We can select multiple items
--HG-- branch : dfighter-tools
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parent
cc7e93c96e
commit
e2ea5a74b8
2 changed files with 10 additions and 11 deletions
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@ -28,7 +28,7 @@ QWidget( parent )
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{
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m_ui.setupUi( this );
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m_selection = NULL;
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m_hasSelection = false;
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m_scene = new QGraphicsScene( this );
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m_ui.view->setScene( m_scene );
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@ -51,7 +51,7 @@ void ExpressionEditor::contextMenuEvent( QContextMenuEvent *e )
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a = menu.addAction( "Add rect" );
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connect( a, SIGNAL( triggered() ), this, SLOT( onAddRect() ) );
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if( m_selection != NULL )
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if( m_hasSelection )
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{
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a = menu.addAction( "Remove" );
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connect( a, SIGNAL( triggered() ), this, SLOT( onDeleteSelection() ) );
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@ -69,19 +69,19 @@ void ExpressionEditor::onAddRect()
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void ExpressionEditor::onDeleteSelection()
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{
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m_scene->removeItem( m_selection );
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QList< QGraphicsItem* > l = m_scene->selectedItems();
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QListIterator< QGraphicsItem* > itr( l );
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while( itr.hasNext() )
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m_scene->removeItem( itr.next() );
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}
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void ExpressionEditor::onSelectionChanged()
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{
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QList< QGraphicsItem* > l = m_scene->selectedItems();
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if( l.isEmpty() )
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{
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m_selection = NULL;
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return;
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}
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m_selection = l[ 0 ];
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m_hasSelection = false;
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else
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m_hasSelection = true;
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}
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@ -23,7 +23,6 @@
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#include "ui_expression_editor.h"
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class QGraphicsScene;
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class QGraphicsItem;
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class ExpressionEditor : public QWidget
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{
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@ -44,7 +43,7 @@ private:
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Ui::ExpressionEditor m_ui;
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QGraphicsScene *m_scene;
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QGraphicsItem *m_selection;
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bool m_hasSelection;
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};
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#endif
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