// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_SOUND_BANK_H #define NL_SOUND_BANK_H #include "nel/misc/types_nl.h" #include "nel/misc/string_mapper.h" #include "audio_mixer_user.h" #include namespace NLSOUND { class CSound; class CSimpleSound; /** * A set of sounds. * \author Peter Hanappe * \author Boris Boucher * \author Nevrax France * \date 2001 */ class CSoundBank { public: void registerBufferAssoc(CSimpleSound *sound, IBuffer *buffer); void unregisterBufferAssoc(CSimpleSound *sound, IBuffer *buffer); /** Called by CSampleBank when a sample(buffer) is unloaded. * Remove link from CSound to unloaded IBuffer. */ void bufferUnloaded(const NLMISC::TStringId &bufferName); /** Called by CSampleBank when a sample(buffer) is loaded. * Regenerate link between CSound and IBuffer. */ void bufferLoaded(const NLMISC::TStringId &bufferName, IBuffer *buffer); /// Constructor CSoundBank() : _Loaded(false) { } /// Destructor virtual ~CSoundBank(); /// Load all the sounds. void load(const std::string &packedSheetDir, bool packedSheetUpdate); /// Remove all the sounds in this bank. void unload(); /// Returns true if the sounds in this bank have been loaded. bool isLoaded(); /// Return a sound corresponding to a name. CSound *getSound(const NLMISC::TStringId &name); /// Return the names of the sounds void getNames( std::vector &names ); /// Return the number of sounds in this bank. uint countSounds(); void addSound(CSound *sound); void removeSound(const NLMISC::TStringId &name); private: /// CSoundBank singleton instance. //static CSoundBank *_Instance; typedef CHashSet > TSimpleSoundContainer; // typedef std::hash_map TBufferAssocContainer; typedef CHashMap TBufferAssocContainer; /// Sound names hash map // typedef std::hash_map TSoundTable; typedef CHashMap TSoundTable; /// Assoc from buffer to sound. Used for sound unloading. TBufferAssocContainer _BufferAssoc; // Buffer TSoundTable _Sounds; // Did we load the buffers. bool _Loaded; }; /** * ESoundFileNotFound */ class ESoundBankNotFound : public NLMISC::Exception { public: ESoundBankNotFound( const std::string filename ) : NLMISC::Exception( (std::string("Sound bank not found: ")+filename).c_str() ) {} }; } // NLSOUND #endif // NL_SOUND_BANK_H /* End of sound.h */