From f34d0f32495b9d109afb8b9ff4353371a4c9bf48 Mon Sep 17 00:00:00 2001 From: vl Date: Fri, 9 Jul 2010 16:42:28 +0200 Subject: [PATCH 1/2] Added: default value for light 0 (thx valgrind) --- code/nel/src/3d/driver/opengl/driver_opengl.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/nel/src/3d/driver/opengl/driver_opengl.cpp b/code/nel/src/3d/driver/opengl/driver_opengl.cpp index b1e584e25..7b540b7b9 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl.cpp @@ -559,6 +559,8 @@ bool CDriverGL::setupDisplay() // meaning that light direction is always (0,1,0) in eye-space // use enableLighting(0....), to get normal behaviour _DriverGLStates.enableLight(0, true); + _LightMode[0] = CLight::DirectionalLight; + _WorldLightDirection[0] = CVector::Null; _Initialized = true; From f38d78a22dce6cc9a120822d40cde2bf5299c2a4 Mon Sep 17 00:00:00 2001 From: vl Date: Fri, 9 Jul 2010 16:42:46 +0200 Subject: [PATCH 2/2] Added: default value for HairColor (thx valgrind) --- code/ryzom/client/src/interface_v3/character_3d.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/code/ryzom/client/src/interface_v3/character_3d.cpp b/code/ryzom/client/src/interface_v3/character_3d.cpp index 244f5e278..16dc8dc47 100644 --- a/code/ryzom/client/src/interface_v3/character_3d.cpp +++ b/code/ryzom/client/src/interface_v3/character_3d.cpp @@ -81,6 +81,7 @@ SCharacter3DSetup::SCharacter3DSetup () } Tattoo = 0; EyesColor = 0; + HairColor = 0; CharHeight = 0.0f; ChestWidth = 0.0f; ArmsWidth = 0.0f;