Changed: #1177 VS 2010 does not work under CMake
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3 changed files with 52 additions and 31 deletions
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@ -90,27 +90,11 @@ NL_CONFIGURE_CHECKS()
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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#Platform specifics
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#Platform specifics
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SETUP_EXTERNAL()
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IF(WIN32)
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IF(WIN32)
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INCLUDE(${CMAKE_ROOT}/Modules/Platform/Windows-cl.cmake)
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SET(WINSOCK2_LIB ws2_32.lib)
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SET(WINSOCK2_LIB ws2_32.lib)
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FIND_PACKAGE(External REQUIRED)
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IF(${CMAKE_MAKE_PROGRAM} MATCHES "Common7")
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# convert IDE fullpath to VC++ path
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STRING(REGEX REPLACE "Common7/IDE/.+" "VC" VC_DIR ${CMAKE_MAKE_PROGRAM})
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ELSE(${CMAKE_MAKE_PROGRAM} MATCHES "Common7")
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IF(${CMAKE_CXX_COMPILER} MATCHES "VC")
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# convert compiler fullpath to VC++ path
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STRING(REGEX REPLACE "VC/bin/.+" "VC" VC_DIR ${CMAKE_CXX_COMPILER})
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ELSE(${CMAKE_CXX_COMPILER} MATCHES "VC")
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# Hack for Visual C++ 2010
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GET_FILENAME_COMPONENT(VC_ROOT_PATH "[HKEY_CURRENT_USER\\Software\\Microsoft\\VCExpress\\10.0_Config;InstallDir]" ABSOLUTE)
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# convert IDE fullpath to VC++ path
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STRING(REGEX REPLACE "Common7/.*" "VC" VC_DIR ${VC_ROOT_PATH})
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ENDIF(${CMAKE_CXX_COMPILER} MATCHES "VC")
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ENDIF(${CMAKE_MAKE_PROGRAM} MATCHES "Common7")
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IF(WITH_MFC)
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IF(WITH_MFC)
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FIND_PACKAGE(CustomMFC REQUIRED)
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FIND_PACKAGE(CustomMFC REQUIRED)
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ENDIF(WITH_MFC)
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ENDIF(WITH_MFC)
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@ -134,18 +118,6 @@ IF(WITH_STATIC)
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ENDIF(APPLE)
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ENDIF(APPLE)
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ENDIF(WITH_STATIC)
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ENDIF(WITH_STATIC)
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IF(WITH_STLPORT)
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FIND_PACKAGE(STLport REQUIRED)
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INCLUDE_DIRECTORIES(${STLPORT_INCLUDE_DIR})
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IF(WIN32)
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SET(VC_INCLUDE_DIR "${VC_DIR}/include")
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FIND_PACKAGE(WindowsSDK REQUIRED)
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# use VC++ and Windows SDK include paths
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INCLUDE_DIRECTORIES(${VC_INCLUDE_DIR} ${WINSDK_INCLUDE_DIR})
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ENDIF(WIN32)
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ENDIF(WITH_STLPORT)
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INCLUDE(${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules/PCHSupport.cmake)
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INCLUDE(${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules/PCHSupport.cmake)
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IF(FINAL_VERSION)
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IF(FINAL_VERSION)
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@ -3,6 +3,7 @@
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# The following values are defined
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# The following values are defined
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# EXTERNAL_PATH - where to find external
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# EXTERNAL_PATH - where to find external
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# EXTERNAL_INCLUDE_PATH - where to find external includes
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# EXTERNAL_INCLUDE_PATH - where to find external includes
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# EXTERNAL_BINARY_PATH - where to find external binaries
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# EXTERNAL_LIBRARY_PATH - where to find external libraries
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# EXTERNAL_LIBRARY_PATH - where to find external libraries
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# EXTERNAL_FOUND - True if the external libraries are available
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# EXTERNAL_FOUND - True if the external libraries are available
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@ -34,6 +35,13 @@ IF(EXTERNAL_PATH)
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SET(EXTERNAL_FOUND TRUE)
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SET(EXTERNAL_FOUND TRUE)
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SET(EXTERNAL_INCLUDE_PATH "${EXTERNAL_PATH}/include")
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SET(EXTERNAL_INCLUDE_PATH "${EXTERNAL_PATH}/include")
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# Using 32 or 64 bits binaries
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IF(TARGET_X64)
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SET(EXTERNAL_BINARY_PATH "${EXTERNAL_PATH}/bin64")
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ELSE(TARGET_X64)
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SET(EXTERNAL_BINARY_PATH "${EXTERNAL_PATH}/bin")
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ENDIF(TARGET_X64)
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# Using 32 or 64 bits libraries
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# Using 32 or 64 bits libraries
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IF(TARGET_X64)
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IF(TARGET_X64)
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SET(EXTERNAL_LIBRARY_PATH "${EXTERNAL_PATH}/lib64")
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SET(EXTERNAL_LIBRARY_PATH "${EXTERNAL_PATH}/lib64")
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@ -61,4 +69,4 @@ ELSE(EXTERNAL_FOUND)
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ENDIF(External_FIND_REQUIRED)
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ENDIF(External_FIND_REQUIRED)
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ENDIF(EXTERNAL_FOUND)
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ENDIF(EXTERNAL_FOUND)
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MARK_AS_ADVANCED(EXTERNAL_INCLUDE_PATH EXTERNAL_LIBRARY_PATH)
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MARK_AS_ADVANCED(EXTERNAL_INCLUDE_PATH EXTERNAL_BINARY_PATH EXTERNAL_LIBRARY_PATH)
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@ -496,3 +496,44 @@ MACRO(RYZOM_SETUP_PREFIX_PATHS)
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ENDIF(NOT RYZOM_GAMES_PREFIX)
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ENDIF(NOT RYZOM_GAMES_PREFIX)
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ENDMACRO(RYZOM_SETUP_PREFIX_PATHS)
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ENDMACRO(RYZOM_SETUP_PREFIX_PATHS)
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MACRO(SETUP_EXTERNAL)
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IF(WIN32)
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FIND_PACKAGE(External REQUIRED)
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INCLUDE(${CMAKE_ROOT}/Modules/Platform/Windows-cl.cmake)
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IF(MSVC10)
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GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\10.0_Config;InstallDir]" ABSOLUTE)
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# VC_ROOT_DIR is set to "registry" when a key is not found
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IF(VC_ROOT_DIR MATCHES "registry")
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GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\VCExpress\\10.0_Config;InstallDir]" ABSOLUTE)
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IF(VC_ROOT_DIR MATCHES "registry")
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MESSAGE(FATAL_ERROR "Unable to find VC++ 2010 directory!")
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ENDIF(VC_ROOT_DIR MATCHES "registry")
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ENDIF(VC_ROOT_DIR MATCHES "registry")
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# convert IDE fullpath to VC++ path
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STRING(REGEX REPLACE "Common7/.*" "VC" VC_DIR ${VC_ROOT_DIR})
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ELSE(MSVC10)
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IF(${CMAKE_MAKE_PROGRAM} MATCHES "Common7")
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# convert IDE fullpath to VC++ path
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STRING(REGEX REPLACE "Common7/.*" "VC" VC_DIR ${CMAKE_MAKE_PROGRAM})
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ELSE(${CMAKE_MAKE_PROGRAM} MATCHES "Common7")
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# convert compiler fullpath to VC++ path
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STRING(REGEX REPLACE "VC/bin/.+" "VC" VC_DIR ${CMAKE_CXX_COMPILER})
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ENDIF(${CMAKE_MAKE_PROGRAM} MATCHES "Common7")
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ENDIF(MSVC10)
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ENDIF(WIN32)
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IF(WITH_STLPORT)
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FIND_PACKAGE(STLport REQUIRED)
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INCLUDE_DIRECTORIES(${STLPORT_INCLUDE_DIR})
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IF(WIN32)
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SET(VC_INCLUDE_DIR "${VC_DIR}/include")
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FIND_PACKAGE(WindowsSDK REQUIRED)
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# use VC++ and Windows SDK include paths
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INCLUDE_DIRECTORIES(${VC_INCLUDE_DIR} ${WINSDK_INCLUDE_DIR})
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ENDIF(WIN32)
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ENDIF(WITH_STLPORT)
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ENDMACRO(SETUP_EXTERNAL)
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