Centralized asset database configuration
--HG-- branch : feature-export-assimp
This commit is contained in:
parent
8036d53411
commit
dec6c2d880
5 changed files with 182 additions and 11 deletions
|
@ -88,7 +88,7 @@ private:
|
||||||
FILE *m_DependLog;
|
FILE *m_DependLog;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
inline CToolLogger()
|
inline CToolLogger() : m_ErrorLog(NULL), m_DependLog(NULL)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
107
code/nel/tools/3d/mesh_utils/database_config.cpp
Normal file
107
code/nel/tools/3d/mesh_utils/database_config.cpp
Normal file
|
@ -0,0 +1,107 @@
|
||||||
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||||
|
// Copyright (C) 2015 Winch Gate Property Limited
|
||||||
|
// Author: Jan Boon <jan.boon@kaetemi.be>
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Affero General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU Affero General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
#include <nel/misc/types_nl.h>
|
||||||
|
#include "database_config.h"
|
||||||
|
|
||||||
|
#include <nel/misc/debug.h>
|
||||||
|
#include <nel/misc/path.h>
|
||||||
|
#include <nel/misc/config_file.h>
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
using namespace NLMISC;
|
||||||
|
|
||||||
|
TPathString CDatabaseConfig::s_RootPath;
|
||||||
|
NLMISC::CConfigFile *CDatabaseConfig::s_ConfigFile = NULL;
|
||||||
|
CDatabaseConfig CDatabaseConfig::s_Instance;
|
||||||
|
uint32 CDatabaseConfig::s_ConfigFileModification;
|
||||||
|
|
||||||
|
static std::set<TPathString> s_SearchPaths;
|
||||||
|
|
||||||
|
void CDatabaseConfig::cleanup()
|
||||||
|
{
|
||||||
|
delete CDatabaseConfig::s_ConfigFile;
|
||||||
|
CDatabaseConfig::s_ConfigFile = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
CDatabaseConfig::~CDatabaseConfig()
|
||||||
|
{
|
||||||
|
cleanup();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CDatabaseConfig::init(const std::string &asset)
|
||||||
|
{
|
||||||
|
// release();
|
||||||
|
|
||||||
|
TPathString rootPath = NLMISC::CPath::standardizePath(asset, false);
|
||||||
|
TPathString configPath = rootPath + "/database.cfg";
|
||||||
|
while (!CFile::fileExists(configPath))
|
||||||
|
{
|
||||||
|
int sep = CFile::getLastSeparator(rootPath);
|
||||||
|
if (sep == string::npos)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
rootPath = rootPath.substr(0, sep);
|
||||||
|
if (rootPath.empty())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
configPath = rootPath + "/database.cfg";
|
||||||
|
}
|
||||||
|
|
||||||
|
rootPath += "/";
|
||||||
|
uint32 configFileModification = CFile::getFileModificationDate(configPath);
|
||||||
|
if (rootPath == s_RootPath && s_ConfigFileModification == configFileModification)
|
||||||
|
return true; // Do not reload
|
||||||
|
|
||||||
|
nldebug("Initializing database config '%s'", configPath.c_str());
|
||||||
|
release();
|
||||||
|
|
||||||
|
s_RootPath = rootPath;
|
||||||
|
s_ConfigFileModification = configFileModification;
|
||||||
|
|
||||||
|
s_ConfigFile = new CConfigFile();
|
||||||
|
s_ConfigFile->load(configPath);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CDatabaseConfig::initTextureSearchDirectories()
|
||||||
|
{
|
||||||
|
searchDirectories("TextureSearchDirectories");
|
||||||
|
}
|
||||||
|
|
||||||
|
void CDatabaseConfig::searchDirectories(const char *var)
|
||||||
|
{
|
||||||
|
CConfigFile::CVar &paths = s_ConfigFile->getVar(var);
|
||||||
|
for (uint i = 0; i < paths.size(); i++)
|
||||||
|
{
|
||||||
|
TPathString path = paths.asString(i);
|
||||||
|
if (s_SearchPaths.find(path) == s_SearchPaths.end())
|
||||||
|
{
|
||||||
|
CPath::addSearchPath(s_RootPath + path);
|
||||||
|
s_SearchPaths.insert(path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CDatabaseConfig::release()
|
||||||
|
{
|
||||||
|
s_SearchPaths.clear();
|
||||||
|
CPath::clearMap();
|
||||||
|
cleanup();
|
||||||
|
}
|
||||||
|
|
||||||
|
/* end of file */
|
58
code/nel/tools/3d/mesh_utils/database_config.h
Normal file
58
code/nel/tools/3d/mesh_utils/database_config.h
Normal file
|
@ -0,0 +1,58 @@
|
||||||
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||||
|
// Copyright (C) 2015 Winch Gate Property Limited
|
||||||
|
// Author: Jan Boon <jan.boon@kaetemi.be>
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Affero General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU Affero General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
#include <nel/misc/types_nl.h>
|
||||||
|
|
||||||
|
namespace NLMISC {
|
||||||
|
class CConfigFile;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef NL_OS_WINDOWS
|
||||||
|
#include <nel/misc/sstring.h>
|
||||||
|
typedef NLMISC::CSString TPathString;
|
||||||
|
#else
|
||||||
|
typedef std::string TPathString;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/// Asset database configuration
|
||||||
|
class CDatabaseConfig
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
~CDatabaseConfig();
|
||||||
|
|
||||||
|
/// Searches for the configuration for the specified asset path by recursively going through all parent directories looking for 'database.cfg', initializes and applies the configuration.
|
||||||
|
static bool init(const std::string &asset);
|
||||||
|
static void release();
|
||||||
|
|
||||||
|
static void initTextureSearchDirectories();
|
||||||
|
|
||||||
|
static inline const TPathString &rootPath() { return s_RootPath; }
|
||||||
|
static inline TPathString configPath() { return s_RootPath + "/database.cfg"; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
static void cleanup();
|
||||||
|
static void searchDirectories(const char *var);
|
||||||
|
|
||||||
|
static CDatabaseConfig s_Instance;
|
||||||
|
static uint32 s_ConfigFileModification;
|
||||||
|
|
||||||
|
static TPathString s_RootPath;
|
||||||
|
static NLMISC::CConfigFile *s_ConfigFile;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/* end of file */
|
|
@ -22,15 +22,17 @@
|
||||||
#include <nel/misc/tool_logger.h>
|
#include <nel/misc/tool_logger.h>
|
||||||
#include <nel/misc/sstring.h>
|
#include <nel/misc/sstring.h>
|
||||||
|
|
||||||
|
#include "database_config.h"
|
||||||
|
|
||||||
#include <assimp/postprocess.h>
|
#include <assimp/postprocess.h>
|
||||||
#include <assimp/scene.h>
|
#include <assimp/scene.h>
|
||||||
#include <assimp/Importer.hpp>
|
#include <assimp/Importer.hpp>
|
||||||
|
|
||||||
CMeshUtilsSettings::CMeshUtilsSettings()
|
CMeshUtilsSettings::CMeshUtilsSettings()
|
||||||
{
|
{
|
||||||
ShapeDirectory = "shape";
|
/*ShapeDirectory = "shape";
|
||||||
IGDirectory = "ig";
|
IGDirectory = "ig";
|
||||||
SkelDirectory = "skel";
|
SkelDirectory = "skel";*/
|
||||||
}
|
}
|
||||||
|
|
||||||
struct CNodeContext
|
struct CNodeContext
|
||||||
|
@ -119,11 +121,11 @@ void flagAssimpBones(CMeshUtilsContext &context)
|
||||||
const aiMesh *mesh = scene->mMeshes[i];
|
const aiMesh *mesh = scene->mMeshes[i];
|
||||||
for (unsigned int j = 0; j < mesh->mNumBones; ++j)
|
for (unsigned int j = 0; j < mesh->mNumBones; ++j)
|
||||||
{
|
{
|
||||||
CNodeContext &nodeContext = context.Nodes[mesh->mBones[i]->mName.C_Str()];
|
CNodeContext &nodeContext = context.Nodes[mesh->mBones[j]->mName.C_Str()];
|
||||||
if (!nodeContext.AssimpNode)
|
if (!nodeContext.AssimpNode)
|
||||||
{
|
{
|
||||||
tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(),
|
tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(),
|
||||||
"Bone '%s' has no associated node", mesh->mBones[i]->mName.C_Str());
|
"Bone '%s' has no associated node", mesh->mBones[j]->mName.C_Str());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -145,25 +147,28 @@ void flagAssimpBones(CMeshUtilsContext &context)
|
||||||
int exportScene(const CMeshUtilsSettings &settings)
|
int exportScene(const CMeshUtilsSettings &settings)
|
||||||
{
|
{
|
||||||
CMeshUtilsContext context(settings);
|
CMeshUtilsContext context(settings);
|
||||||
|
NLMISC::CFile::createDirectoryTree(settings.DestinationDirectoryPath);
|
||||||
|
|
||||||
if (!settings.ToolDependLog.empty())
|
if (!settings.ToolDependLog.empty())
|
||||||
context.ToolLogger.initDepend(settings.ToolDependLog);
|
context.ToolLogger.initDepend(settings.ToolDependLog);
|
||||||
if (!settings.ToolErrorLog.empty())
|
if (!settings.ToolErrorLog.empty())
|
||||||
context.ToolLogger.initDepend(settings.ToolErrorLog);
|
context.ToolLogger.initError(settings.ToolErrorLog);
|
||||||
context.ToolLogger.writeDepend(NLMISC::BUILD, "*", context.Settings.SourceFilePath.c_str()); // Base input file
|
context.ToolLogger.writeDepend(NLMISC::BUILD, "*", context.Settings.SourceFilePath.c_str()); // Base input file
|
||||||
|
|
||||||
// Find database configuration
|
// Apply database configuration
|
||||||
|
CDatabaseConfig::init(settings.SourceFilePath);
|
||||||
|
CDatabaseConfig::initTextureSearchDirectories();
|
||||||
|
|
||||||
Assimp::Importer importer;
|
Assimp::Importer importer;
|
||||||
const aiScene *scene = importer.ReadFile(settings.SourceFilePath, aiProcess_Triangulate | aiProcess_ValidateDataStructure); // aiProcess_SplitLargeMeshes | aiProcess_LimitBoneWeights
|
const aiScene *scene = importer.ReadFile(settings.SourceFilePath, aiProcess_Triangulate | aiProcess_ValidateDataStructure); // aiProcess_SplitLargeMeshes | aiProcess_LimitBoneWeights
|
||||||
if (!scene)
|
if (!scene)
|
||||||
{
|
{
|
||||||
const char *errs = importer.GetErrorString();
|
const char *errs = importer.GetErrorString();
|
||||||
if (errs) tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(), errs);
|
if (errs) tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(), "Assimp failed to load the scene: '%s'", errs);
|
||||||
else tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(), "Unable to load scene");
|
else tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(), "Unable to load scene");
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
}
|
}
|
||||||
|
// aiProcess_Triangulate
|
||||||
// aiProcess_ValidateDataStructure: TODO: Catch Assimp error output stream
|
// aiProcess_ValidateDataStructure: TODO: Catch Assimp error output stream
|
||||||
// aiProcess_RemoveRedundantMaterials: Not used because we may override materials with NeL Material from meta
|
// aiProcess_RemoveRedundantMaterials: Not used because we may override materials with NeL Material from meta
|
||||||
// aiProcess_ImproveCacheLocality: TODO: Verify this does not modify vertex indices
|
// aiProcess_ImproveCacheLocality: TODO: Verify this does not modify vertex indices
|
||||||
|
@ -171,6 +176,7 @@ int exportScene(const CMeshUtilsSettings &settings)
|
||||||
|
|
||||||
context.AssimpScene = scene;
|
context.AssimpScene = scene;
|
||||||
|
|
||||||
|
validateAssimpNodeNames(context, context.AssimpScene->mRootNode);
|
||||||
flagAssimpBones(context);
|
flagAssimpBones(context);
|
||||||
|
|
||||||
importNode(context, scene->mRootNode, &g_DefaultMeta);
|
importNode(context, scene->mRootNode, &g_DefaultMeta);
|
||||||
|
|
|
@ -30,9 +30,9 @@ struct CMeshUtilsSettings
|
||||||
std::string ToolErrorLog;
|
std::string ToolErrorLog;
|
||||||
|
|
||||||
// Relative Directories
|
// Relative Directories
|
||||||
std::string ShapeDirectory;
|
/*std::string ShapeDirectory;
|
||||||
std::string IGDirectory;
|
std::string IGDirectory;
|
||||||
std::string SkelDirectory;
|
std::string SkelDirectory;*/
|
||||||
};
|
};
|
||||||
|
|
||||||
int exportScene(const CMeshUtilsSettings &settings);
|
int exportScene(const CMeshUtilsSettings &settings);
|
||||||
|
|
Loading…
Reference in a new issue