diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_vertex.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_vertex.cpp index ecadaaac2..b3a3e5194 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_vertex.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_vertex.cpp @@ -635,7 +635,7 @@ bool CDriverGL::renderRawQuads(CMaterial& mat, uint32 startIndex, uint32 numQuad nlerror("not available in OpenGL ES 1.0, only use 16 bits indices"); #else // indices fits on 32 bits - GLint indices[QUAD_BATCH_SIZE]; + GLint indices[QUAD_BATCH_SIZE * 6]; GLint *curr = indices; GLint *end = indices + 6 * numQuadsToDraw; uint32 vertexIndex = currIndex;