Fixed: Use correct shape for boots when caster dress is equipped
--HG-- branch : develop
This commit is contained in:
parent
fcda945608
commit
f51b33cc3b
2 changed files with 101 additions and 6 deletions
|
@ -440,6 +440,50 @@ void SCharacter3DSetup::setupFromCS_ModelCol (SLOTTYPE::EVisualSlot s, sint32 mo
|
|||
else
|
||||
Parts[part].Name = item->getShapeFemale();
|
||||
|
||||
// use the right type of boots if wearing a caster dress
|
||||
if ((s == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS))
|
||||
{
|
||||
std::string shapeLegs = Parts[Char3DPart_Legs].Name;
|
||||
|
||||
if (shapeLegs.find("_caster01_") != std::string::npos)
|
||||
{
|
||||
std::string tmpName = toLower(Parts[part].Name);
|
||||
|
||||
std::string::size_type posBottes = tmpName.find("_bottes");
|
||||
|
||||
if (posBottes != std::string::npos)
|
||||
{
|
||||
std::string orgType = tmpName.substr(7, posBottes-7); // underwear, caster01, armor00 or armor01
|
||||
|
||||
tmpName.replace(posBottes+7, 0, "_" + orgType);
|
||||
tmpName.replace(7, orgType.length(), "caster01");
|
||||
|
||||
// temporary hack because Fyros boots don't respect conventions
|
||||
if (tmpName[0] == 'f')
|
||||
{
|
||||
if (tmpName[5] == 'f')
|
||||
{
|
||||
tmpName = "fy_hof_caster01_bottes_civil.shape";
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpName = "fy_hom_caster01_civil01_bottes.shape";
|
||||
}
|
||||
}
|
||||
|
||||
// use fixed shape name only if file is present
|
||||
if (CPath::exists(tmpName))
|
||||
{
|
||||
Parts[part].Name = tmpName;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlwarning("File %s doesn't exist, use %s", tmpName.c_str(), Parts[part].Name.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FX
|
||||
{
|
||||
Parts[part].AdvFx = item->FX.getAdvantageFX();
|
||||
|
|
|
@ -542,12 +542,63 @@ void CPlayerCL::equip(SLOTTYPE::EVisualSlot slot, uint index, uint color)
|
|||
{
|
||||
const CItemSheet *item = _Items[slot].Sheet;
|
||||
|
||||
// If the gender is a female get the right shape.
|
||||
if(_Gender == GSGENDER::female)
|
||||
equip(slot, item->getShapeFemale(), item);
|
||||
// Else get the default shape.
|
||||
else
|
||||
equip(slot, item->getShape(), item);
|
||||
std::string shapeName = _Gender == GSGENDER::female ? item->getShapeFemale():item->getShape();
|
||||
|
||||
// use the right type of boots if wearing a caster dress
|
||||
if ((slot == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS))
|
||||
{
|
||||
std::string shapeLegs;
|
||||
|
||||
if (!_Instances[SLOTTYPE::LEGS_SLOT].Loading.empty())
|
||||
{
|
||||
shapeLegs = _Instances[SLOTTYPE::LEGS_SLOT].LoadingName;
|
||||
}
|
||||
else if (!_Instances[SLOTTYPE::LEGS_SLOT].Current.empty())
|
||||
{
|
||||
shapeLegs = _Instances[SLOTTYPE::LEGS_SLOT].CurrentName;
|
||||
}
|
||||
|
||||
if (!shapeLegs.empty() && shapeLegs.find("_caster01_") != std::string::npos)
|
||||
{
|
||||
std::string tmpName = toLower(shapeName);
|
||||
|
||||
std::string::size_type posBottes = tmpName.find("_bottes");
|
||||
|
||||
if (posBottes != std::string::npos)
|
||||
{
|
||||
std::string orgType = tmpName.substr(7, posBottes-7); // underwear, caster01, armor00 or armor01
|
||||
|
||||
tmpName.replace(posBottes+7, 0, "_" + orgType);
|
||||
tmpName.replace(7, orgType.length(), "caster01");
|
||||
|
||||
// temporary hack because Fyros boots don't respect conventions
|
||||
if (tmpName[0] == 'f')
|
||||
{
|
||||
if (tmpName[5] == 'f')
|
||||
{
|
||||
tmpName = "fy_hof_caster01_bottes_civil.shape";
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpName = "fy_hom_caster01_civil01_bottes.shape";
|
||||
}
|
||||
}
|
||||
|
||||
// use fixed shape name only if file is present
|
||||
if (CPath::exists(tmpName))
|
||||
{
|
||||
shapeName = tmpName;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlwarning("File %s doesn't exist, use %s", tmpName.c_str(), shapeName.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If the gender is a female get the right shape else get the default shape.
|
||||
equip(slot, shapeName, item);
|
||||
|
||||
// Check there is a shape.
|
||||
UInstance pInst = _Instances[slot].createLoadingFromCurrent();
|
||||
|
|
Loading…
Reference in a new issue