Removed: Warning messages

--HG--
branch : sound_dev
This commit is contained in:
kaetemi 2012-04-12 17:56:54 +02:00
parent d63bda28f4
commit f9745080b5
3 changed files with 38 additions and 3 deletions

View file

@ -254,6 +254,7 @@ bool CSourceAL::play()
else
{
nlwarning("Invalid play call, not streaming and no static buffer assigned");
return false;
}
}

View file

@ -40,6 +40,8 @@
using namespace std;
// using namespace NLMISC;
// #define NLSOUND_STREAM_FILE_DEBUG
namespace NLSOUND {
CStreamFileSource::CStreamFileSource(CStreamFileSound *streamFileSound, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster, CGroupController *groupController)
@ -69,16 +71,20 @@ void CStreamFileSource::play()
{
if (m_NextBuffer || !m_FreeBuffers)
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("play waiting, play stream %s", getStreamFileSound()->getFilePath().c_str());
#endif
CStreamSource::play();
if (!_Playing && !m_WaitingForPlay)
{
nldebug("playing not possible or necessary for some reason");
nldebug("Stream file source playback not possible or necessary for some reason");
}
}
else
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("play waiting, hop onto waiting list %s", getStreamFileSound()->getFilePath().c_str());
#endif
m_WaitingForPlay = true;
CAudioMixerUser *mixer = CAudioMixerUser::instance();
mixer->addSourceWaitingForPlay(this);
@ -93,7 +99,9 @@ void CStreamFileSource::play()
}
else if (!_Playing)
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("play go %s", getStreamFileSound()->getFilePath().c_str());
#endif
//if (!m_WaitingForPlay)
//{
// thread may be stopping from stop call
@ -119,7 +127,9 @@ void CStreamFileSource::play()
// wait until at least one buffer is ready
while (!(m_NextBuffer || !m_FreeBuffers) && m_WaitingForPlay && m_Thread->isRunning())
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("wait buffer");
#endif
NLMISC::nlSleep(100);
}
if (m_WaitingForPlay && m_Thread->isRunning())
@ -158,11 +168,15 @@ void CStreamFileSource::play()
void CStreamFileSource::stop()
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("stop %s", getStreamFileSound()->getFilePath().c_str());
#endif
CStreamSource::stopInt();
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("stopInt ok");
#endif
if (_Spawn)
{
@ -172,21 +186,27 @@ void CStreamFileSource::stop()
delete this;
}
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("stop ok");
#endif
// thread will check _Playing to stop
}
bool CStreamFileSource::isPlaying()
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("isPlaying");
#endif
return m_Thread->isRunning();
}
void CStreamFileSource::pause()
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("pause");
#endif
if (!m_Paused)
{
@ -206,7 +226,9 @@ void CStreamFileSource::pause()
void CStreamFileSource::resume()
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("resume");
#endif
if (m_Paused)
{
@ -282,8 +304,10 @@ inline bool CStreamFileSource::bufferMore(uint bytes) // buffer from bytes (mini
void CStreamFileSource::run()
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("run %s", getStreamFileSound()->getFilePath().c_str());
uint dumpI = 0;
#endif
bool looping = _Looping;
if (getStreamFileSound()->getAsync())
@ -299,12 +323,14 @@ void CStreamFileSource::run()
{
if (!m_AudioDecoder->isMusicEnded())
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
++dumpI;
if (!(dumpI % 100))
{
nldebug("buffer %s %s %s", _Playing ? "PLAYING" : "NP", m_WaitingForPlay ? "WAITING" : "NW", getStreamFileSound()->getFilePath().c_str());
nldebug("gain %f", hasPhysicalSource() ? getPhysicalSource()->getGain() : -1.0f);
}
#endif
bool newLooping = _Looping;
if (looping != newLooping)
@ -323,7 +349,9 @@ void CStreamFileSource::run()
// wait until done playing buffers
while (this->hasFilledBuffersAvailable() && (_Playing || m_WaitingForPlay))
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("music ended, wait until done %s", getStreamFileSound()->getFilePath().c_str());
#endif
NLMISC::nlSleep(40);
}
// stop the physical source
@ -346,7 +374,9 @@ void CStreamFileSource::run()
m_FreeBuffers = 3;
m_NextBuffer = 0;
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("run end %s", getStreamFileSound()->getFilePath().c_str());
#endif
}
} /* namespace NLSOUND */

View file

@ -26,6 +26,8 @@
// using namespace std;
using namespace NLMISC;
// #define NLSOUND_DEBUG_STREAM
namespace NLSOUND {
CStreamSource::CStreamSource(CStreamSound *streamSound, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster, CGroupController *groupController)
@ -160,7 +162,9 @@ void CStreamSource::play()
_SpawnEndCb(this, _CbUserParam);
delete this;
}
#ifdef NLSOUND_DEBUG_STREAM
nldebug("CStreamSource %p : play FAILED, source is too far away !", (CAudioMixerUser::IMixerEvent*)this);
#endif
// m_WaitingForPlay = false; // not necessary, delete ensures waiting for thread stop
return;
}
@ -190,7 +194,7 @@ void CStreamSource::play()
}
else
{
pSource->setDirection(NLMISC::CVector::Null);
pSource->setDirection(NLMISC::CVector::I);
pSource->setCone(float(Pi * 2), float(Pi * 2), 1.0f);
pSource->setVelocity(NLMISC::CVector::Null);
}
@ -232,7 +236,7 @@ void CStreamSource::play()
{
CSourceCommon::play();
m_WaitingForPlay = false;
#if 1
#ifdef NLSOUND_DEBUG_STREAM
// Dump source info
nlwarning("--- DUMP SOURCE INFO ---");
nlwarning(" * getLooping: %s", getPhysicalSource()->getLooping() ? "YES" : "NO");