// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdsound.h" #include "nel/sound/stream_sound.h" #if NLSOUND_SHEET_VERSION_BUILT < 2 # include "nel/sound/group_controller_root.h" #endif namespace NLSOUND { CStreamSound::CStreamSound() { } CStreamSound::~CStreamSound() { } void CStreamSound::importForm(const std::string &filename, NLGEORGES::UFormElm &root) { // cannot do this debug check because used also by CStreamFileSound /*NLGEORGES::UFormElm *psoundType; std::string dfnName; // some basic checking. root.getNodeByName(&psoundType, ".SoundType"); nlassert(psoundType != NULL); psoundType->getDfnName(dfnName); nlassert(dfnName == "stream_sound.dfn");*/ // Call the base class CSound::importForm(filename, root); // MaxDistance root.getValueByName(_MaxDist, ".SoundType.MaxDistance"); // MinDistance root.getValueByName(_MinDist, ".SoundType.MinDistance"); // Alpha root.getValueByName(m_Alpha, ".SoundType.Alpha"); #if NLSOUND_SHEET_VERSION_BUILT < 2 _GroupController = CGroupControllerRoot::getInstance()->getGroupController(NLSOUND_SHEET_V1_DEFAULT_SOUND_STREAM_GROUP_CONTROLLER); #endif } void CStreamSound::serial(NLMISC::IStream &s) { CSound::serial(s); s.serial(_MinDist); s.serial(m_Alpha); #if NLSOUND_SHEET_VERSION_BUILT < 2 if (s.isReading()) _GroupController = CGroupControllerRoot::getInstance()->getGroupController(NLSOUND_SHEET_V1_DEFAULT_SOUND_STREAM_GROUP_CONTROLLER); #endif } } /* namespace NLSOUND */ /* end of file */