Commit graph

473 commits

Author SHA1 Message Date
kaetemi
e68e7161d8 Use width instead of height of screen for hmd fov, re #43
--HG--
branch : multipass-stereo
2013-07-03 06:04:37 +02:00
kaetemi
1fe2b62eb1 Add minimal head model and world scale, ref #43
--HG--
branch : multipass-stereo
2013-07-03 05:21:32 +02:00
kaetemi
0dd8764e45 Make bloom work together with render target used for the rift shader, ref #43
--HG--
branch : multipass-stereo
2013-07-03 03:53:32 +02:00
kaetemi
52f4a37939 Remove unnecessary user render target code from bloom, see #43
--HG--
branch : multipass-stereo
2013-07-03 03:21:57 +02:00
kaetemi
391fa6dcff Add arbfp1 and fp40 barrel fragment programs, see #43
--HG--
branch : multipass-stereo
2013-07-02 19:39:05 +02:00
kaetemi
73d3176f0c Test arbfp1, see #43
--HG--
branch : multipass-stereo
2013-07-02 18:48:29 +02:00
kaetemi
d13da7a398 Prefer NPOT texture over RECT texture
--HG--
branch : multipass-stereo
2013-07-02 18:43:15 +02:00
kaetemi
43f8adff79 Render left and right deformed view, re #43
--HG--
branch : multipass-stereo
2013-07-02 03:34:49 +02:00
kaetemi
ce92c13289 Test the barrel shader, see #43
--HG--
branch : multipass-stereo
2013-07-02 02:40:27 +02:00
kaetemi
c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref #43
--HG--
branch : multipass-stereo
2013-07-02 00:55:13 +02:00
kaetemi
7766116494 Fix a render target issue, see #43
--HG--
branch : multipass-stereo
2013-07-02 00:53:45 +02:00
kaetemi
c5e1235cbb Create stereo render target, see #43
--HG--
branch : multipass-stereo
2013-07-01 23:23:54 +02:00
kaetemi
85109102b2 Add interface for stereo display render targets, ref #43
--HG--
branch : multipass-stereo
2013-07-01 21:23:47 +02:00
kaetemi
fe91e2a751 Cleanup
--HG--
branch : multipass-stereo
2013-07-01 20:15:55 +02:00
kaetemi
5f229667bc Create interface classes for stereo displays and head mounted displays, see #43
--HG--
branch : multipass-stereo
2013-06-28 23:19:32 +02:00
kaetemi
1cc5848220 Create a clipping frustum, ref #43
--HG--
branch : multipass-stereo
2013-06-26 21:35:36 +02:00
kaetemi
e7842982a0 Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
--HG--
branch : multipass-stereo
2013-06-26 20:57:37 +02:00
kaetemi
38be9b5997 Fix warning
--HG--
branch : multipass-stereo
2013-06-26 20:10:30 +02:00
kaetemi
202413ab52 Adjust 2D interface shift, re #43
--HG--
branch : multipass-stereo
2013-06-26 19:58:27 +02:00
kaetemi
4864ce7a5a Add eye distance in 2D interface shift, re #43
--HG--
branch : multipass-stereo
2013-06-26 17:24:23 +02:00
kaetemi
5423d4d025 Add 2D interface shifting calculations, see #43
--HG--
branch : multipass-stereo
2013-06-26 16:59:08 +02:00
kaetemi
39197681fa Correctly adjust text to viewport, re #43
--HG--
branch : multipass-stereo
2013-06-26 16:08:48 +02:00
kaetemi
91be2d64bd Cleanup and make bloom work with stereo rendering, re #43
--HG--
branch : multipass-stereo
2013-06-26 15:49:31 +02:00
kaetemi
32a187a199 Render from multiple cameras, see #43
--HG--
branch : multipass-stereo
2013-06-26 08:00:19 +02:00
kaetemi
a5c9592165 Read sensor data and set camera in snowballs, ref #43
--HG--
branch : multipass-stereo
2013-06-26 04:57:58 +02:00
kaetemi
a79b9f7e65 Add library name to device name, re #43
--HG--
branch : multipass-stereo
2013-06-26 02:55:15 +02:00
kaetemi
64821ab4de List stereo devices, see #43
--HG--
branch : multipass-stereo
2013-06-26 02:45:49 +02:00
kaetemi
78179ed809 Rename some functions to follow the same naming convention of others
--HG--
branch : multipass-stereo
2013-06-19 23:49:39 +02:00
kaetemi
ad5b60963f Cleanup
--HG--
branch : multipass-stereo
2013-06-19 23:34:40 +02:00
kaetemi
be33bbc70f Add support for fp40 with opengl
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branch : multipass-stereo
2013-06-19 22:41:03 +02:00
kaetemi
f278ac7638 Activate textures for postprocessing material under direct3d
--HG--
branch : multipass-stereo
2013-06-19 21:16:13 +02:00
kaetemi
9b0b1008ff Fix linux compile
--HG--
branch : multipass-stereo
2013-06-19 16:18:09 +02:00
kaetemi
dfb110b387 Add function to check which pixel program profiles are available on a driver
--HG--
branch : multipass-stereo
2013-06-19 05:03:47 +02:00
kaetemi
1c3fc17d91 Cleanup more unneeded code
--HG--
branch : multipass-stereo
2013-06-19 02:36:57 +02:00
kaetemi
4200483383 Removed unneeded parser related code from the opengl pixel program implementation
--HG--
branch : multipass-stereo
2013-06-19 02:33:19 +02:00
kaetemi
197c0687d9 Add direct3d diff for old nevrax pixel program code, marked a todo in the comments
--HG--
branch : multipass-stereo
2013-06-19 02:10:38 +02:00
kaetemi
f08de2dcdc Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
--HG--
branch : multipass-stereo
2013-06-19 02:01:12 +02:00
kaetemi
983fab378c Add rest of the diff from the old nevrax code for pixel programs to NL3D
--HG--
branch : multipass-stereo
2013-06-19 01:38:23 +02:00
kaetemi
7be5858010 Simplify CPixelProgram
--HG--
branch : multipass-stereo
2013-06-19 01:19:45 +02:00
kaetemi
16d47d742f Add some files from old nevrax shader code for exposing pixel programs in the drivers
--HG--
branch : multipass-stereo
2013-06-19 01:14:30 +02:00
kaetemi
f63a275f2b Backed out changeset ea4b76b7213a, bad approach
--HG--
branch : multipass-stereo
2013-06-19 01:03:20 +02:00
kaetemi
c7994bb11f Allow rendering with bloom to a user provided render target (untested) (#43)
--HG--
branch : multipass-stereo
2013-06-17 00:45:17 +02:00
kaetemi
c7a9edd495 Remove silly heap allocation of a null pointer
--HG--
branch : multipass-stereo
2013-06-16 23:49:45 +02:00
kaetemi
87c30bceea Add info structure for multipass camera rendering effects #43
--HG--
branch : multipass-stereo
2013-06-16 20:48:17 +02:00
kervala
4f8b62acb4 Changed: Typo fixes (Thanks to DuDraig!) 2013-02-12 17:35:51 +01:00
kervala
671827225d Changed: French comments translated to English 2013-02-11 22:24:48 +01:00
kervala
6e498aefad Changed: Typo fixes (thanks to Vagrant!) 2013-02-09 10:05:32 +01:00
kervala
45c8b20f39 Changed: Typo fixes (thanks to Vagrant!) 2013-02-08 13:17:44 +01:00
kervala
c53d1fb301 Changed: OpenGL headers not being found by PCH 2013-01-09 09:29:15 +01:00
kervala
5efeb5ba62 Fixed: Compilation with VC++ 2010 and 2012 2012-12-11 12:22:41 +01:00
kervala
af366070ea Changed: Simplification of OpenGL ES driver 2012-12-06 10:48:46 +01:00
kervala
9483b7f170 Changed: Updated OpenGL registries 2012-12-06 09:39:53 +01:00
kervala
1715470910 Changed: Display HRESULT when D3DXCreateEffect fails 2012-12-03 09:37:21 +01:00
kervala
9ad7bd7969 Changed: Replaced size() by !empty() 2012-12-03 09:36:45 +01:00
kervala
95cb41465a Changed: NPOT textures finally don't need that in D3D 2012-10-27 18:44:38 +02:00
kervala
0d782993f9 Fixed #1: Implement anisotropic filtering for textures 2012-10-27 17:46:13 +02:00
kervala
100befeb1b Changed: Minor changes 2012-10-27 16:39:06 +02:00
kervala
7c024fb479 Changed: Simplify OpenGL ES driver by using some aliases 2012-10-27 16:27:13 +02:00
kervala
bced63993b Changed: #573 Add anti-aliasing to the OpenGL Driver 2012-10-17 11:05:51 +02:00
kervala
25dd379d7e Changed: Replaced string empty comparisons with empty() 2012-10-06 17:17:26 +02:00
kervala
9a5b97dfff Fixed: Compilation under Mac OS X 2012-10-05 20:36:10 +02:00
kervala
3a3fb5ea1a Changed: Added zbuffer formats (commented) 2012-09-26 12:47:13 +02:00
kervala
8e2009279d Changed: Drivers runtimes should go in NL_DRIVER_PREFIX 2012-09-26 12:46:43 +02:00
kervala
493f033e02 Changed: Added a warning when a texture can't be created in D3D driver 2012-09-26 00:02:27 +02:00
kervala
0795a61516 Changed: #825 Remove all warnings when compiling Ryzom 2012-09-25 12:33:02 +02:00
kervala
7a04e920e1 Fixed: #1493 MultiArch support 2012-09-22 22:57:38 +02:00
kervala
8701d6e6ee Fixed: Replaced "Reqiures" by "Requires" in pkg-config files 2012-09-22 22:42:02 +02:00
kervala
429ac753e9 Changed: #878 Fix typos in comments/code 2012-09-11 20:16:26 +02:00
kaetemi
1f5e08b20f Fixed: A strange loading crash with bad textures 2012-07-28 12:40:36 +02:00
kaetemi
d79e04e4dd Fixed: Valgrind warnings 2012-06-28 11:30:58 +02:00
kaetemi
e9f75e639d Fixed: Valgrind warnings 2012-06-28 11:08:36 +02:00
kaetemi
221d04642a Changed: Debug messages
--HG--
branch : sound_dev
2012-06-02 23:06:48 +02:00
kaetemi
aa7598efe2 Fixed: Sound CSheetId implementation (part 1) (not tested)
--HG--
branch : sound_dev
2012-06-02 14:54:39 +02:00
kaetemi
cab401fa13 Merged: From default to sound_dev
--HG--
branch : sound_dev
2012-06-02 11:09:14 +02:00
sfb
af454dd1cf Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
Fabien_HENON
dd6f2f2611 Changed: #1469 Getting last version from default branch
--HG--
branch : gsoc2012-fabien
2012-05-26 21:38:30 +02:00
kervala
e9692f5fea Fixed: Compilation under Mac OS X without -DWITH_STATIC_DRIVERS=ON 2012-05-24 20:28:19 +02:00
Fabien_HENON
5174e15521 Changed: #1469 StringId conversion to SheetId for sound (DOES NOT COMPILE YET)
--HG--
branch : gsoc2012-fabien
2012-05-23 22:27:39 +02:00
kervala
b0e48907d7 Fixed: #1328 Map time and weather Issue (synced with SVN, thanks!) 2012-05-18 20:53:59 +02:00
kervala
097138eaba Changed: #1275 Compilation under Mac OS X 2012-05-15 12:58:20 +02:00
kervala
2e08d335ab Changed: #825 Remove all warnings when compiling Ryzom 2012-05-15 12:55:56 +02:00
kervala
d4372f4aa1 Changed: #1275 Use of NLDRIVERGL or NLDRIVERGLES namespaces with NL_STATIC to avoid duplicated symbols 2012-05-14 13:21:00 +02:00
kervala
db208efe92 Changed: #1275 Create an OpenGL ES driver 2012-05-13 17:43:46 +02:00
kervala
f7888cb7c9 Changed: #1275 Added OpenGL ES CMake module 2012-05-13 16:23:48 +02:00
kervala
5f04213d44 Changed: #1275 Create an OpenGL ES driver 2012-05-13 15:27:20 +02:00
kervala
dbd45081f4 Changed: Include OpenGL headers in "opengl" directory 2012-05-13 15:26:45 +02:00
kervala
7a23895df3 Changed: Update glext.h 2012-05-12 20:58:23 +02:00
kervala
26dd470afc Changed: #1275 Create an OpenGL ES driver 2012-05-12 20:56:37 +02:00
kervala
07dd298ed2 Changed: Include stdopengl.h in Objective-C files 2012-05-12 20:55:58 +02:00
kervala
f6c77399a9 Fixed: Renable PCH under for OpenGL driver under Mac OS X 2012-05-12 20:54:37 +02:00
kervala
cf5e9bc8d9 Changed: #1275 Create an OpenGL ES driver 2012-05-12 19:21:52 +02:00
kervala
3c47b9f8d5 Fixed: #1441 Remove all remaining .vcproj, Makefiles, automake scripts, etc... 2012-03-03 10:49:42 +01:00
kaetemi
16835cc4b6 Fixed: #620 Incorrect usage of mutex in particle system loader 2012-03-02 22:43:42 +01:00
kervala
d50e7369cf Changed: #878 Fix typos in comments/code 2012-02-27 10:01:45 +01:00
kervala
e7a2f7e121 Changed: #825 Remove all warnings when compiling Ryzom 2012-01-02 15:41:22 +01:00
sfb
5106a12702 Fixed: #1359 Applied patch from GelluleX adding cut/paste functionality to Ryzom for OSX. 2011-12-07 07:20:05 -06:00
sfb
5cf3e1f4d7 Fixed: #1367 Added ifdef for OSX 10.7 GL API changes. Thanks GelluleX. 2011-12-07 07:16:37 -06:00
kervala
71cd03fc96 Fixed: #1376 Wrong NeL window position with Compiz 2011-10-15 16:42:03 +02:00
kervala
d5e97e9729 Changed: #1366 No Ryzom client icon under Ubuntu with Unity + Compiz 2011-10-08 12:16:47 +02:00
kervala
5fcea27aa1 Fixed: #1366 No Ryzom client icon under Ubuntu with Unity + Compiz 2011-10-08 11:01:10 +02:00