Changed: Change Anisotropic Filtering for next uploaded textures
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@ -237,6 +237,12 @@ void updateFromClientCfg()
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//---------------------------------------------------
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if (ClientCfg.AnisotropicFilter != LastClientCfg.AnisotropicFilter)
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{
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Driver->setAnisotropicFilter(ClientCfg.AnisotropicFilter);
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}
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//---------------------------------------------------
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//---------------------------------------------------
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if (ClientCfg.FXAA != LastClientCfg.FXAA)
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if (ClientCfg.FXAA != LastClientCfg.FXAA)
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{
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{
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