// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef DEPLOYMENT_CONFIGURATION_SYNCHRONISER_H #define DEPLOYMENT_CONFIGURATION_SYNCHRONISER_H //----------------------------------------------------------------------------- // includes //----------------------------------------------------------------------------- // game share #include "game_share/deployment_configuration.h" // local #include "module_admin_itf.h" //----------------------------------------------------------------------------- // class CDeploymentConfigurationSynchroniser //----------------------------------------------------------------------------- class CDeploymentConfigurationSynchroniser: public PATCHMAN::CDeploymentConfigurationSynchroniserSkel { public: // specialisation of CDeploymentConfigurationSynchroniserSkel void requestSync(NLNET::IModuleProxy *sender); void sync(NLNET::IModuleProxy *sender, const NLNET::TBinBuffer &dataBlob); // our own virtual callback method for derived clases to implement (optionally) virtual void cbDeploymentConfigurationSynchronised(NLNET::IModuleProxy* sender) {} protected: // ctor and initialisation... CDeploymentConfigurationSynchroniser(); void init(NLNET::IModule* parent); private: NLNET::IModule* _Parent; }; #endif