Fixed: Don't install static libraries if not defining WITH_INSTALL_LIBRARIES
--HG-- branch : develop
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3 changed files with 12 additions and 3 deletions
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@ -15,4 +15,7 @@ IF(WITH_PCH)
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ADD_NATIVE_PRECOMPILED_HEADER(ryzom_adminmodules ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
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ADD_NATIVE_PRECOMPILED_HEADER(ryzom_adminmodules ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
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ENDIF(WITH_PCH)
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ENDIF(WITH_PCH)
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INSTALL(TARGETS ryzom_adminmodules LIBRARY DESTINATION ${RYZOM_LIB_PREFIX} ARCHIVE DESTINATION ${RYZOM_LIB_PREFIX} COMPONENT libraries)
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IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)
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INSTALL(TARGETS ryzom_adminmodules LIBRARY DESTINATION ${RYZOM_LIB_PREFIX} ARCHIVE DESTINATION ${RYZOM_LIB_PREFIX} COMPONENT libraries)
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ENDIF()
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@ -11,4 +11,7 @@ NL_ADD_LIB_SUFFIX(ryzom_gameplaymodule)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS ryzom_gameplaymodule LIBRARY DESTINATION ${RYZOM_LIB_PREFIX} ARCHIVE DESTINATION ${RYZOM_LIB_PREFIX} COMPONENT libraries)
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IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)
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INSTALL(TARGETS ryzom_gameplaymodule LIBRARY DESTINATION ${RYZOM_LIB_PREFIX} ARCHIVE DESTINATION ${RYZOM_LIB_PREFIX} COMPONENT libraries)
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ENDIF()
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@ -16,4 +16,7 @@ NL_ADD_LIB_SUFFIX(ryzom_pd)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS ryzom_pd LIBRARY DESTINATION ${RYZOM_LIB_PREFIX} ARCHIVE DESTINATION ${RYZOM_LIB_PREFIX} COMPONENT libraries)
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IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)
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INSTALL(TARGETS ryzom_pd LIBRARY DESTINATION ${RYZOM_LIB_PREFIX} ARCHIVE DESTINATION ${RYZOM_LIB_PREFIX} COMPONENT libraries)
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ENDIF()
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