Changed: Allow to set custom sizing chars for text
--HG-- branch : develop
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2 changed files with 62 additions and 13 deletions
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@ -100,6 +100,9 @@ namespace NLGUI
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void setMultiMaxLine(uint l) { _MultiMaxLine = l; }
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void setMultiMinLine(uint l) { _MultiMinLine = l; }
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// Override chars used to compute font size
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void setFontSizing(const std::string &chars, const std::string &fallback);
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// Force only a subset of letter to be displayed. Default is 0/0xFFFFFFFF
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void enableStringSelection(uint start, uint end);
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void disableStringSelection();
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@ -244,6 +247,9 @@ namespace NLGUI
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bool _Oblique;
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// width of the font in pixel. Just a Hint for tabing format (computed with '_')
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float _FontWidth;
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// strings to use when computing font size
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ucstring _FontSizingChars;
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ucstring _FontSizingFallback;
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// height of the font in pixel.
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// use getFontHeight
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float _FontHeight;
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@ -97,7 +97,6 @@ namespace NLGUI
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_InvalidTextContext= true;
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_FirstLineX = 0;
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computeFontSize ();
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_SingleLineTextClamped= false;
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_OverExtendViewText= false;
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@ -110,6 +109,14 @@ namespace NLGUI
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_LetterColors = NULL;
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_Setuped= false;
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_AutoClampOffset = 0;
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// Letter size
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// - "_" that should be the character with the lowest part
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// - A with an accent for the highest part
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_FontSizingChars.fromUtf8("_\xc3\x84");
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// fallback if SizingChars are not supported by font
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_FontSizingFallback.fromUtf8("|");
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computeFontSize ();
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}
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// ***************************************************************************
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@ -370,6 +377,16 @@ namespace NLGUI
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{
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return toString( _ContinuousUpdate );
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}
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else
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if ( name == "sizing_chars" )
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{
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return _FontSizingChars.toUtf8();
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}
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else
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if ( name == "sizing_fallback" )
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{
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return _FontSizingFallback.toUtf8();
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}
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else
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return "";
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}
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@ -615,6 +632,18 @@ namespace NLGUI
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return true;
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}
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else
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if( name == "sizing_chars" )
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{
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_FontSizingChars.fromUtf8(value);
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return true;
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}
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else
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if( name == "sizing_fallback" )
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{
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_FontSizingFallback.fromUtf8(value);
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return true;
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}
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else
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return false;
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}
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@ -679,6 +708,8 @@ namespace NLGUI
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xmlSetProp( node, BAD_CAST "clamp_right", BAD_CAST toString( _ClampRight ).c_str() );
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xmlSetProp( node, BAD_CAST "auto_clamp_offset", BAD_CAST toString( _AutoClampOffset ).c_str() );
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xmlSetProp( node, BAD_CAST "continuous_update", BAD_CAST toString( _ContinuousUpdate ).c_str() );
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xmlSetProp( node, BAD_CAST "sizing_chars", BAD_CAST _FontSizingChars.toUtf8().c_str() );
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xmlSetProp( node, BAD_CAST "sizing_fallback", BAD_CAST _FontSizingFallback.toUtf8().c_str() );
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return true;
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}
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@ -854,6 +885,17 @@ namespace NLGUI
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_ContinuousUpdate = convertBool(prop);
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}
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// "_Ä" lowest/highest chars (underscore, A+diaeresis)
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_FontSizingChars.fromUtf8("_\xc3\x84");
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prop = (char*) xmlGetProp( cur, (xmlChar*)"sizing_chars" );
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if (prop)
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_FontSizingChars.fromUtf8((const char*)prop);
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// fallback if SizingChars are not supported by font
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_FontSizingFallback.fromUtf8("|");
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prop = (char*) xmlGetProp( cur, (xmlChar*)"sizing_fallback" );
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if (prop)
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_FontSizingFallback.fromUtf8((const char*)prop);
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computeFontSize ();
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}
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@ -1325,6 +1367,15 @@ namespace NLGUI
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_FormatTags.clear();
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}
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// ***************************************************************************
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void CViewText::setFontSizing(const std::string &chars, const std::string &fallback)
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{
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_FontSizingChars.clear();
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_FontSizingChars.fromUtf8(chars);
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_FontSizingFallback.clear();
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_FontSizingFallback.fromUtf8(fallback);
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}
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// ***************************************************************************
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void CViewText::setFontName(const std::string &name)
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{
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@ -2856,22 +2907,14 @@ namespace NLGUI
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TextContext->setOblique (_Oblique);
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// Letter size
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ucstring chars;
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// instead of using the height of "|" that depends on font,
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// we're using 2 characters:
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// - "_" that should be the character with the lowest part
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// - A with an accent for the highest part
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chars.fromUtf8("_\xc3\x84");
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// for now we can't know that directly from UTextContext
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UTextContext::CStringInfo si = TextContext->getStringInfo(chars);
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UTextContext::CStringInfo si = TextContext->getStringInfo(_FontSizingChars);
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// font generator changes unknown glyphs to dot '.'. use fallback if it looks odd
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if (_FontSize > (si.StringHeight + si.StringLine))
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{
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chars.fromUtf8("|");
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si = TextContext->getStringInfo(chars);
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si = TextContext->getStringInfo(_FontSizingFallback);
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}
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// add a padding of 1 pixel else the top will be truncated
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_FontHeight = si.StringHeight + 1;
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_FontLegHeight = si.StringLine;
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@ -2880,7 +2923,7 @@ namespace NLGUI
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si = TextContext->getStringInfo(ucstring(" "));
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_SpaceWidth = si.StringWidth;
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// Font Width
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// Font Width (used for <tab>)
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si = TextContext->getStringInfo(ucstring("_"));
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_FontWidth = si.StringWidth;
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}
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