ActionList dialog can now select an action, and is used with the proc editor.
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parent
a30caef9e1
commit
ed6f5d1412
6 changed files with 45 additions and 29 deletions
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@ -29,3 +29,21 @@ void ActionList::load()
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}
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}
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void ActionList::accept()
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{
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QListWidgetItem *item = actionList->currentItem();
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if( item == NULL )
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return;
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selectedAction = item->text();
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QDialog::accept();
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}
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void ActionList::reject()
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{
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selectedAction = "";
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QDialog::reject();
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}
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@ -3,6 +3,7 @@
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#include "ui_action_list.h"
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#include <QString>
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class ActionList : public QDialog, public Ui::ActionListDialog
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@ -13,6 +14,16 @@ public:
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ActionList( QDialog *parent = NULL );
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~ActionList();
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void load();
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QString getSelectedAction(){ return selectedAction; }
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public Q_SLOTS:
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void accept();
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void reject();
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private:
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QString selectedAction;
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};
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#endif
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@ -44,7 +44,6 @@
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#include "editor_selection_watcher.h"
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#include "editor_message_processor.h"
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#include "add_widget_widget.h"
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#include "action_list.h"
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namespace GUIEditor
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{
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@ -71,8 +70,6 @@ namespace GUIEditor
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widgetInfoTree = new CWidgetInfoTree;
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actionList = new ActionList();
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createMenus();
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readSettings();
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@ -118,9 +115,6 @@ namespace GUIEditor
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removeMenus();
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delete actionList;
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actionList = NULL;
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delete messageProcessor;
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messageProcessor = NULL;
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@ -347,12 +341,6 @@ namespace GUIEditor
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}
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void GUIEditorWindow::test_actionList()
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{
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actionList->load();
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actionList->show();
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}
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void GUIEditorWindow::hideEvent( QHideEvent *evnt )
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{
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QWidget::hideEvent( evnt );
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@ -411,10 +399,6 @@ namespace GUIEditor
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connect( a, SIGNAL( triggered( bool ) ), this, SLOT( onAddWidgetClicked() ) );
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m->addAction( a );
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a = new QAction( "Test actionlist", this );
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connect( a, SIGNAL( triggered( bool ) ), this, SLOT( test_actionList() ) );
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m->addAction( a );
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menu = m;
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}
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}
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@ -27,7 +27,6 @@
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class QtTreePropertyBrowser;
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class QMenu;
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class ActionList;
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namespace GUIEditor
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{
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@ -67,7 +66,6 @@ private Q_SLOTS:
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void onAddWidgetClicked();
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void onTreeChanged();
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void test_actionList();
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protected:
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void hideEvent( QHideEvent *evnt );
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@ -94,7 +92,6 @@ private:
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CWidgetInfoTree *widgetInfoTree;
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CEditorMessageProcessor *messageProcessor;
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AddWidgetWidget *addWidgetWidget;
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ActionList *actionList;
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CPropBrowserCtrl browserCtrl;
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QString currentProject;
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@ -17,6 +17,7 @@
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#include "proc_editor.h"
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#include "action_editor.h"
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#include "action_list.h"
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#include <QMessageBox>
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#include <QInputDialog>
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#include "nel/gui/interface_group.h"
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@ -35,10 +36,15 @@ namespace GUIEditor
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connect( removeButton, SIGNAL( clicked( bool ) ), this, SLOT( onRemoveButtonClicked() ) );
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connect( upButton, SIGNAL( clicked( bool ) ), this, SLOT( onUpButtonClicked() ) );
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connect( downButton, SIGNAL( clicked( bool ) ), this, SLOT( onDownButtonClicked() ) );
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alist = new ActionList();
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}
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ProcEditor::~ProcEditor()
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{
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delete alist;
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alist = NULL;
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delete actionEditor;
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actionEditor = NULL;
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}
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@ -84,17 +90,13 @@ namespace GUIEditor
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void ProcEditor::onAddButtonClicked()
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{
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bool ok;
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QString name =
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QInputDialog::getText( this,
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tr( "Adding new Action" ),
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tr( "Please specify the name of the new action handler" ),
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QLineEdit::Normal,
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QString(),
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&ok );
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if( ok )
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alist->load();
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int result = alist->exec();
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if( result == QDialog::Accepted )
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{
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QString name = alist->getSelectedAction();
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CProcedure *proc =
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CWidgetManager::getInstance()->getParser()->getProc( currentProc.toUtf8().constData() );
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if( proc != NULL )
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@ -20,6 +20,8 @@
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#include "ui_proc_editor.h"
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class ActionList;
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namespace GUIEditor
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{
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class ActionEditor;
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@ -46,6 +48,8 @@ namespace GUIEditor
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ActionEditor *actionEditor;
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QString currentProc;
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ActionList *alist;
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};
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}
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