms & (1 << BOTCHATTYPE::TradeTeleportFlag)) { if(ContextCur.context("TELEPORT")) return; } // Faction Items else if(availablePrograms & (1 << BOTCHATTYPE::TradeFactionFlag)) { if(ContextCur.context("FACTION")) return; } // Cosmetic else if(availablePrograms & (1 << BOTCHATTYPE::TradeCosmeticFlag)) { if(ContextCur.context("COSMETIC")) return; } // WebPage else if(availablePrograms & (1 << BOTCHATTYPE::WebPageFlag)) { // get the web page title textID CCDBNodeLeaf *pNL = IM->getDbProp("LOCAL:TARGET:CONTEXT_MENU:WEB_PAGE_TITLE", false); if(pNL && pNL->getValue32()) { uint32 textID = pNL->getValue32(); // if the string is not received display a temp string ucstring webPageText; if(!STRING_MANAGER::CStringManagerClient::instance()->getDynString(textID, webPageText)) webPageText = NLMISC::CI18N::get("uiWebPageNameNotReceived"); // display the cursor if(ContextCur.context("WEB PAGE", 0.f, webPageText)) return; } } // OutpostFlag else if(availablePrograms & (1 << BOTCHATTYPE::OutpostFlag)) { // get the outpost sheet CCDBNodeLeaf *pNL = IM->getDbProp("LOCAL:TARGET:CONTEXT_MENU:OUTPOST", false); if(pNL && pNL->getValue32()) { // get the outpost name CSheetId outpostSheet(pNL->getValue32()); ucstring outpostName; outpostName= ucstring(STRING_MANAGER::CStringManagerClient::getOutpostLocalizedName(outpostSheet)); // display the cursor if(ContextCur.context("OUTPOST", 0.f, outpostName)) return; } } // Spire Totem else if(availablePrograms & (1 << BOTCHATTYPE::Totem)) { if(ContextCur.context("BUILD_TOTEM")) return; } } // test mission options of lesser priorities if(testMissionOption(2)) return; if(testMissionOption(1)) return; // test ring mission if(testMissionRing()) return; // Attack if (entityAttackable) { if(ContextCur.context("ATTACK")) return; } } // Dead else { if (!R2::getEditor().isDMing()) { // Quartering if((entity->properties()).harvestable()) { if(ContextCur.context("QUARTER")) return; } // Loot else if((entity->properties()).lootable()) { if(ContextCur.context("LOOT")) return; } // Pick Up else if((entity->properties()).liftable()) { if(ContextCur.context("PICKUP")) return; } } } if(entity->properties().selectable()) { if(ContextCur.context("SELECTABLE", dist)) return; } } } } else { CShapeInstanceReference instref = EntitiesMngr.getShapeInstanceUnderPos(cursX, cursY); bool cleanSelectedInstance = EntitiesMngr.instancesRemoved(); if (cleanSelectedInstance) selectedInstance = noSelectedInstance; UInstance instance = instref.Instance; if (!instance.empty()) { if (instance.getObjectPtr() != selectedInstance.getObjectPtr()) { for(uint j=0;jmakeTransparent(false); } // Default Context. ContextCur.context("STAND BY"); }// checkUnderCursor // //----------------------------------------------- // contextSelect : // Select what is under the cursor. // \Warning Be sure the checkUnderCursor and contextSelect are done after entites removed. //----------------------------------------------- void contextSelect(bool /* rightClick */, bool /* dblClick */) { // Push a message with the entity target (in slot). if(SlotUnderCursor != CLFECOMMON::INVALID_SLOT) { // Select the entity UserEntity->selection(SlotUnderCursor); } }// contextSelect // //----------------------------------------------- // contextAttack : //----------------------------------------------- void contextAttack(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; // Select the entity to target. UserEntity->selection(SlotUnderCursor); if( UserEntity->canEngageCombat() ) { // Move to the current selection and attack. UserEntity->moveToAttack(); } }// contextAttack // //----------------------------------------------- // contextQuarter : //----------------------------------------------- void contextQuarter(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::Quarter); }// contextQuarter // //----------------------------------------------- // contextLoot : //----------------------------------------------- void contextLoot(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::Loot); }// contextLoot // //----------------------------------------------- // contextPickUp : //----------------------------------------------- void contextPickUp(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::PickUp); }// contextPickUp // //----------------------------------------------- // contextTradeItem : //----------------------------------------------- void contextTradeItem(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::TradeItem); }// contextTradeItem // //----------------------------------------------- // contextTradePhrase : //----------------------------------------------- void contextTradePhrase(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::TradePhrase); }// contextTradePhrase // //----------------------------------------------- // contextDynamicMission : //----------------------------------------------- void contextDynamicMission(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::DynamicMission); }// contextDynamicMission // //----------------------------------------------- // contextStaticMission : //----------------------------------------------- void contextStaticMission(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::StaticMission); }// contextStaticMission // //----------------------------------------------- // contextTradePact : //----------------------------------------------- void contextTradePact(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::TradePact); }// contextTradePact // //----------------------------------------------- // contextCreateGuild : //----------------------------------------------- void contextCreateGuild(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::CreateGuild); }// contextCreateGuild // //----------------------------------------------- // contextNews : //----------------------------------------------- void contextNews(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::News); }// contextNews // //----------------------------------------------- // contextTeleport : //----------------------------------------------- void contextTeleport(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::TradeTeleport); }// contextTeleport // //----------------------------------------------- // contextFaction : //----------------------------------------------- void contextFaction(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::TradeFaction); }// contextFaction // //----------------------------------------------- // contextCosmetic : //----------------------------------------------- void contextCosmetic(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::TradeCosmetic); }// contextCosmetic // //----------------------------------------------- // contextTalk : //----------------------------------------------- void contextTalk(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; // Get the interface instace. CInterfaceManager *IM = CInterfaceManager::getInstance(); if(IM == 0) return; // Get Entity Program uint32 availablePrograms = (uint32)IM->getDbProp("LOCAL:TARGET:CONTEXT_MENU:PROGRAMMES")->getValue32(); // Static Mission if(availablePrograms & (1 << BOTCHATTYPE::ChooseMissionFlag)) UserEntity->moveTo(SlotUnderCursor, 2.0, CUserEntity::StaticMission); // Trade Item else if (availablePrograms & (1 << BOTCHATTYPE::TradeItemFlag)) UserEntity->moveTo(SlotUnderCursor, 2.0, CUserEntity::TradeItem); // Trade Phrase else if(availablePrograms & (1 << BOTCHATTYPE::TradePhraseFlag)) UserEntity->moveTo(SlotUnderCursor, 2.0, CUserEntity::TradePhrase); // Dynamic Mission DEPRECATED /* else if(availablePrograms & (1 << BOTCHATTYPE::DynamicMissionFlag)) UserEntity->moveTo(SlotUnderCursor, 2.0, CUserEntity::DynamicMission);*/ // Trade Pact else if(availablePrograms & (1 << BOTCHATTYPE::TradePactFlag)) UserEntity->moveTo(SlotUnderCursor, 2.0, CUserEntity::TradePact); // Create Guild else if(availablePrograms & (1 << BOTCHATTYPE::CreateGuildFlag)) { if (!CGuildManager::getInstance()->isInGuild()) UserEntity->moveTo(SlotUnderCursor, 2.0, CUserEntity::CreateGuild); } // News else if(availablePrograms & (1 << BOTCHATTYPE::NewsFlag)) UserEntity->moveTo(SlotUnderCursor, 2.0, CUserEntity::Talk); // Teleport else if(availablePrograms & (1 << BOTCHATTYPE::TradeTeleportFlag)) UserEntity->moveTo(SlotUnderCursor, 2.0, CUserEntity::TradeTeleport); // Faction else if(availablePrograms & (1 << BOTCHATTYPE::TradeFactionFlag)) UserEntity->moveTo(SlotUnderCursor, 2.0, CUserEntity::TradeFaction); // WebPage else if(availablePrograms & (1 << BOTCHATTYPE::WebPageFlag)) UserEntity->moveTo(SlotUnderCursor, 2.0, CUserEntity::WebPage); // Outpost else if(availablePrograms & (1 << BOTCHATTYPE::OutpostFlag)) UserEntity->moveTo(SlotUnderCursor, 2.0, CUserEntity::Outpost); }// contextTalk // //----------------------------------------------- // contextExtractRM : //----------------------------------------------- void contextExtractRM(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveToExtractionPhrase(SlotUnderCursor, MaxExtractionDistance, std::numeric_limits::max(), std::numeric_limits::max(), true ); } //----------------------------------------------- // contextMission : // Callback for dynamic missions //----------------------------------------------- void contextMission(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveToMission(SlotUnderCursor, 3.0, MissionId); }// contextMission // //----------------------------------------------- // contextWebPage : //----------------------------------------------- void contextWebPage(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::WebPage); }// contextWebPage // //----------------------------------------------- // contextWebIG : //----------------------------------------------- void contextWebIG(bool rightClick, bool dblClick) { CInterfaceManager *IM = CInterfaceManager::getInstance(); CInterfaceElement *pGC = IM->getElementFromId("ui:interface:bot_chat_object"); CInterface3DShape *el= dynamic_cast(IM->getElementFromId("ui:interface:bot_chat_object:scene3d:object_1")); if (el != NULL) { el->setName(selectedInstance.getShapeName()); el->setPosX(0.0f); } if (selectedInstanceURL.empty()) { if (pGC != NULL) pGC->setActive(true); } else { if (pGC != NULL) pGC->setActive(false); IM->runActionHandler("browse", NULL, "name=ui:interface:webig:content:html|url="+selectedInstanceURL); } }// contextWebIG // //----------------------------------------------- // contextOutpost //----------------------------------------------- void contextOutpost(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveTo(SlotUnderCursor, 3.0, CUserEntity::Outpost); }// contextOutpost // //----------------------------------------------- // contextRingMission //----------------------------------------------- void contextRingMission(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveToMissionRing(SlotUnderCursor, 3.0, MissionRingId); }// contextRingMission // //----------------------------------------------- // contextBuildTotem : //----------------------------------------------- void contextBuildTotem(bool rightClick, bool dblClick) { if(rightClick) return; if( ClientCfg.DblClickMode && !dblClick) return; UserEntity->moveToTotemBuildingPhrase(SlotUnderCursor,MaxExtractionDistance, std::numeric_limits::max(), std::numeric_limits::max(), true ); }// contextBuildTotem //