// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . /* Copyright, 2001 Nevrax Ltd. * * This file is part of NEVRAX NEL. * NEVRAX NEL is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX NEL is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX NEL; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ #include "formPlant.h" #include "nel/misc/common.h" #include "nel/georges/u_form_elm.h" using namespace std; using namespace NLMISC; using namespace NLGEORGES; // --------------------------------------------------------------------------- void SFormPlant::build (UFormElm &item) { item.getValueByName (Name, "Plant Name"); item.getValueByName (Shape, "3D.Shape"); item.getValueByName (Shadow, "3D.Shadow Shape"); if (!item.getValueByName (CollisionRadius, "3D.Collision Radius")) CollisionRadius = 0.0f; if (!item.getValueByName (BoundingRadius, "3D.Bounding Radius")) BoundingRadius = 0.0f; }