Commit graph

2940 commits

Author SHA1 Message Date
StudioEtrange
8aa9192dbb nel.cmake edited online with Bitbucket 2013-07-24 19:31:10 +00:00
StudioEtrange
4b24f7b863 Merged in StudioEtrange/env-winsdk8-vs2012-compilation-in-64-bit-1374693753244 (pull request #1)
Error passing version number to msvc linker
2013-07-24 21:25:26 +02:00
StudioEtrange
368750bafa ENV:
WinSDK8
VS2012
Compilation in 64 Bits

ERROR:
error when linking client

CAUSE:
msvc link support only major and minor version number.
Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012

see https://bugs.php.net/bug.php?id=63537
see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx
2013-07-24 19:22:38 +00:00
kaetemi
f83fdf5a2f Fix bug #45 crash in zone lighter with large number of CPU cores 2013-07-24 20:51:43 +02:00
kaetemi
da53f11c73 Use tags for pacs prim export 2013-07-24 20:51:38 +02:00
kaetemi
199ead5988 EOL 2013-07-24 20:51:26 +02:00
kervala
dfbf2998b0 Fixed: lua_open() doesn't exist with Lua 5.2 2013-07-24 18:47:50 +02:00
kervala
bd8a606341 Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange) 2013-07-24 18:47:04 +02:00
kaetemi
dfd92eb40d Merge with default 2013-07-19 18:12:08 +02:00
kaetemi
32553f4d87 Some necessary ryzom tools did not build when client and server were unchecked 2013-07-19 18:11:31 +02:00
kaetemi
b1f953c2a1 Merge with default 2013-07-19 15:38:49 +02:00
kaetemi
b6c869f072 Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs 2013-07-19 15:37:25 +02:00
kaetemi
4a593aa273 Merge with default 2013-07-19 14:10:07 +02:00
kaetemi
62f0c1e20c Merge with default 2013-07-18 23:05:25 +02:00
kaetemi
19c9d04ef2 Fix issue #48, landscape quality issues caused by incorrect defaults 2013-07-18 18:22:28 +02:00
kaetemi
e822c2be0d Fix an error in 3ds Max with the material script 2013-07-18 18:15:53 +02:00
kaetemi
cb53258f8c Fix bad includes in snowballs, re #43 2013-07-06 21:58:26 +02:00
Michael Witrant
59dc1a6c16 Fixed definition tests for optional LibOVR 2013-07-06 20:40:42 +02:00
Michael Witrant
69c194f57f LibOVR is optional, and is disabled by default 2013-07-06 20:05:19 +02:00
Michael Witrant
ed8e0edfd0 Added Win32 and Apple LibOVR build paths 2013-07-06 19:55:08 +02:00
Michael Witrant
f393622573 Fixed Linux build failure because a temporary pointer was passed, ref #43 2013-07-06 19:34:28 +02:00
Michael Witrant
67ebf920ec Added LibOVR finder and Linux support, ref #43 2013-07-06 19:33:07 +02:00
kaetemi
a1ded7183a Handle head orientation in ryzom client, ref #43 2013-07-05 04:09:53 +02:00
kaetemi
cb9e5762db Don't render to texture when in wireframe mode, re #43 2013-07-05 03:42:38 +02:00
kaetemi
c3f6f5b8ff Put stereo render loop inside ryzom client main loop, see #43 2013-07-05 02:38:56 +02:00
kaetemi
541f75920b Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
kaetemi
59edf6ea13 Move some more updates out of the render code, see #43 2013-07-05 00:47:17 +02:00
kaetemi
5e5cfba035 Some necessary changes to camera setting, re #43 2013-07-05 00:17:09 +02:00
kaetemi
32e3da752f Some more cleanup 2013-07-04 23:41:46 +02:00
kaetemi
78276ab782 Make oversize screenshots be perfectly seamless 2013-07-04 23:11:15 +02:00
kaetemi
86870d66fb Pull weather updates out of scene render 2013-07-04 22:39:05 +02:00
kaetemi
bfae91eb88 Correctly apply bloom on oversize screenshots 2013-07-04 22:26:31 +02:00
kaetemi
ee227aaf9c Refactor fulldetail override 2013-07-04 22:18:19 +02:00
kaetemi
362024aff3 Merge with default 2013-07-04 21:12:34 +02:00
kaetemi
6113b07673 Distort 2D gui as well, ref #43 2013-07-04 21:12:11 +02:00
Jan Boon
f10ee56560 Merged in botanic/rc-botanic-webdev (pull request #13)
warning and path fix's
2013-07-04 21:07:21 +02:00
kaetemi
4402fbe1c2 Correctly synchronize some more animation in snowballs, re #43 2013-07-04 20:43:49 +02:00
kaetemi
4b2ea661cc Fix particles being animated twice in stereo render, see #43 2013-07-04 00:42:06 +02:00
kaetemi
fd1d606154 Add stereo debugger for visually comparing rendered frames, ref #43 2013-07-04 00:09:10 +02:00
kaetemi
d57b7b39fe Use width instead of height of screen for hmd fov, re #43 2013-07-03 06:04:37 +02:00
kaetemi
a531535dfa Add minimal head model and world scale, ref #43 2013-07-03 05:21:32 +02:00
kaetemi
299b3ec401 Make bloom work together with render target used for the rift shader, ref #43 2013-07-03 03:53:32 +02:00
kaetemi
9516851bee Remove unnecessary user render target code from bloom, see #43 2013-07-03 03:21:57 +02:00
kaetemi
81c23af33b Merge with default 2013-07-03 03:17:29 +02:00
kaetemi
e3784571cd Add arbfp1 and fp40 barrel fragment programs, see #43 2013-07-02 19:39:05 +02:00
kaetemi
118340d821 Test arbfp1, see #43 2013-07-02 18:48:29 +02:00
kaetemi
c6a7432d86 Properly scale seconds per frame graph in snowballs 2013-07-02 18:43:28 +02:00
kaetemi
2315ae9c5a Prefer NPOT texture over RECT texture 2013-07-02 18:43:15 +02:00
kaetemi
a924479a5c Render left and right deformed view, re #43 2013-07-02 03:34:49 +02:00
kaetemi
6b8d43181d Test the barrel shader, see #43 2013-07-02 02:40:27 +02:00