Commit graph

7 commits

Author SHA1 Message Date
kaetemi
0dd8764e45 Make bloom work together with render target used for the rift shader, ref #43
--HG--
branch : multipass-stereo
2013-07-03 03:53:32 +02:00
kaetemi
52f4a37939 Remove unnecessary user render target code from bloom, see #43
--HG--
branch : multipass-stereo
2013-07-03 03:21:57 +02:00
kaetemi
c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref #43
--HG--
branch : multipass-stereo
2013-07-02 00:55:13 +02:00
kaetemi
c7994bb11f Allow rendering with bloom to a user provided render target (untested) (#43)
--HG--
branch : multipass-stereo
2013-06-17 00:45:17 +02:00
kaetemi
c7a9edd495 Remove silly heap allocation of a null pointer
--HG--
branch : multipass-stereo
2013-06-16 23:49:45 +02:00
sfb
af454dd1cf Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
acemtp@users.sourceforge.net
d5c601ffa5 initial version 2010-05-06 02:08:41 +02:00