// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef DMS_PALETTE_H #define DMS_PALETTE_H #include "nel/misc/types_nl.h" #include #include namespace R2 { class CObject; class CPalette { private: typedef std::map TMap; public: CObject* getPaletteElement(const std::string& key) const; void addPaletteElement(const std::string& key, CObject* paletteElement); bool isInPalette(const std::string &key) const; ~CPalette(); private: TMap _Map; }; } // namespace DMS #endif //DMS_PALETTE_H