// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "ctrl_text_button.h" #include "interface_manager.h" #include "nel/misc/xml_auto_ptr.h" #include "view_text.h" #include "view_text_id.h" #include "group_container.h" #include "nel/gui/lua_ihm.h" #include "lua_ihm_ryzom.h" // *************************************************************************** using namespace std; using namespace NLMISC; using namespace NL3D; NLMISC_REGISTER_OBJECT(CViewBase, CCtrlTextButton, std::string, "text_button"); // *************************************************************************** CCtrlTextButton::CCtrlTextButton(const TCtorParam ¶m) : CCtrlBaseButton(param) { _BmpLeftW= _BmpMiddleW= _BmpRightW= _BmpH= 0; _WMargin= 0; _WMin= 0; _TextX= -2; _TextY= -2; _Setuped= false; _ViewText= NULL; _IsViewTextId= false; _TextColorNormal= CRGBA(255, 255, 255, 255); _TextColorPushed= CRGBA(255, 255, 255, 255); _TextColorOver= CRGBA(255, 255, 255, 255); _TextShadowColorNormal= CRGBA(0, 0, 0, 255); _TextShadowColorPushed= CRGBA(0, 0, 0, 255); _TextShadowColorOver= CRGBA(0, 0, 0, 255); _TextModulateGlobalColorNormal= true; _TextModulateGlobalColorPushed= true; _TextModulateGlobalColorOver= true; _TextHeaderColor= false; _TextPosRef = Hotspot_MM; _TextParentPosRef = Hotspot_MM; _ForceTextOver = false; } // *************************************************************************** bool CCtrlTextButton::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup) { CXMLAutoPtr prop; CInterfaceManager *pIM = CInterfaceManager::getInstance(); CViewRenderer &rVR = *CViewRenderer::getInstance(); //try to get props that can be inherited from groups //if a property is not defined, try to find it in the parent group. //if it is undefined, set it to zero if (! CCtrlBaseButton::parse(cur,parentGroup) ) { string tmp = "cannot parse view:"+getId()+", parent:"+parentGroup->getId(); nlinfo(tmp.c_str()); return false; } // *** Read Textures. prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_normal" ); if (prop) { string TxName = toLower(std::string((const char *) prop)); _TextureIdNormal[0].setTexture((TxName+"_l.tga").c_str()); _TextureIdNormal[1].setTexture((TxName+"_m.tga").c_str()); _TextureIdNormal[2].setTexture((TxName+"_r.tga").c_str()); } prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_pushed" ); if (prop) { string TxName = toLower(std::string((const char *) prop)); _TextureIdPushed[0].setTexture((TxName+"_l.tga").c_str()); _TextureIdPushed[1].setTexture((TxName+"_m.tga").c_str()); _TextureIdPushed[2].setTexture((TxName+"_r.tga").c_str()); } prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_over" ); if (prop) { string TxName = toLower(std::string((const char *) prop)); _TextureIdOver[0].setTexture((TxName+"_l.tga").c_str()); _TextureIdOver[1].setTexture((TxName+"_m.tga").c_str()); _TextureIdOver[2].setTexture((TxName+"_r.tga").c_str()); } // Compute Bmp Sizes nlctassert(NumTexture==3); rVR.getTextureSizeFromId(_TextureIdNormal[0], _BmpLeftW, _BmpH); rVR.getTextureSizeFromId(_TextureIdNormal[1], _BmpMiddleW, _BmpH); rVR.getTextureSizeFromId(_TextureIdNormal[2], _BmpRightW, _BmpH); // *** Create the ViewText for draw, and set text // ViewTextId or standard view? CXMLAutoPtr ptr((const char*)xmlGetProp(cur,(xmlChar*)"textid")); _IsViewTextId= (bool)ptr; if(_IsViewTextId) _ViewText= new CViewTextID(CViewBase::TCtorParam()); else _ViewText= new CViewText(CViewBase::TCtorParam()); _ViewText->setId(_Id+"_text"); _ViewText->parseTextOptions(cur); _ViewText->setAvoidResizeParent(avoidResizeParent()); if(_IsViewTextId) ((CViewTextID*)_ViewText)->parseTextIdOptions(cur); // Same RenderLayer as us. _ViewText->setRenderLayer(getRenderLayer()); // Parse the hardText (if not text id) if(!_IsViewTextId) { prop = (char*) xmlGetProp( cur, (xmlChar*)"hardtext" ); if (prop) { const char *propPtr = prop; ucstring text = ucstring(propPtr); if ((strlen(propPtr)>2) && (propPtr[0] == 'u') && (propPtr[1] == 'i')) text = CI18N::get (propPtr); _ViewText->setText(text); } } // wmargin _WMargin= 0; prop = (char*) xmlGetProp( cur, (xmlChar*)"wmargin" ); if (prop) { fromString((const char *) prop, _WMargin); } // wmin _WMin= 0; prop = (char*) xmlGetProp( cur, (xmlChar*)"wmin" ); if (prop) { fromString((const char *) prop, _WMin); } // _WMin is at least the size of All W Bitmaps _WMin= max(_WMin, _BmpLeftW + _BmpMiddleW + _BmpRightW); // TextY _TextY= -2; prop = (char*) xmlGetProp( cur, (xmlChar*)"text_y" ); if (prop) { fromString((const char *) prop, _TextY); } _TextX = 0; prop = (char*) xmlGetProp( cur, (xmlChar*)"text_x" ); if (prop) { fromString((const char *) prop, _TextX); } prop = (char*) xmlGetProp( cur, (xmlChar*)"text_underlined" ); if (prop) { _ViewText->setUnderlined(convertBool(prop)); } prop = (char*) xmlGetProp( cur, (xmlChar*) "text_posref" ); _TextParentPosRef = Hotspot_MM; _TextPosRef = Hotspot_MM; if (prop) { char *seekPtr = prop.getDatas(); seekPtr = strtok(seekPtr," \t"); if (seekPtr == NULL) { // mean that there s a bad formated posref (missing space or tab) nlwarning("bad 'text_pos_ref' formatting"); } else { _TextParentPosRef = convertHotSpot (seekPtr); seekPtr = strtok (seekPtr+1+strlen(seekPtr)," \t"); _TextPosRef = convertHotSpot (seekPtr); } } // *** Read Text Colors // get color normal prop= (char*) xmlGetProp( cur, (xmlChar*)"text_color_normal" ); _TextColorNormal = CRGBA(255,255,255,255); if (prop) _TextColorNormal = convertColor (prop); // Get ColorPushed prop= (char*) xmlGetProp( cur, (xmlChar*)"text_color_pushed" ); _TextColorPushed = CRGBA(255,255,255,255); if (prop) _TextColorPushed = convertColor(prop); // Get ColorOver prop= (char*) xmlGetProp( cur, (xmlChar*)"text_color_over" ); _TextColorOver = CRGBA(255,255,255,255); if (prop) _TextColorOver = convertColor(prop); // *** Read Text Shadow Colors // get color normal prop= (char*) xmlGetProp( cur, (xmlChar*)"text_shadow_color_normal" ); _TextShadowColorNormal = CRGBA(0,0,0,255); if (prop) _TextShadowColorNormal = convertColor (prop); // Get ColorPushed prop= (char*) xmlGetProp( cur, (xmlChar*)"text_shadow_color_pushed" ); _TextShadowColorPushed = CRGBA(0,0,0,255); if (prop) _TextShadowColorPushed = convertColor(prop); // Get ColorOver prop= (char*) xmlGetProp( cur, (xmlChar*)"text_shadow_color_over" ); _TextShadowColorOver = CRGBA(0,0,0,255); if (prop) _TextShadowColorOver = convertColor(prop); // *** Read Text Global Color // Default: take "global_color" param interface_element option. _TextModulateGlobalColorNormal= _TextModulateGlobalColorPushed= _TextModulateGlobalColorOver= getModulateGlobalColor(); // Read special text global_color for each state prop = (char*) xmlGetProp( cur, (xmlChar*)"text_global_color_normal" ); if (prop) _TextModulateGlobalColorNormal= convertBool(prop); prop = (char*) xmlGetProp( cur, (xmlChar*)"text_global_color_pushed" ); if (prop) _TextModulateGlobalColorPushed= convertBool(prop); prop = (char*) xmlGetProp( cur, (xmlChar*)"text_global_color_over" ); if (prop) _TextModulateGlobalColorOver= convertBool(prop); prop = (char*) xmlGetProp( cur, (xmlChar*)"force_text_over" ); if (prop) _ForceTextOver= convertBool(prop); // read Text header color prop = (char*) xmlGetProp( cur, (xmlChar*)"text_header_color" ); if (prop) _TextHeaderColor= convertBool(prop); return true; } // *************************************************************************** void CCtrlTextButton::draw () { CViewRenderer::CTextureId *pTxId = NULL; CRGBA color; CInterfaceManager *pIM = CInterfaceManager::getInstance(); CViewRenderer &rVR = *CViewRenderer::getInstance(); CRGBA globalColor= pIM->getGlobalColorForContent(); // *** Detect Over bool lastOver = false; updateOver(lastOver); // *** Choose Button State switch(_Type) { case ToggleButton: { if (_Pushed) { pTxId = _TextureIdPushed; color = getCurrentColorPushed(globalColor); } else { pTxId = _TextureIdNormal; color = getCurrentColorNormal(globalColor); } } break; case RadioButton: { // CViewPointer &rIP = *CInterfaceManager::getInstance()->getPointer(); // Init the radio button initRBRef(); if (*_RBRef == this) { // if it is equal to the ref value, then the button must appear pushed pTxId = _TextureIdPushed; color = getCurrentColorPushed(globalColor); } else { if ((_Over) && (pIM->getCapturePointerLeft() == this)) { pTxId = _TextureIdPushed; color = getCurrentColorPushed(globalColor); } else { pTxId = _TextureIdNormal; color = getCurrentColorNormal(globalColor); _Pushed = false; } } } break; case PushButton: { if (_Over && (pIM->getCapturePointerLeft() == this)) { pTxId = _TextureIdPushed; color = getCurrentColorPushed(globalColor); } else { pTxId = _TextureIdNormal; color = getCurrentColorNormal(globalColor); _Pushed = false; } } break; default: break; } // *** Draw color.A = (uint8)(((sint32)color.A*((sint32)globalColor.A+1))>>8); // Fromzen ? if (getFrozen() && getFrozenHalfTone()) color.A >>= 2; sint32 x= _XReal; sint32 y= _YReal; sint32 txw, txh; txw = _WReal - _BmpLeftW - _BmpRightW; txh = _HReal; nlctassert(NumTexture==3); rVR.drawRotFlipBitmap ( _RenderLayer, x, y, _BmpLeftW, txh, 0, false, pTxId[0], color ); rVR.drawRotFlipBitmap ( _RenderLayer, x+_BmpLeftW, y, txw, txh, 0, false, pTxId[1], color ); rVR.drawRotFlipBitmap ( _RenderLayer, x+_BmpLeftW+txw, y, _BmpRightW, txh, 0, false, pTxId[2], color ); // *** Draw Over if (_Over && (_OverWhenPushed || !(_Pushed || pIM->getCapturePointerLeft() == this))) { if ((lastOver == false) && (_AHOnOver != NULL)) CAHManager::getInstance()->runActionHandler (_AHOnOver, this, _AHOverParams); // the pointer is over the button. color= getCurrentColorOver(globalColor); color.A = (uint8)(((sint32)color.A*((sint32)globalColor.A+1))>>8); // Fromzen ? if (getFrozen() && getFrozenHalfTone()) color.A >>= 2; nlctassert(NumTexture==3); pTxId= _TextureIdOver; uint layerOffset = _ForceTextOver ? 0 : 1; // Must write Over On Top of the text ? rVR.drawRotFlipBitmap ( _RenderLayer+layerOffset, x, y, _BmpLeftW, txh, 0, false, pTxId[0], color ); rVR.drawRotFlipBitmap ( _RenderLayer+layerOffset, x+_BmpLeftW, y, txw, txh, 0, false, pTxId[1], color ); rVR.drawRotFlipBitmap ( _RenderLayer+layerOffset, x+_BmpLeftW+txw, y, _BmpRightW, txh, 0, false, pTxId[2], color ); } // *** Setup ViewText Color according to selected one (should be drawn after because of eltorder) // update header color? CRGBA viewTextColor; if(_TextHeaderColor) { CInterfaceGroup *pIG= getRootWindow(); if(pIG->isGroupContainer()) { CGroupContainer *pGC= static_cast(pIG); viewTextColor= pGC->getDrawnHeaderColor(); } } // Setup ViewText color if ( pTxId==_TextureIdNormal ) { if(_TextHeaderColor) viewTextColor.A= _TextColorNormal.A; else viewTextColor= _TextColorNormal; _ViewText->setColor(viewTextColor); _ViewText->setShadowColor(_TextShadowColorNormal); _ViewText->setModulateGlobalColor(_TextModulateGlobalColorNormal); } else if ( pTxId==_TextureIdPushed ) { if(_TextHeaderColor) viewTextColor.A= _TextColorPushed.A; else viewTextColor= _TextColorPushed; _ViewText->setColor(viewTextColor); _ViewText->setShadowColor(_TextShadowColorPushed); _ViewText->setModulateGlobalColor(_TextModulateGlobalColorPushed); } else if ( pTxId==_TextureIdOver ) { if(_TextHeaderColor) viewTextColor.A= _TextColorOver.A; else viewTextColor= _TextColorOver; _ViewText->setColor(viewTextColor); _ViewText->setShadowColor(_TextShadowColorOver); _ViewText->setModulateGlobalColor(_TextModulateGlobalColorOver); } if(getFrozen() && getFrozenHalfTone()) _ViewText->setAlpha(_ViewText->getAlpha()>>2); } // *************************************************************************** void CCtrlTextButton::updateCoords() { // Should have been setuped with addCtrl nlassert(_Setuped); // Compute Size according to bitmap and Text. if (!(_SizeRef & 1)) { _W= _ViewText->getW() + _WMargin + _TextX; // Ensure as big as possible button _W= max(_W, _WMin); } if (!(_SizeRef & 2)) { _H= _BmpH; } CViewBase::updateCoords(); } // *************************************************************************** sint32 CCtrlTextButton::getWMax() const { return max(_ViewText->getW(false) + _WMargin + _TextX, _WMin); } // *************************************************************************** void CCtrlTextButton::setup() { _Setuped= true; // setup the viewText and add to parent _ViewText->setParent (getParent()); _ViewText->setParentPos (this); _ViewText->setParentPosRef (_TextParentPosRef); _ViewText->setPosRef (_TextPosRef); _ViewText->setActive(_Active); _ViewText->setX(_TextX); _ViewText->setY(_TextY); getParent()->addView(_ViewText); } // *************************************************************************** void CCtrlTextButton::setTextX(sint32 x) { _TextX = x; if (_ViewText) _ViewText->setX(_TextX); } // *************************************************************************** sint32 CCtrlTextButton::getMaxUsedW() const { return _W; } // *************************************************************************** sint32 CCtrlTextButton::getMinUsedW() const { return _W; } // *************************************************************************** void CCtrlTextButton::setActive(bool state) { _ViewText->setActive(state); CCtrlBaseButton::setActive(state); } // *************************************************************************** void CCtrlTextButton::onAddToGroup() { // Add the view if not done if(!_Setuped) setup(); } // *************************************************************************** void CCtrlTextButton::setText (const ucstring &text) { if (_ViewText && !_IsViewTextId) _ViewText->setText(text); } // *************************************************************************** ucstring CCtrlTextButton::getText () const { if (_ViewText && !_IsViewTextId) return _ViewText->getText(); return ucstring(""); } // *************************************************************************** void CCtrlTextButton::setHardText (const std::string &text) { if (_ViewText && !_IsViewTextId) _ViewText->setHardText(text); } // *************************************************************************** string CCtrlTextButton::getHardText () const { if (_ViewText && !_IsViewTextId) return _ViewText->getHardText(); return string(""); } // *************************************************************************** CViewText* CCtrlTextButton::getViewText() { return _ViewText; } // *************************************************************************** int CCtrlTextButton::luaGetViewText(CLuaState &ls) { const char *funcName = "getViewText"; CLuaIHM::checkArgCount(ls, funcName, 0); CLuaIHMRyzom::pushUIOnStack(ls, getViewText()); return 1; } // ***************************************************************************