// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "sys_info_opengl_widget.h"
#include "system.h"
CSysInfoOpenGLWidget::CSysInfoOpenGLWidget( QWidget *parent ) :
QWidget( parent )
{
setupUi( this );
vendorLabel->setText( CSystem::GetInstance().openglInfo.vendor.c_str() );
rendererLabel->setText( CSystem::GetInstance().openglInfo.renderer.c_str() );
versionLabel->setText( CSystem::GetInstance().openglInfo.driverVersion.c_str() );
extensionsBox->setPlainText( CSystem::GetInstance().openglInfo.extensions.c_str() );
}
CSysInfoOpenGLWidget::~CSysInfoOpenGLWidget()
{
}
void CSysInfoOpenGLWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
}
QWidget::changeEvent( event );
}