kaetemi
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fd285cc703
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Merge with default
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2013-07-25 00:37:00 +02:00 |
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kaetemi
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f83fdf5a2f
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Fix bug #45 crash in zone lighter with large number of CPU cores
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2013-07-24 20:51:43 +02:00 |
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kaetemi
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da53f11c73
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Use tags for pacs prim export
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2013-07-24 20:51:38 +02:00 |
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kervala
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dfbf2998b0
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Fixed: lua_open() doesn't exist with Lua 5.2
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2013-07-24 18:47:50 +02:00 |
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kervala
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bd8a606341
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Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange)
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2013-07-24 18:47:04 +02:00 |
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kaetemi
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b1f953c2a1
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Merge with default
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2013-07-19 15:38:49 +02:00 |
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kaetemi
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b6c869f072
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Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs
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2013-07-19 15:37:25 +02:00 |
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kaetemi
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4a593aa273
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Merge with default
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2013-07-19 14:10:07 +02:00 |
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kaetemi
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62f0c1e20c
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Merge with default
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2013-07-18 23:05:25 +02:00 |
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kaetemi
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e822c2be0d
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Fix an error in 3ds Max with the material script
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2013-07-18 18:15:53 +02:00 |
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Michael Witrant
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59dc1a6c16
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Fixed definition tests for optional LibOVR
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2013-07-06 20:40:42 +02:00 |
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Michael Witrant
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69c194f57f
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LibOVR is optional, and is disabled by default
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2013-07-06 20:05:19 +02:00 |
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Michael Witrant
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67ebf920ec
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Added LibOVR finder and Linux support, ref #43
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2013-07-06 19:33:07 +02:00 |
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kaetemi
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cb9e5762db
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Don't render to texture when in wireframe mode, re #43
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2013-07-05 03:42:38 +02:00 |
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kaetemi
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c3f6f5b8ff
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Put stereo render loop inside ryzom client main loop, see #43
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2013-07-05 02:38:56 +02:00 |
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kaetemi
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541f75920b
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Init/release VR interfaces in ryzom client, ref #43
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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6113b07673
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Distort 2D gui as well, ref #43
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2013-07-04 21:12:11 +02:00 |
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kaetemi
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4b2ea661cc
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Fix particles being animated twice in stereo render, see #43
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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fd1d606154
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Add stereo debugger for visually comparing rendered frames, ref #43
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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d57b7b39fe
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Use width instead of height of screen for hmd fov, re #43
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2013-07-03 06:04:37 +02:00 |
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kaetemi
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a531535dfa
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Add minimal head model and world scale, ref #43
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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299b3ec401
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Make bloom work together with render target used for the rift shader, ref #43
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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9516851bee
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Remove unnecessary user render target code from bloom, see #43
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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e3784571cd
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Add arbfp1 and fp40 barrel fragment programs, see #43
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2013-07-02 19:39:05 +02:00 |
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kaetemi
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118340d821
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Test arbfp1, see #43
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2013-07-02 18:48:29 +02:00 |
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kaetemi
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2315ae9c5a
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Prefer NPOT texture over RECT texture
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2013-07-02 18:43:15 +02:00 |
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kaetemi
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a924479a5c
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Render left and right deformed view, re #43
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2013-07-02 03:34:49 +02:00 |
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kaetemi
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6b8d43181d
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Test the barrel shader, see #43
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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3a12aa5894
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Render the scene to a target texture for the stereo rendering filter, ref #43
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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3b630492aa
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Fix a render target issue, see #43
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2013-07-02 00:53:45 +02:00 |
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kaetemi
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ffc91631e7
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Create stereo render target, see #43
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2013-07-01 23:23:54 +02:00 |
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kaetemi
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f25a9da718
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Add interface for stereo display render targets, ref #43
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2013-07-01 21:23:47 +02:00 |
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kaetemi
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9960b9dfdb
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Cleanup
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2013-07-01 20:15:55 +02:00 |
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kaetemi
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b04d278a27
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Create interface classes for stereo displays and head mounted displays, see #43
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2013-06-28 23:19:32 +02:00 |
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kaetemi
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d404c1228c
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Create a clipping frustum, ref #43
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2013-06-26 21:35:36 +02:00 |
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kaetemi
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2f4867ab78
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Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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2013-06-26 20:57:37 +02:00 |
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kaetemi
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4a579d0af2
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Fix warning
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2013-06-26 20:10:30 +02:00 |
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kaetemi
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eb196fd99a
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Adjust 2D interface shift, re #43
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2013-06-26 19:58:27 +02:00 |
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kaetemi
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8230238b5f
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Add eye distance in 2D interface shift, re #43
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2013-06-26 17:24:23 +02:00 |
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kaetemi
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1b8ddaa87b
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Add 2D interface shifting calculations, see #43
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2013-06-26 16:59:08 +02:00 |
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kaetemi
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78ae99731d
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Correctly adjust text to viewport, re #43
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2013-06-26 16:08:48 +02:00 |
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kaetemi
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cbd72f73ff
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Add some comments, see #43
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2013-06-26 15:55:39 +02:00 |
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kaetemi
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7672ab2812
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Cleanup and make bloom work with stereo rendering, re #43
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2013-06-26 15:49:31 +02:00 |
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kaetemi
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e51d9e15d9
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Render from multiple cameras, see #43
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2013-06-26 08:00:19 +02:00 |
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kaetemi
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a7cf55c58e
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Read sensor data and set camera in snowballs, ref #43
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2013-06-26 04:57:58 +02:00 |
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kaetemi
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dc813a060e
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Add library name to device name, re #43
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2013-06-26 02:55:15 +02:00 |
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kaetemi
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b45bdb88e6
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List stereo devices, see #43
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2013-06-26 02:45:49 +02:00 |
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kaetemi
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982bf804de
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Added some notes
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2013-06-20 00:25:52 +02:00 |
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kaetemi
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1f68025931
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Rename some functions to follow the same naming convention of others
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2013-06-19 23:49:39 +02:00 |
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kaetemi
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1ed0d46026
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Cleanup
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2013-06-19 23:34:40 +02:00 |
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