// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "std_afx.h" #include "object_viewer.h" #include "texture_chooser.h" #include "multi_tex_dlg.h" #include "nel/3d/texture_file.h" #include "nel/3d/texture_bump.h" #include "nel/3d/ps_particle_basic.h" #include "nel/misc/path.h" // size of the bitmap that is displayed const uint tSize = 25; ///////////////////////////////////////////////////////////////////////////// // CTextureChooser dialog CTextureChooser::CTextureChooser(NL3D::CPSMultiTexturedParticle *mtp /*= NULL*/, CParticleWorkspace::CNode *ownerNode) : _CurrBitmap(0), _Wrapper(NULL), _Texture(NULL), _EnableRemoveButton(false), _MTP(mtp), _Node(ownerNode), _MultiTexDlg(NULL) { //{{AFX_DATA_INIT(CTextureChooser) //}}AFX_DATA_INIT } CTextureChooser::~CTextureChooser() { if (_MultiTexDlg) { _MultiTexDlg->DestroyWindow(); delete _MultiTexDlg; } if (_CurrBitmap) ::DeleteObject(_CurrBitmap); } BOOL CTextureChooser::EnableWindow( BOOL bEnable) { GetDlgItem(IDC_BROWSE_TEXTURE)->EnableWindow(bEnable); GetDlgItem(IDC_REMOVE_TEXTURE)->EnableWindow(bEnable); if (_MTP) { GetDlgItem(IDC_ENABLE_MULTITEXTURING)->EnableWindow(bEnable); GetDlgItem(IDC_EDIT_MULTITEXTURING)->EnableWindow((bEnable ? true: false /* VC WARNING */) & _MTP->isMultiTextureEnabled()); } return CEditAttribDlg::EnableWindow(bEnable); } void CTextureChooser::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTextureChooser) DDX_Control(pDX, IDC_ENABLE_MULTITEXTURING, m_MultiTexCtrl); //}}AFX_DATA_MAP } void CTextureChooser::init(uint32 x, uint32 y, CWnd *pParent) { Create(IDD_TEXTURE_CHOOSER, pParent); RECT r; GetClientRect(&r); MoveWindow(x, y, r.right, r.bottom); if (!_EnableRemoveButton) { GetDlgItem(IDC_REMOVE_TEXTURE)->ShowWindow(SW_HIDE); } if (!_MTP) { GetDlgItem(IDC_EDIT_MULTITEXTURING)->ShowWindow(SW_HIDE); m_MultiTexCtrl.ShowWindow(SW_HIDE); GetDlgItem(IDC_MULTITEX_BORDER)->ShowWindow(SW_HIDE); } else { if (_MTP->isMultiTextureEnabled()) { m_MultiTexCtrl.SetCheck(1); } updateMultiTexCtrl(); } ShowWindow(SW_SHOW); } void CTextureChooser::textureToBitmap() { if (!_Texture) { if (_CurrBitmap) { ::DeleteObject(_CurrBitmap); _CurrBitmap = NULL; } return; } if (_CurrBitmap) { ::DeleteObject(_CurrBitmap); } // for a bumpmap, show its heightmap NL3D::CTextureBump *tb = dynamic_cast<NL3D::CTextureBump *>( (NL3D::ITexture *) _Texture); NL3D::ITexture *tex = tb ? tb->getHeightMap() : _Texture; if (!tex) tex = _Texture; tex->generate(); // make copy of the texture NLMISC::CBitmap cb(* ((NL3D::ITexture *) tex)); cb.convertToType(NLMISC::CBitmap::RGBA); cb.resample(tSize, tSize); uint32 *dat = (uint32 *) &(cb.getPixels()[0]); _CurrBitmap = ::CreateBitmap(tSize, tSize, 1, 32, dat); tex->release(); Invalidate(); UpdateData(TRUE); } BEGIN_MESSAGE_MAP(CTextureChooser, CDialog) //{{AFX_MSG_MAP(CTextureChooser) ON_WM_PAINT() ON_BN_CLICKED(IDC_REMOVE_TEXTURE, OnRemoveTexture) ON_BN_CLICKED(IDC_EDIT_MULTITEXTURING, OnEditMultitexturing) ON_BN_CLICKED(IDC_ENABLE_MULTITEXTURING, OnEnableMultitexturing) ON_BN_CLICKED(IDC_BROWSE_TEXTURE, OnBrowseTexture) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTextureChooser message handlers BOOL CTextureChooser::OnInitDialog() { CDialog::OnInitDialog(); nlassert(_Wrapper); _Texture = _Wrapper->get(); // generate the bitmap textureToBitmap(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CTextureChooser::OnBrowseTexture() { std::string texName("*.tga"); /// get the name of the previously set texture if there is one if (dynamic_cast<NL3D::CTextureFile *>(_Wrapper->get())) { texName = (static_cast<NL3D::CTextureFile *>(_Wrapper->get()))->getFileName(); } CFileDialog fd(TRUE, ".tga", texName.c_str(), 0, NULL, this); if (fd.DoModal() == IDOK) { // Add to the path char drive[256]; char dir[256]; char path[256]; // Add search path for the texture _splitpath (fd.GetPathName(), drive, dir, NULL, NULL); _makepath (path, drive, dir, NULL, NULL); NLMISC::CPath::addSearchPath (path); try { NL3D::CTextureFile *tf = new NL3D::CTextureFile(std::string(fd.GetFileName())); _Wrapper->setAndUpdateModifiedFlag(tf); _Texture = tf; textureToBitmap(); } catch (NLMISC::Exception &e) { MessageBox(e.what(), "error loading texture"); } } } void CTextureChooser::OnPaint() { CPaintDC dc(this); // device context for painting if (_CurrBitmap) { HDC bitmapDc = ::CreateCompatibleDC(dc); HGDIOBJ old = ::SelectObject(bitmapDc, _CurrBitmap); ::BitBlt(dc, 10, 10, tSize, tSize, bitmapDc, 0, 0, SRCCOPY); ::SelectObject(bitmapDc, old); ::DeleteDC(bitmapDc); } } void CTextureChooser::OnRemoveTexture() { if (_Texture) { _Texture->release(); _Texture = NULL; } _Wrapper->setAndUpdateModifiedFlag(NULL); textureToBitmap(); Invalidate(); } void CTextureChooser::childPopupClosed(CWnd *child) { nlassert(child == _MultiTexDlg); _MultiTexDlg->DestroyWindow(); delete _MultiTexDlg; _MultiTexDlg = NULL; EnableWindow(TRUE); } void CTextureChooser::updateMultiTexCtrl() { GetDlgItem(IDC_EDIT_MULTITEXTURING)->EnableWindow(_MTP->isMultiTextureEnabled()); } void CTextureChooser::OnEditMultitexturing() { nlassert(_MTP); EnableWindow(FALSE); _MultiTexDlg = new CMultiTexDlg(_Node, _MTP, this, this); _MultiTexDlg->init(this); } void CTextureChooser::OnEnableMultitexturing() { _MTP->enableMultiTexture(m_MultiTexCtrl.GetCheck() ? true : false /* VC warning */); updateMultiTexCtrl(); }