Adjust
This commit is contained in:
parent
feac4aa464
commit
de96201228
1 changed files with 7 additions and 6 deletions
|
@ -87,10 +87,10 @@ bool assimpBuildMesh(CMesh::CMeshBuild &buildMesh, CMeshBase::CMeshBaseBuild &bu
|
||||||
"(%s) mesh->GetNumColorChannels() > 2", node->mName.C_Str());
|
"(%s) mesh->GetNumColorChannels() > 2", node->mName.C_Str());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (mesh->GetNumUVChannels() > 1)
|
if (mesh->GetNumUVChannels() > CVertexBuffer::MaxStage)
|
||||||
{
|
{
|
||||||
tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(),
|
tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(),
|
||||||
"(%s) mesh->GetNumUVChannels() > 1", node->mName.C_Str());
|
"(%s) mesh->GetNumUVChannels() > CVertexBuffer::MaxStage", node->mName.C_Str());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!mesh->HasNormals())
|
if (!mesh->HasNormals())
|
||||||
|
@ -161,13 +161,14 @@ bool assimpBuildMesh(CMesh::CMeshBuild &buildMesh, CMeshBase::CMeshBaseBuild &bu
|
||||||
}
|
}
|
||||||
CMesh::CFace &face = buildMesh.Faces[numFaces];
|
CMesh::CFace &face = buildMesh.Faces[numFaces];
|
||||||
face.MaterialId = mi;
|
face.MaterialId = mi;
|
||||||
face.SmoothGroup = 0; // No smoothing group (bitfield)
|
face.SmoothGroup = 0; // No smoothing groups (bitfield)
|
||||||
face.Corner[0].Vertex = vertexRemapping[mi][af.mIndices[0]];
|
face.Corner[0].Vertex = vertexRemapping[mi][af.mIndices[0]];
|
||||||
face.Corner[1].Vertex = vertexRemapping[mi][af.mIndices[1]];
|
face.Corner[1].Vertex = vertexRemapping[mi][af.mIndices[1]];
|
||||||
face.Corner[2].Vertex = vertexRemapping[mi][af.mIndices[2]];
|
face.Corner[2].Vertex = vertexRemapping[mi][af.mIndices[2]];
|
||||||
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[0]]);
|
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[0]]);
|
||||||
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[1]]);
|
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[1]]);
|
||||||
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[2]]);
|
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[2]]);
|
||||||
|
// TODO: If we want normal maps, we need to add tangent vectors to CFace and build process
|
||||||
// TODO: UV
|
// TODO: UV
|
||||||
if (numColorChannels > 0) // TODO: Verify
|
if (numColorChannels > 0) // TODO: Verify
|
||||||
{
|
{
|
||||||
|
@ -176,9 +177,9 @@ bool assimpBuildMesh(CMesh::CMeshBuild &buildMesh, CMeshBase::CMeshBaseBuild &bu
|
||||||
face.Corner[2].Color = convColor(mesh->mColors[0][af.mIndices[2]]);
|
face.Corner[2].Color = convColor(mesh->mColors[0][af.mIndices[2]]);
|
||||||
if (numColorChannels > 1) // TODO: Verify
|
if (numColorChannels > 1) // TODO: Verify
|
||||||
{
|
{
|
||||||
face.Corner[0].Specular = convColor(mesh->mColors[0][af.mIndices[0]]);
|
face.Corner[0].Specular = convColor(mesh->mColors[1][af.mIndices[0]]);
|
||||||
face.Corner[1].Specular = convColor(mesh->mColors[0][af.mIndices[1]]);
|
face.Corner[1].Specular = convColor(mesh->mColors[1][af.mIndices[1]]);
|
||||||
face.Corner[2].Specular = convColor(mesh->mColors[0][af.mIndices[2]]);
|
face.Corner[2].Specular = convColor(mesh->mColors[1][af.mIndices[2]]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// TODO: Color modulate, alpha, use color alpha for vp tree, etc
|
// TODO: Color modulate, alpha, use color alpha for vp tree, etc
|
||||||
|
|
Loading…
Reference in a new issue