Commit graph

54 commits

Author SHA1 Message Date
kaetemi
e4b72e63a1 More of the VS2015 stuff
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branch : develop
2016-01-15 12:29:05 +01:00
kaetemi
a66204a03a Add isWindowedApplication to INeLContext
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branch : develop
2015-02-24 17:17:45 +01:00
kaetemi
5fd4f96a59 Configure shadow outline in applications
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branch : develop
2014-10-08 23:20:35 +02:00
kaetemi
993f2ffab7 Snowballs update
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branch : multipass-stereo
2014-08-12 21:11:55 +02:00
kaetemi
fb525e3911 Cleanup snowballs2
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branch : multipass-stereo
2014-08-04 05:24:40 +02:00
kaetemi
ec4762f669 3D: Add FXAA
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branch : multipass-stereo
2014-08-04 04:44:27 +02:00
kaetemi
d98f1ede47 Move default render target handling to CDriverUser
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branch : multipass-stereo
2014-08-04 00:57:43 +02:00
kaetemi
8af686f7ef 3D: Cleanup bloom effect
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branch : multipass-stereo
2014-08-03 20:35:05 +02:00
kaetemi
89a2a2ce99 Do not select stereo display debugger when HMD is set to Auto in Snowballs 2014-02-04 20:52:15 +01:00
kaetemi
d5329b1ac8 Fix bad includes in snowballs, re #43
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branch : multipass-stereo
2013-07-06 21:58:26 +02:00
kaetemi
6cfc75a1a2 Correctly synchronize some more animation in snowballs, re #43
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branch : multipass-stereo
2013-07-04 20:43:49 +02:00
kaetemi
dcd77495ca Fix particles being animated twice in stereo render, see #43
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branch : multipass-stereo
2013-07-04 00:42:06 +02:00
kaetemi
bf8bd64f0d Add stereo debugger for visually comparing rendered frames, ref #43
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branch : multipass-stereo
2013-07-04 00:09:10 +02:00
kaetemi
1fe2b62eb1 Add minimal head model and world scale, ref #43
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branch : multipass-stereo
2013-07-03 05:21:32 +02:00
kaetemi
0dd8764e45 Make bloom work together with render target used for the rift shader, ref #43
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branch : multipass-stereo
2013-07-03 03:53:32 +02:00
kaetemi
5bae110c2c Properly scale seconds per frame graph in snowballs
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branch : multipass-stereo
2013-07-02 18:43:28 +02:00
kaetemi
43f8adff79 Render left and right deformed view, re #43
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branch : multipass-stereo
2013-07-02 03:34:49 +02:00
kaetemi
d45813adfc Workaround in snowballs for fullscreen bug with opengl driver
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branch : multipass-stereo
2013-07-02 01:08:49 +02:00
kaetemi
c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref #43
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branch : multipass-stereo
2013-07-02 00:55:13 +02:00
kaetemi
85109102b2 Add interface for stereo display render targets, ref #43
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branch : multipass-stereo
2013-07-01 21:23:47 +02:00
kaetemi
85977755de Allow turning off bloom in snowballs
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branch : multipass-stereo
2013-07-01 20:38:18 +02:00
kaetemi
5f229667bc Create interface classes for stereo displays and head mounted displays, see #43
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branch : multipass-stereo
2013-06-28 23:19:32 +02:00
kaetemi
e7842982a0 Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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branch : multipass-stereo
2013-06-26 20:57:37 +02:00
kaetemi
202413ab52 Adjust 2D interface shift, re #43
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branch : multipass-stereo
2013-06-26 19:58:27 +02:00
kaetemi
9255bd73de Move snowballs compass, see #43
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branch : multipass-stereo
2013-06-26 17:38:20 +02:00
kaetemi
4864ce7a5a Add eye distance in 2D interface shift, re #43
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branch : multipass-stereo
2013-06-26 17:24:23 +02:00
kaetemi
5423d4d025 Add 2D interface shifting calculations, see #43
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branch : multipass-stereo
2013-06-26 16:59:08 +02:00
kaetemi
91be2d64bd Cleanup and make bloom work with stereo rendering, re #43
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branch : multipass-stereo
2013-06-26 15:49:31 +02:00
kaetemi
32a187a199 Render from multiple cameras, see #43
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branch : multipass-stereo
2013-06-26 08:00:19 +02:00
kaetemi
a5c9592165 Read sensor data and set camera in snowballs, ref #43
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branch : multipass-stereo
2013-06-26 04:57:58 +02:00
kaetemi
a79b9f7e65 Add library name to device name, re #43
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branch : multipass-stereo
2013-06-26 02:55:15 +02:00
kaetemi
64821ab4de List stereo devices, see #43
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branch : multipass-stereo
2013-06-26 02:45:49 +02:00
kaetemi
78179ed809 Rename some functions to follow the same naming convention of others
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branch : multipass-stereo
2013-06-19 23:49:39 +02:00
kaetemi
ad5b60963f Cleanup
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branch : multipass-stereo
2013-06-19 23:34:40 +02:00
kaetemi
be33bbc70f Add support for fp40 with opengl
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branch : multipass-stereo
2013-06-19 22:41:03 +02:00
kaetemi
bc25be05ba Additional test, textures does not seem to work in ps_3_0
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branch : multipass-stereo
2013-06-19 21:31:29 +02:00
kaetemi
3e91b1a5cf Test texture with postprocessing material, seems to work with opengl
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branch : multipass-stereo
2013-06-19 20:47:23 +02:00
kaetemi
dfb110b387 Add function to check which pixel program profiles are available on a driver
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branch : multipass-stereo
2013-06-19 05:03:47 +02:00
kaetemi
9f1ddc9202 Add test for ps.1.1 pixel program in snowballs (it works too now)
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branch : multipass-stereo
2013-06-19 04:03:32 +02:00
kaetemi
c3af389ea6 Add test for ARBfp1.0 fragment program in snowballs (it works)
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branch : multipass-stereo
2013-06-19 02:59:32 +02:00
kaetemi
4a7f58938d Allow stepping through the time delta in multiple passes in snowballs
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branch : multipass-stereo
2013-06-16 23:51:33 +02:00
kaetemi
f17145cde6 Allow configuration of bloom settings from config files in snowballs
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branch : multipass-stereo
2013-06-16 23:48:40 +02:00
kervala
8eaf7d889a Changed: Use *_PREFIX instead of fixed values with INSTALL 2012-09-27 22:17:47 +02:00
sfb
af454dd1cf Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
kervala
3c47b9f8d5 Fixed: #1441 Remove all remaining .vcproj, Makefiles, automake scripts, etc... 2012-03-03 10:49:42 +01:00
kervala
b5b21ba169 Changed: #825 Remove all warnings when compiling Ryzom 2011-08-19 15:48:33 +02:00
kervala
fa5b280a37 Changed: #1323 Cmake with snowballs (patch provided by dfighter) 2011-08-19 14:54:34 +02:00
kervala
714bb3aa3b Changed: #878 Fix typos in comments/code 2011-06-03 15:17:23 +02:00
kervala
5c55cd1221 Fixed: #1106 Avoid VC++ to relink all projects when using CMake generated projects 2010-09-29 23:52:28 +02:00
kervala
2758e14672 Changed: Snowballs projects updated 2010-09-20 21:40:20 +02:00