Changed: Disable FXAA checkbox if bloom not supported
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1 changed files with 7 additions and 0 deletions
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@ -1619,6 +1619,7 @@ void initBloomConfigUI()
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bool supportBloom = Driver->supportBloomEffect();
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bool supportBloom = Driver->supportBloomEffect();
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CCtrlBaseButton* button = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:bloom:c"));
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CCtrlBaseButton* button = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:bloom:c"));
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if(button)
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if(button)
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{
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{
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@ -1631,6 +1632,12 @@ void initBloomConfigUI()
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button->setFrozen(!supportBloom);
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button->setFrozen(!supportBloom);
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}
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}
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button = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:fxaa:c"));
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if (button)
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{
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button->setFrozen(!supportBloom);
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}
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CCtrlScroll * scroll = dynamic_cast<CCtrlScroll*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:density_bloom:c"));
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CCtrlScroll * scroll = dynamic_cast<CCtrlScroll*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:density_bloom:c"));
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if(scroll)
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if(scroll)
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{
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{
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