Changed: #1302 Added empty property dialog.
This commit is contained in:
parent
38688ea883
commit
dce3e0906f
4 changed files with 177 additions and 2 deletions
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@ -1,7 +1,9 @@
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INCLUDE_DIRECTORIES( ${CMAKE_CURRENT_BINARY_DIR}
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INCLUDE_DIRECTORIES( ${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}
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${LIBXML2_INCLUDE_DIR}
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${LIBXML2_INCLUDE_DIR}
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${QT_INCLUDES})
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${QT_INCLUDES}
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${CMAKE_CURRENT_SOURCE_DIR}/../../3rdparty/qtpropertybrowser
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)
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FILE(GLOB SRC *.cpp *.h)
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FILE(GLOB SRC *.cpp *.h)
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@ -16,11 +18,13 @@ SET(OVQT_PLUGIN_WORLD_EDITOR_HDR world_editor_plugin.h
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primitives_model.h
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primitives_model.h
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primitives_view.h
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primitives_view.h
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project_settings_dialog.h
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project_settings_dialog.h
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property_editor_widget.h
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world_editor_settings_page.h
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world_editor_settings_page.h
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)
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)
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SET(OVQT_PLUGIN_WORLD_EDITOR_UIS world_editor_window.ui
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SET(OVQT_PLUGIN_WORLD_EDITOR_UIS world_editor_window.ui
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project_settings_dialog.ui
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project_settings_dialog.ui
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property_editor_widget.ui
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world_editor_settings_page.ui
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world_editor_settings_page.ui
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)
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)
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@ -45,7 +49,15 @@ ADD_LIBRARY(ovqt_plugin_world_editor MODULE ${SRC}
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${OVQT_PLUGIN_WORLD_EDITOR_UI_HDRS}
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${OVQT_PLUGIN_WORLD_EDITOR_UI_HDRS}
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${OVQT_PLUGIN_WORLD_EDITOR_RC_SRCS})
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${OVQT_PLUGIN_WORLD_EDITOR_RC_SRCS})
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TARGET_LINK_LIBRARIES(ovqt_plugin_world_editor ovqt_plugin_core ovqt_plugin_landscape_editor nelmisc nel3d ${QT_LIBRARIES} ${QT_QTOPENGL_LIBRARY})
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TARGET_LINK_LIBRARIES( ovqt_plugin_world_editor
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ovqt_plugin_core
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ovqt_plugin_landscape_editor
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nelmisc
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nel3d
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qt_property_browser
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${QT_LIBRARIES}
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${QT_QTOPENGL_LIBRARY}
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)
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NL_DEFAULT_PROPS(ovqt_plugin_world_editor "NeL, Tools, 3D: Object Viewer Qt Plugin: World Editor")
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NL_DEFAULT_PROPS(ovqt_plugin_world_editor "NeL, Tools, 3D: Object Viewer Qt Plugin: World Editor")
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NL_ADD_RUNTIME_FLAGS(ovqt_plugin_world_editor)
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NL_ADD_RUNTIME_FLAGS(ovqt_plugin_world_editor)
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@ -0,0 +1,60 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Project includes
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#include "property_editor_widget.h"
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// NeL includes
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#include <nel/misc/debug.h>
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// STL includes
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#include <vector>
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#include <string>
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// Qt includes
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#include <QtCore/QModelIndex>
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namespace WorldEditor
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{
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PropertyEditorWidget::PropertyEditorWidget(QWidget *parent)
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: QWidget(parent)
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{
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m_ui.setupUi(this);
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m_variantManager = new QtVariantPropertyManager(this);
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connect(m_variantManager, SIGNAL(valueChanged(QtProperty *, const QVariant &)),
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this, SLOT(valueChanged(QtProperty *, const QVariant &)));
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QtVariantEditorFactory *variantFactory = new QtVariantEditorFactory(this);
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m_ui.treePropertyBrowser->setFactoryForManager(m_variantManager, variantFactory);
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}
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PropertyEditorWidget::~PropertyEditorWidget()
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{
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}
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void PropertyEditorWidget::clearProperties()
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{
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}
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void PropertyEditorWidget::setCurrentPrimitive(PrimitiveNode *node)
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{
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}
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} /* namespace WorldEditor */
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef PROPERTY_EDITOR_WIDGET_H
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#define PROPERTY_EDITOR_WIDGET_H
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// Project includes
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#include "ui_property_editor_widget.h"
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#include "primitives_model.h"
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#include "primitive_item.h"
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// 3rdparty
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#include "qtvariantproperty.h"
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#include "qtpropertymanager.h"
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#include "qteditorfactory.h"
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// NeL includes
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// Qt includes
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namespace WorldEditor
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{
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/**
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@class PropertyEditorWidget
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@brief PropertyEditorWidget
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@details
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*/
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class PropertyEditorWidget: public QWidget
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{
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Q_OBJECT
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public:
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PropertyEditorWidget(QWidget *parent = 0);
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~PropertyEditorWidget();
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public Q_SLOTS:
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void clearProperties();
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void setCurrentPrimitive(PrimitiveNode *node);
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private:
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QtVariantPropertyManager *m_variantManager;
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Ui::PropertyEditorWidget m_ui;
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}; /* PropertyEditorWidget */
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} /* namespace WorldEditor */
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#endif // PROPERTY_EDITOR_WIDGET_H
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@ -0,0 +1,40 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>PropertyEditorWidget</class>
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<widget class="QWidget" name="PropertyEditorWidget">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>183</width>
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<height>128</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_3">
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<property name="margin">
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<number>3</number>
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</property>
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<property name="spacing">
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<number>3</number>
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</property>
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<item row="0" column="0">
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<widget class="QtTreePropertyBrowser" name="treePropertyBrowser" native="true"/>
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</item>
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</layout>
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</widget>
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<customwidgets>
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<customwidget>
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<class>QtTreePropertyBrowser</class>
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<extends>QWidget</extends>
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<header>qttreepropertybrowser.h</header>
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<container>1</container>
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</customwidget>
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</customwidgets>
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<resources>
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<include location="../core/core.qrc"/>
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</resources>
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<connections/>
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</ui>
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