// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_INTERFACE_MANAGER_H
#define NL_INTERFACE_MANAGER_H
#include "nel/misc/types_nl.h"
#include "nel/3d/u_texture.h"
#include "nel/3d/u_text_context.h"
#include "interface_group.h"
#include "interface_link.h"
#include "group_list.h"
#include "view_base.h"
#include "view_pointer.h"
#include "ctrl_base.h"
#include "ctrl_scroll.h"
#include "view_renderer.h"
// InterfaceV3
#include "interface_parser.h"
#include "ctrl_sheet_selection.h"
#include "interface_options.h"
#include "interface_config.h"
#include "interface_pointer.h"
#include "flying_text_manager.h"
// CLIENT
#include "../string_manager_client.h"
#include "yubo_chat.h"
static const float ROLLOVER_MIN_DELTA_PER_MS = 0.28f;
static const float ROLLOVER_MAX_DELTA_PER_MS = 0.12f;
//the NEL 3d textcontext
extern NL3D::UTextContext *TextContext;
//the network database node
extern CCDBSynchronised IngameDbMngr;
///\todo nico remove that
extern bool g_hidden;
///max botchat distance
#define MAX_BOTCHAT_DISTANCE_SQUARE 25
#define MAX_NUM_MODES 4
#define RZ_CATEGORY_EDIT "edit"
// #define AJM_DEBUG_TRACK_INTERFACE_GROUPS
class CGroupContainer;
class CInterfaceOptions;
class CInterfaceAnim;
class CGroupMenu;
/**
* class managing the interface
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2002
*/
class CInterfaceManager : public CInterfaceParser
{
public:
#ifdef AJM_DEBUG_TRACK_INTERFACE_GROUPS
void DebugTrackGroupsCreated( CInterfaceGroup *pIG );
void DebugTrackGroupsDestroyed( CInterfaceGroup *pIG );
void DebugTrackGroupsDump();
int DebugTrackGroupsGetId( CInterfaceGroup *pIG );
typedef std::set setInterfaceGroupPtr;
typedef std::map mapInterfaceGroupPtr2Int;
setInterfaceGroupPtr _DebugTrackGroupSet;
mapInterfaceGroupPtr2Int _DebugTrackGroupMap;
int _DebugTrackGroupCreateCount;
int _DebugTrackGroupDestroyCount;
#endif
enum TSystemInfoMode
{
InfoMsg,
WarningMsg,
ErrorMsg
};
// Icon to use for validMessageBox() method
enum TValidMessageIcon
{
NoIconMsg=0,
QuestionIconMsg,
WarningIconMsg,
ErrorIconMsg
};
public:
/// Singleton method : Get the unique interface loader instance
static CInterfaceManager* getInstance()
{
if (_Instance == NULL)
_Instance = new CInterfaceManager();
return _Instance;
}
/// Destroy singleton
static void destroy ();
/// Destructor
~CInterfaceManager();
/**
* High level
*/
void createLocalBranch (const std::string &fileName, NLMISC::IProgressCallback &progressCallBack);
void reset();
// release all of the global db autocopy observers
void releaseServerToLocalAutoCopyObservers();
bool isInGame() const { return _InGame; }
/// initialize the whole login interface
void initLogin();
/// unload login interface
void uninitLogin();
/// initialize the whole out game interface
void initOutGame();
/// unload out game interface
void uninitOutGame();
/// initialize the whole in game interface
void initInGame();
/// Part of initInGame()
void loadIngameInterfaceTextures();
/// Part of initInGame()
void loadUI();
/// Configure the Quit dialog box
void configureQuitDialogBox();
/// Part of initInGame()
void loadKeys();
/// Part of initInGame()
void loadInterfaceConfig();
/// Save the game interface (keys and interface config). Called before continent and entity manager are destroyed.
void uninitInGame0();
/// Uninit game interface. Called after continent and entity manager are destroyed.
void uninitInGame1();
/// update a frame Event: update the input handler manager
void updateFrameEvents();
// force to flush the debug window (also done when calling updateFrameEvents)
void flushDebugWindow();
/// update a frame View: check coordinates and draw view. The camera is used to draw in-scene interfaces. Can be NULL.
void updateFrameViews(NL3D::UCamera camera);
/**
* Config file loaders
*/
/// Load texture grouping a set of small texture
void loadTextures (const std::string &textFileName, const std::string &uvFileName, bool uploadDXTC= false);
/// Load texts
void loadTexts (const std::string &fileName);
/// Load a set of xml files
bool parseInterface (const std::vector &xmlFileNames, bool reload, bool isFilename = true);
// Load/Save position, size, etc.. of windows
bool loadConfig (const std::string &filename);
bool saveConfig (const std::string &filename);
// delete the user config (give the player ident fileName)
bool deletePlayerConfig (const std::string &playerFileIdent);
// Save the keys config file
bool saveKeys (const std::string &filename);
// delete the user Keysconfig (give the player ident fileName)
bool deletePlayerKeys (const std::string &playerFileIdent);
// Log system (all chat/tell
void setLogState(bool state) { _LogState = state; }
bool getLogState() const { return _LogState; }
void log(const ucstring &str);
/// Text from here and from server
class IStringProcess
{
public:
virtual bool cbIDStringReceived(ucstring &inOut) = 0; // called when string or id is received (return true if valid the change)
};
void addServerString (const std::string &sTarget, uint32 id, IStringProcess *cb = NULL);
void addServerID (const std::string &sTarget, uint32 id, IStringProcess *cb = NULL);
void processServerIDString();
/// Get the root of the database
CCDBNodeBranch *getDB() const { return _DbRootNode; }
// yoyo: should avoid to try creating DbPropr with this system... very dangerous
CCDBNodeLeaf* getDbProp (const std::string & name, bool bCreate=true);
// get a Db Branch by its name. NULL if don't exist or not a branch (never try to create it)
CCDBNodeBranch *getDbBranch(const std::string &name);
// return the DB as an int32. return 0 if the DB does not exist (never create)
sint32 getDbValue32 (const std::string & name);
/**
* get the window under a spot
* \param : X coord of the spot
* \param : Y coord of the spot
* \return : pointer to the window
*/
CInterfaceGroup* getWindowUnder (sint32 x, sint32 y);
CInterfaceGroup* getCurrentWindowUnder() { return _WindowUnder; }
CInterfaceGroup* getGroupUnder (sint32 x, sint32 y);
void getViewsUnder (sint32 x, sint32 y, std::vector &vVB);
void getCtrlsUnder (sint32 x, sint32 y, std::vector &vICL);
void getGroupsUnder (sint32 x, sint32 y, std::vector &vIGL);
/**
* get a window from its Id of its group.
* NB: "ctrl_launch_modal" is a special Id which return the last ctrl which has launch a modal. NULL if modal closed.
* \param groupId : the Id of the window group
*/
CInterfaceElement* getElementFromId (const std::string &sEltId);
CInterfaceElement* getElementFromId (const std::string &sStart, const std::string &sEltId);
void activateMasterGroup (const std::string &sMasterGroupName, bool bActive);
/// get an element from a define ID. shortcut for getElementFromId(getDefine(define))
CInterfaceElement* getElementFromDefine (const std::string &defineId);
/// Get the window from an element (ui:interface:###)
CInterfaceGroup* getWindow(CInterfaceElement*);
/**
* set the top window
* \param win : pointer to the window to be set on top
*/
void setTopWindow (CInterfaceGroup *pWin);
/**
* set the back window
* \param win : pointer to the window to be set on top
*/
void setBackWindow (CInterfaceGroup *pWin);
/** get the top window in the first activated masterGroup
*/
CInterfaceGroup *getTopWindow (uint8 nPriority = WIN_PRIORITY_NORMAL) const;
/** get the back window in the first activated masterGroup
*/
CInterfaceGroup *getBackWindow (uint8 nPriority = WIN_PRIORITY_NORMAL) const;
/** get the last escapable top window in the first activated masterGroup
*/
CInterfaceGroup *getLastEscapableTopWindow() const;
void setWindowPriority (CInterfaceGroup *pWin, uint8 nPriority);
/** return the priority of the Last Window setTopWindow()-ed.
*/
uint8 getLastTopWindowPriority() const;
/// Control specific
/// Enable/Disable window movement
//void enableMoveWindow (CInterfaceGroup *pWin);
//void disableMoveWindow ();
/// Enable/Disable the window resizing (0,TopLeft)(1,T)(2,TR)(3,R)(4,BR)(5,B)(6,BL)(7,L)
//void enableResizeWindow (CInterfaceGroup *pWin, uint8 nType, sint32 nMinW, sint32 nMaxW, sint32 nMinH, sint32 nMaxH,
// sint32 nStepW, sint32 nStepH);
//void disableResizeWindow ();
//void moveWindow (CInterfaceGroup *pWin, sint32 dx, sint32 dy);
/// Enable/Disbale capture of a control (combo box for example)
/// When capture is lost (by clicking outside of the control, the given property is toggled)
//void enableCaptureElement(CInterfaceElement *pElem, CInterfaceProperty *captureFlag);
//void disableCaptureElement();
/** Enable/Disable a single modal window (pointer cannot get out of the window).
* NB : the keyboard capture is released on both calls.
* NB : cascaded modal windows are disabled by the call
*/
void enableModalWindow (CCtrlBase *ctrlLaunchingModal, CInterfaceGroup *pIG);
void enableModalWindow (CCtrlBase *ctrlLaunchingModal, const std::string &groupName);
// Disable all modals windows
void disableModalWindow ();
/** Push a modal window that becomes the current modal window
*/
void pushModalWindow(CCtrlBase *ctrlLaunchingModal, CInterfaceGroup *pIG);
void pushModalWindow (CCtrlBase *ctrlLaunchingModal, const std::string &groupName);
void popModalWindow();
// pop all top modal windows with the given category (a string stored in the modal)
void popModalWindowCategory(const std::string &category);
CCtrlBase *getCtrlLaunchingModal ()
{
if (_ModalStack.empty()) return NULL;
return _ModalStack.back().CtrlLaunchingModal;
}
/// get the currently active modal window, or NULL if none
CInterfaceGroup *getModalWindow() const
{
if (_ModalStack.empty()) return NULL;
return _ModalStack.back().ModalWindow;
}
/// Handle The Event. return true if the interfaceManager catch it and if must not send to the Game Action Manager
bool handleEvent (const CEventDescriptor &eventDesc);
void runActionHandler (const std::string &AHName, CCtrlBase *pCaller,
const std::string &Params=std::string(""));
void runActionHandler (IActionHandler *ah, CCtrlBase *pCaller,
const std::string &Params=std::string(""));
// execute a procedure. give a list of parameters. NB: the first param is the name of the proc (skipped)...
void runProcedure(const std::string &procName, CCtrlBase *pCaller, const std::vector ¶mList);
// replace an action in a procedure (if possible)
void setProcedureAction(const std::string &procName, uint actionIndex, const std::string &ah, const std::string ¶ms);
// get info on procedure. return 0 if procedure not found
uint getProcedureNumActions(const std::string &procName) const;
// return false if procedure not found, or if bad action index. return false if has some param variable (@0...)
bool getProcedureAction(const std::string &procName, uint actionIndex, std::string &ah, std::string ¶ms) const;
// Execute a anim
void startAnim(const std::string &animId);
void stopAnim(const std::string &animId);
// InGame ContextMenu
void launchContextMenuInGame (const std::string &nameOfCM);
/**
* Draw views
*/
void checkCoords();
void drawViews (NL3D::UCamera camera);
void drawAutoAdd ();
void drawContextHelp ();
//void drawContextMenu ();
CViewRenderer &getViewRenderer () { return _ViewRenderer; }
void setGlobalColor (NLMISC::CRGBA col);
NLMISC::CRGBA getGlobalColor() { return _GlobalColor; }
void setContentAlpha(uint8 alpha);
uint8 getContentAlpha() const { return _ContentAlpha; }
void setContainerAlpha(uint8 alpha);
uint8 getContainerAlpha() const { return _ContainerAlpha; }
NLMISC::CRGBA getGlobalColorForContent() { return _GlobalColorForContent; }
// these values are updated from the DB
uint8 getGlobalContentAlpha() const { return _GlobalContentAlpha; }
uint8 getGlobalContainerAlpha() const { return _GlobalContainerAlpha; }
uint8 getGlobalRolloverFactorContent() const { return _GlobalRolloverFactorContent; }
uint8 getGlobalRolloverFactorContainer() const { return _GlobalRolloverFactorContainer; }
/// Pointer
CViewPointer *getPointer () { return _Pointer; }
// Relative move of pointer
void movePointer (sint32 dx, sint32 dy);
// Set absolute coordinates of pointer
void movePointerAbs(sint32 px, sint32 py);
const std::vector &getViewsUnderPointer () { return _ViewsUnderPointer; }
const std::vector &getGroupsUnderPointer () { return _GroupsUnderPointer; }
const std::vector &getCtrlsUnderPointer () { return _CtrlsUnderPointer; }
//
void clearGroupsUnders() { _GroupsUnderPointer.clear(); }
void clearViewUnders() { _ViewsUnderPointer.clear(); }
void clearCtrlsUnders() { _CtrlsUnderPointer.clear(); }
// Remove all references on a view (called when the ctrl is destroyed)
void removeRefOnView (CViewBase *ctrlBase);
// Remove all references on a ctrl (called when the ctrl is destroyed)
void removeRefOnCtrl (CCtrlBase *ctrlBase);
// Remove all references on a group (called when the group is destroyed)
void removeRefOnGroup (CInterfaceGroup *group);
/**
* Capture
*/
CCtrlBase *getCapturePointerLeft() { return _CapturePointerLeft; }
CCtrlBase *getCapturePointerRight() { return _CapturePointerRight; }
CCtrlBase *getCaptureKeyboard() { return _CaptureKeyboard; }
CCtrlBase *getOldCaptureKeyboard() { return _OldCaptureKeyboard; }
CCtrlBase *getDefaultCaptureKeyboard() { return _DefaultCaptureKeyboard; }
void setCapturePointerLeft(CCtrlBase *c);
void setCapturePointerRight(CCtrlBase *c);
void setOldCaptureKeyboard(CCtrlBase *c) { _OldCaptureKeyboard = c; }
// NB: setCaptureKeyboard(NULL) has not the same effect as resetCaptureKeyboard(). it allows the capture
// to come back to the last captured window (resetCaptureKeyboard() not)
void setCaptureKeyboard(CCtrlBase *c);
void resetCaptureKeyboard();
/** Set the default box to use when no keyboard has been previously captured
* The given dialog should be static
*/
void setDefaultCaptureKeyboard(CCtrlBase *c) { _DefaultCaptureKeyboard = c; }
/// Update all the elements
void updateAllLocalisedElements ();
// display a debug info
void displayDebugInfo(const ucstring &str, TSystemInfoMode mode = InfoMsg);
// get the color associated with the given system info mode
NLMISC::CRGBA getDebugInfoColor(TSystemInfoMode mode);
// display a system info string
void displaySystemInfo(const ucstring &str, const std::string &Category = "SYS");
NLMISC::CRGBA getSystemInfoColor(const std::string &Category = "SYS");
/**
* add an observer to a database entry
* \param observer : pointer on the observer
* \param id : the thext id of the element to observe
* \return true if success
*/
bool addDBObserver (ICDBNode::IPropertyObserver* observer, ICDBNode::CTextId id);
/**
* add an observer to a database entry
* \param observer : pointer on the observer
* \param id : the thext id of the element to observe
* \return true if success
*/
bool addDBObserver (ICDBNode::IPropertyObserver* observer, const std::string& id)
{
return addDBObserver(observer, ICDBNode::CTextId(id));
}
/** remove the observer from the dataBase
*/
bool removeDBObserver (ICDBNode::IPropertyObserver* observer, ICDBNode::CTextId id);
bool removeDBObserver (ICDBNode::IPropertyObserver* observer, const std::string& id)
{
return removeDBObserver(observer, ICDBNode::CTextId(id));
}
/// \name Global Interface Options
// @{
/// Get options by name
CInterfaceOptions *getOptions (const std::string &optName);
// List of system options
enum TSystemOption
{
OptionCtrlSheetGrayColor=0,
OptionCtrlTextGrayColor,
OptionCtrlSheetRedifyColor,
OptionCtrlTextRedifyColor,
OptionCtrlSheetGreenifyColor,
OptionCtrlTextGreenifyColor,
OptionViewTextOverBackColor,
OptionFont,
OptionAddCoefFont,
OptionMulCoefAnim,
OptionTimeoutBubbles,
OptionTimeoutMessages,
OptionTimeoutContext,
OptionTimeoutContextHtml,
NumSystemOptions,
};
virtual void setupOptions();
/** Get a system option by its enum (faster than getOptions() and getVal())
* NB: array updated after each parseInterface()
*/
const CInterfaceOptionValue &getSystemOption(TSystemOption o) const {return _SystemOptions[o];}
// @}
/** Open a MessageBox. this is a simple ModalWindow with a Ok button
* ui:interface:message_box must be defined in xml, with a "text" ViewText son
*/
void messageBox(const ucstring &text, const std::string &masterGroup="ui:interface", TCaseMode caseMode = CaseFirstSentenceLetterUp);
/** Open a MessageBox. this is a simple ModalWindow with a Ok and a HELP button.
* The help button with open a browser on ryzom.com faq
* ui:interface:message_box_with_help must be defined in xml, with a "text" ViewText son
*/
void messageBoxWithHelp(const ucstring &text, const std::string &masterGroup="ui:interface",
const std::string &ahOnOk = std::string(), const std::string ¶msOnOk= std::string(),
TCaseMode caseMode = CaseFirstSentenceLetterUp);
/** Open a MessageBox with validation question. this is a simple ModalWindow with a Ok / Cancel button
* ui:interface:valid_message_box must be defined in xml, with a "text" ViewText son, and a "ok" button
* \param ahOnOk => the action handler to call if ok is pressed. NB: you don't have to call leave_modal in this ah (auto done).
* \param paramsOnOk => params passed to ahOnOk.
* \param ahOnCancel => the action handler to call if cancel is pressed. NB: you don't have to call leave_modal in this ah (auto done).
* \param paramsOnCancel => params passed to ahOnCancel.
*/
void validMessageBox(TValidMessageIcon icon, const ucstring &text, const std::string &ahOnOk, const std::string ¶msOnOk= std::string(),
const std::string &ahOnCancel= std::string(), const std::string ¶msOnCancel= std::string(), const std::string &masterGroup="ui:interface");
/** Get the current running validMessageBox OnOk action. empty if no validMessageBox currently opened
* One can use it to know if it match its system and so if it needs to be closed (with disableModalWindow())
*/
bool getCurrentValidMessageBoxOnOk(std::string &ahOnOk, const std::string &masterGroup="ui:interface");
/// force disable the context help
void disableContextHelp();
/// force disable the context help, if it is issued from the given control
void disableContextHelpForControl(CCtrlBase *pCtrl);
/// for ContextHelp action handler only: set the result name
void setContextHelpText(const ucstring &text);
void setContextHelpActive(bool active);
// Add a group into the windows list of its master goup
void makeWindow(CInterfaceGroup *group);
// Remove a group from the windows list of its master group
void unMakeWindow(CInterfaceGroup *group, bool noWarning=false);
// True if the keyboard is captured
bool isKeyboardCaptured() const {return _CaptureKeyboard!=NULL;}
bool isMouseOverWindow() const {return _MouseOverWindow;}
// Enable mouse Events to interface. if false, release Captures.
void enableMouseHandling(bool handle);
bool isMouseHandlingEnabled() const { return _MouseHandlingEnabled; }
// register a view that wants to be notified at each frame (receive the msg 'clocktick')
void registerClockMsgTarget(CCtrlBase *vb);
void unregisterClockMsgTarget(CCtrlBase *vb);
bool isClockMsgTarget(CCtrlBase *vb) const;
// Modes
void setMode(uint8 newMode);
uint8 getMode() const { return _CurrentMode; }
void resetMode(uint8 newMode);
// Update image of a single group container in a virtual desktop.
// This is faster than switching to a new desktop using 'setMode' to update the changes
// \param mode Index of the virtual desktop
void updateGroupContainerImage(CGroupContainer &gc, uint8 mode);
// Remove a group container from a virtual desktop image
// \param mode Index of the virtual desktop
void removeGroupContainerImage(const std::string &groupName, uint8 mode);
// debug : dump all the interface windows in the console
void dumpUI(bool indent);
// debug : display box of all elements in the interface (plus hotspot)
void displayUIViewBBoxs(const std::string &uiFilter);
void displayUICtrlBBoxs(const std::string &uiFilter);
void displayUIGroupBBoxs(const std::string &uiFilter);
// Get the User DblClick Delay (according to save...), in milisecond
uint getUserDblClickDelay();
// Submit a generic event
void submitEvent (const std::string &event);
// visit all elements of the interface manager
void visit(CInterfaceElementVisitor *visitor);
// Display the only one web window at end of ryzom
void displayWebWindow(const std::string &name, const std::string &url);
// Initialize emote from TextEmotListSheet (create command and insert the GCM entry)
void initEmotes();
void uninitEmotes();
void updateEmotes();
// For Drag And drop, return true if the "CopyDrag" key is pressed (actually the ctrl key!)
bool testDragCopyKey();
// Reset the view text index
void resetTextIndex();
// test if the config has been loaded in initInGame()
bool isConfigLoaded() const {return _ConfigLoaded;}
/** connect or reconnect to the yubo chat (if was kicked for instance).
* The YuboChat is a special telnet chat for Game Masters, same channel as the Yubo Klient
*/
void connectYuboChat();
/// send a string to the yubo chat
void sendStringToYuboChat(const ucstring &str);
/// Manager for flying text. use it to add
CFlyingTextManager FlyingTextManager;
/// \name LUA
// @{
/// Execute a lua script (smallScript for speed optimisation, see lua_helper). return false if parse/execute error (warning/sysinfo displayed)
bool executeLuaScript(const std::string &luaScript, bool smallScript= false);
/// Get the lua state (NULL if not inited)
class CLuaState *getLuaState() const {return _LuaState;}
/// Reload all LUA scripts inserted through
void reloadAllLuaFileScripts();
/// for Debug: append some color TAG, to have a cool display in SystemInfo
std::string formatLuaErrorSysInfo(const std::string &error) {return std::string("@{FC8F}") + error;}
/// for Debug: append/remove some color TAG, to have a cool display in SystemInfo/nlwarning
void formatLuaStackContext(std::string &stackContext);
std::string formatLuaErrorNlWarn(const std::string &error);
/// For debug: dump in the sysinfo and nlwarning state of lua. detail range from 0 to 2 (clamped).
void dumpLuaState(uint detail);
/// For debug: force a garbage collector
void luaGarbageCollect();
// @}
// Get the list of InGame XML Interface files, with any AddOn ones
static std::vector getInGameXMLInterfaceFiles();
// hide all the windows
void hideAllWindows();
void hideAllNonSavableWindows();
/// \name Action Counter sync
// @{
void incLocalSyncActionCounter();
uint8 getLocalSyncActionCounter() const {return _LocalSyncActionCounter;}
uint8 getLocalSyncActionCounterMask() const {return _LocalSyncActionCounterMask;}
bool localActionCounterSynchronizedWith(CCDBNodeLeaf *leaf)
{
if (!leaf) return false;
uint srvVal= leaf->getValue32();
uint locVal= _LocalSyncActionCounter ;
srvVal&= _LocalSyncActionCounterMask;
locVal&= _LocalSyncActionCounterMask;
return srvVal == locVal;
}
void resetShardSpecificData();
// @}
// Get the alpha roll over speed
float getAlphaRolloverSpeed()
{
if (!_AlphaRolloverSpeedDB)
_AlphaRolloverSpeedDB = getDbProp("UI:SAVE:ALPHA_ROLLOVER_SPEED");
float fTmp = ROLLOVER_MIN_DELTA_PER_MS + (ROLLOVER_MAX_DELTA_PER_MS - ROLLOVER_MIN_DELTA_PER_MS) * 0.01f * (100 - _AlphaRolloverSpeedDB->getValue32());
return fTmp*fTmp*fTmp;
}
// For single lined ViewText that are clipped: on over of viewText too big, the text is drawn on top. A CRefPtr is kept
void setOverExtendViewText(CViewText *vt, NLMISC::CRGBA backGround);
// Item Carac Test, get the value
bool isItemCaracRequirementMet(CHARACTERISTICS::TCharacteristics type, sint32 value)
{
// carac requirement?
if( type < CHARACTERISTICS::NUM_CHARACTERISTICS)
return value <= _CurrentPlayerCharac[type];
// no carac requirement => ok
else
return true;
}
// get Player Carac
sint32 getCurrentPlayerCarac(CHARACTERISTICS::TCharacteristics type)
{
if( type < CHARACTERISTICS::NUM_CHARACTERISTICS)
return _CurrentPlayerCharac[type];
else
return 0;
}
// Description of the last key event that called an action handler
const CEventDescriptorKey& getLastEventKeyDesc() const { return _LastEventKeyDesc; }
void notifyMailAvailable();
void notifyForumUpdated();
void updateTooltipCoords();
// ------------------------------------------------------------------------------------------------
private:
// Observer for copying db branch changes
class CServerToLocalAutoCopy
{
public:
CServerToLocalAutoCopy();
~CServerToLocalAutoCopy() { release(); }
// init the AutoCopy
void init(const std::string &dbPath);
// unhook from everything we are tangled up in
void release();
// When something in the SERVER DB changes
void onServerChange(ICDBNode *serverNode);
// When something in the LOCAL DB changes
void onLocalChange(ICDBNode *localNode);
private:
class CLocalDBObserver : public ICDBNode::IPropertyObserver
{
public:
CServerToLocalAutoCopy &_Owner;
CLocalDBObserver(CServerToLocalAutoCopy &owner) : _Owner(owner) {}
virtual void update(ICDBNode *node) {_Owner.onLocalChange(node);}
};
class CServerDBObserver : public ICDBNode::IPropertyObserver
{
public:
CServerToLocalAutoCopy &_Owner;
CServerDBObserver(CServerToLocalAutoCopy &owner) : _Owner(owner) {}
virtual void update(ICDBNode *node) {_Owner.onServerChange(node);}
};
// A node here is a pair Server<->Local
struct CNode
{
CCDBNodeLeaf *ServerNode;
CCDBNodeLeaf *LocalNode;
bool InsertedInUpdateList;
CNode()
{
ServerNode= NULL;
LocalNode= NULL;
InsertedInUpdateList= false;
}
};
// Struct for comparing nodes, by either Local or Server pointer
struct CNodeLocalComp
{
CNode *Node;
bool operator<=(const CNodeLocalComp &o) const {return Node->LocalNode <= o.Node->LocalNode;}
bool operator<(const CNodeLocalComp &o) const {return Node->LocalNode < o.Node->LocalNode;}
};
struct CNodeServerComp
{
CNode *Node;
bool operator<=(const CNodeServerComp &o) const {return Node->ServerNode <= o.Node->ServerNode;}
bool operator<(const CNodeServerComp &o) const {return Node->ServerNode < o.Node->ServerNode;}
};
private:
// Counter Node
CCDBNodeLeaf *_ServerCounter;
// updaters
CLocalDBObserver _LocalObserver;
CServerDBObserver _ServerObserver;
// avoid reentrance
bool _LocalUpdating;
// Array of Nodes that have to be synchronized
std::vector _Nodes;
// Sorting of Nodes, by Server Node
std::vector _ServerNodeMap;
// Sorting of Nodes, by Local Node
std::vector _LocalNodeMap;
// List of nodes to update until next synchonized client-server counter
std::vector _UpdateList;
void buildRecursLocalLeaves(CCDBNodeBranch *branch, std::vector &leaves);
};
// Infos about a modal window.
class CModalWndInfo
{
public:
// Yoyo: store as CRefPtr in case they are deleted (can happen for instance if menu right click on a guild memeber, and guild members are udpated after)
NLMISC::CRefPtr ModalWindow; // the current modal window
NLMISC::CRefPtr CtrlLaunchingModal;
bool ModalClip;
bool ModalExitClickOut;
bool ModalExitClickL;
bool ModalExitClickR;
bool ModalExitKeyPushed;
std::string ModalHandlerClickOut;
std::string ModalClickOutParams;
public:
CModalWndInfo()
{
ModalWindow = NULL;
CtrlLaunchingModal= NULL;
ModalExitClickOut= false;
ModalExitClickL= false;
ModalExitClickR= false;
ModalExitKeyPushed= false;
}
};
// Database management stuff
class CDBLandmarkObs : public ICDBNode::IPropertyObserver
{
public:
virtual void update(ICDBNode *node);
};
// EMOTES
// ----------------------------------------------------------------------------------
class CEmoteCmd : public NLMISC::ICommand
{
public:
CEmoteCmd(const char *cmdName, const char *cmdHelp, const char *cmdArgs)
: NLMISC::ICommand("emotes", cmdName, cmdHelp, cmdArgs)
{
}
bool execute(const std::string &rawCommandString, const std::vector &args, NLMISC::CLog &log, bool quiet, bool human=true);
uint32 Behaviour; // State id from list.emot
uint32 EmoteNb;
};
// ------------------------------------------------------------------------------------------------
public:
// cache and expose some commonly used db nodes
CCDBNodeBranch *_DBB_UI_DUMMY;
CCDBNodeLeaf *_DB_UI_DUMMY_QUANTITY;
CCDBNodeLeaf *_DB_UI_DUMMY_QUALITY;
CCDBNodeLeaf *_DB_UI_DUMMY_SHEET;
CCDBNodeLeaf *_DB_UI_DUMMY_NAMEID;
CCDBNodeLeaf *_DB_UI_DUMMY_ENCHANT;
CCDBNodeLeaf *_DB_UI_DUMMY_SLOT_TYPE;
CCDBNodeLeaf *_DB_UI_DUMMY_PHRASE;
CCDBNodeLeaf *_DB_UI_DUMMY_WORNED;
CCDBNodeLeaf *_DB_UI_DUMMY_PREREQUISIT_VALID;
CCDBNodeLeaf *_DB_UI_DUMMY_FACTION_TYPE;
private:
CCDBNodeLeaf *_CheckMailNode;
CCDBNodeLeaf *_CheckForumNode;
sint64 _UpdateWeatherTime;
// @}
/// \name Check Yubo Chat (special telnet chat for Game Masters, same channel as the Yubo Klient)
// @{
CYuboChat _YuboChat;
void checkYuboChat();
// @}
/** This is the GLOBAL Action counter used to synchronize some systems (including INVENTORY) with the server.
*/
uint8 _LocalSyncActionCounter;
/// This is the Mask (4bits)
uint8 _LocalSyncActionCounterMask;
uint8 _ContentAlpha;
uint8 _ContainerAlpha;
NLMISC::CRGBA _GlobalColorForContent;
//
uint8 _GlobalContentAlpha;
uint8 _GlobalContainerAlpha;
uint8 _GlobalRolloverFactorContent;
uint8 _GlobalRolloverFactorContainer;
/// Constructor
CInterfaceManager();
///the singleton's instance
static CInterfaceManager* _Instance;
CCDBNodeLeaf *_DescTextTarget;
// Capture
NLMISC::CRefPtr _CaptureKeyboard;
NLMISC::CRefPtr _OldCaptureKeyboard;
NLMISC::CRefPtr _DefaultCaptureKeyboard;
NLMISC::CRefPtr _CapturePointerLeft;
NLMISC::CRefPtr _CapturePointerRight;
bool _MouseOverWindow;
std::vector _ModalStack;
static std::string _CtrlLaunchingModalId;
// view that should be notified from clock msg
std::vector _ClockMsgTargets;
// What is under pointer
std::vector _ViewsUnderPointer;
std::vector _CtrlsUnderPointer;
std::vector _GroupsUnderPointer;
// Context Help
bool _ContextHelpActive;
CCtrlBasePtr _CurCtrlContextHelp;
float _DeltaTimeStopingContextHelp;
//Delay before displaying ContextHelp on a ctrl having wantInstantContextHelp set to false (in seconds)
float _MaxTimeStopingContextHelp;
sint _LastXContextHelp;
sint _LastYContextHelp;
ucstring _ContextHelpText;
CCtrlBase *getNewContextHelpCtrl();
/// Current waiting id and string from server
struct SIDStringWaiter
{
STRING_MANAGER::IStringWaiterRemover SWR;
bool IdOrString; // true == id, false == string
uint32 Id;
std::string Target;
IStringProcess *Cb;
};
std::vector _IDStringWaiters;
/// Renderer
CViewRenderer _ViewRenderer;
uint32 _ScreenW, _ScreenH; // Change res detection
NLMISC::CRGBA _GlobalColor;
sint32 _LastInGameScreenW, _LastInGameScreenH; // Resolution used for last InGame interface
// root node for interfaces properties in the databases
CCDBNodeBranch *_DbRootNode;
// List of active Anims
std::vector _ActiveAnims;
CInterfaceGroupPtr _WindowUnder;
bool isControlInWindow (CCtrlBase *ctrl, CInterfaceGroup *pNewCurrentWnd);
uint getDepth (CCtrlBase *ctrl, CInterfaceGroup *pNewCurrentWnd);
void notifyElementCaptured(CCtrlBase *c);
// System Options
CInterfaceOptionValue _SystemOptions[NumSystemOptions];
bool _MouseHandlingEnabled;
// Modes
CInterfaceConfig::CDesktopImage _Modes[MAX_NUM_MODES];
uint8 _CurrentMode;
// true when interface manager is running 'ingame' content
bool _InGame;
// Does the interface config file as been loaded ?
bool _ConfigLoaded;
bool _LogState;
// Does the keys config file for as been loaded ?
bool _KeysLoaded;
// clear all edit box in the ui
void clearAllEditBox();
// restore all backuped positions for containers
void restoreAllContainersBackupPosition();
// Some Node leaf
CCDBNodeLeaf *_NeutralColor;
CCDBNodeLeaf *_WarningColor;
CCDBNodeLeaf *_ErrorColor;
CCDBNodeLeaf *_RProp;
CCDBNodeLeaf *_GProp;
CCDBNodeLeaf *_BProp;
CCDBNodeLeaf *_AProp;
CCDBNodeLeaf *_AlphaRolloverSpeedDB;
// The next ViewText to draw for Over
NLMISC::CRefPtr _OverExtendViewText;
NLMISC::CRGBA _OverExtendViewTextBackColor;
void drawOverExtendViewText();
CInterfaceGroup *getWindowForActiveMasterGroup(const std::string &windowName);
CDBLandmarkObs _LandmarkObs;
/// \name LUA
// @{
// str= printable version of value at stack index
void getLuaValueInfo(std::string &str, sint index);
// display a string in SysInfo and nlinfo
void dumpLuaString(const std::string &str);
// dump printable version of pair key-index in top of stack. if value is a table, recurs (up to recursTableLevel times)
void dumpLuaKeyValueInfo(uint recursTableLevel, uint tabLevel);
// @}
bool _EmotesInitialized;
std::vector _EmoteCmds;
// Item Carac requirement
sint32 _CurrentPlayerCharac[CHARACTERISTICS::NUM_CHARACTERISTICS];
// Description of the last key event that called an action handler
CEventDescriptorKey _LastEventKeyDesc;
// observers for copying database branch changes
CServerToLocalAutoCopy ServerToLocalAutoCopyInventory;
CServerToLocalAutoCopy ServerToLocalAutoCopyExchange;
CServerToLocalAutoCopy ServerToLocalAutoCopyContextMenu;
CServerToLocalAutoCopy ServerToLocalAutoCopySkillPoints;
CServerToLocalAutoCopy ServerToLocalAutoCopyDMGift;
// move windows according to new screen size
void moveAllWindowsToNewScreenSize(sint32 newScreenW, sint32 newScreenH, bool fixCurrentUI);
void getNewWindowCoordToNewScreenSize(sint32 &x, sint32 &y, sint32 w, sint32 h, sint32 newW, sint32 newH) const;
// Pop a new message box. If the message box was found, returns a pointer on it
void messageBoxInternal(const std::string &msgBoxGroup, const ucstring &text, const std::string &masterGroup, TCaseMode caseMode);
// Internal : adjust a tooltip with respect to its parent. Returns the number of coordinate that were clamped
// against the screen border
uint adjustTooltipPosition(CCtrlBase *newCtrl,
CInterfaceGroup *win,
THotSpot ttParentRef,
THotSpot ttPosRef,
sint32 xParent,
sint32 yParent,
sint32 wParent,
sint32 hParent
);
// Update tooltip coordinate if they need to be (getInvalidCoords() returns a value != 0)
void updateTooltipCoords(CCtrlBase *newCtrl);
};
#endif // NL_INTERFACE_MANAGER_H
/* End of interface_manager.h */