Fixed: Use presets from client_default.cfg for client_config_qt
--HG-- branch : develop
This commit is contained in:
parent
0d773e3e79
commit
dadfb51257
2 changed files with 146 additions and 131 deletions
|
@ -38,29 +38,32 @@ void CDisplaySettingsDetailsWidget::load()
|
||||||
{
|
{
|
||||||
CSystem &s = CSystem::GetInstance();
|
CSystem &s = CSystem::GetInstance();
|
||||||
|
|
||||||
landscapeSlider->setValue( getQuality( qualityToLandscapeThreshold, s.config.getFloat( "LandscapeThreshold" ) ) );
|
// landscape
|
||||||
landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToZFar, s.config.getFloat( "Vision" ) ) ) );
|
landscapeSlider->setValue(getQualityPresetFloat("LandscapeTileNear"));
|
||||||
landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToLandscapeTileNear, s.config.getFloat( "LandscapeTileNear" ) ) ) );
|
landscapeSlider->setValue(std::min(landscapeSlider->value(), getQualityPresetFloat("LandscapeThreshold")));
|
||||||
landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToMicrovegetDensity, s.config.getFloat( "MicroVegetDensity" ) ) ) );
|
landscapeSlider->setValue(std::min(landscapeSlider->value(), getQualityPresetFloat("Vision")));
|
||||||
|
landscapeSlider->setValue(std::min(landscapeSlider->value(), getQualityPresetFloat("MicroVegetDensity")));
|
||||||
|
|
||||||
charactersSlider->setValue( getQuality( qualityToSkinNbMaxPoly, s.config.getInt( "SkinNbMaxPoly" ) ) );
|
// FX
|
||||||
charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToNbMaxSkeletonNotCLod, s.config.getInt( "NbMaxSkeletonNotCLod" ) ) ) );
|
fxSlider->setValue(getQualityPresetInteger("FxNbMaxPoly"));
|
||||||
charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToCharacterFarClip, s.config.getFloat( "CharacterFarClip" ) ) ) );
|
|
||||||
|
|
||||||
fxSlider->setValue( getQuality( qualityToFxNbMaxPoly, s.config.getInt( "FxNbMaxPoly" ) ) );
|
// characters
|
||||||
|
charactersSlider->setValue(getQualityPresetInteger("SkinNbMaxPoly"));
|
||||||
|
charactersSlider->setValue(std::min(charactersSlider->value(), getQualityPresetInteger("NbMaxSkeletonNotCLod")));
|
||||||
|
charactersSlider->setValue(std::min(charactersSlider->value(), getQualityPresetFloat("CharacterFarClip")));
|
||||||
|
|
||||||
int hdTextureInstalled = s.config.getInt( "HDTextureInstalled" );
|
int hdTextureInstalled = s.config.getInt("HDTextureInstalled");
|
||||||
if( hdTextureInstalled == 1 )
|
if (hdTextureInstalled == 1)
|
||||||
texturesSlider->setMaximum( QUALITY_NORMAL );
|
texturesSlider->setMaximum(QUALITY_NORMAL);
|
||||||
else
|
else
|
||||||
texturesSlider->setMaximum( QUALITY_MEDIUM );
|
texturesSlider->setMaximum(QUALITY_MEDIUM);
|
||||||
|
|
||||||
// Comment taken from the original config tool:
|
// Comment taken from the original config tool:
|
||||||
// NB: if the player changes its client.cfg, mixing HDEntityTexture=1 and DivideTextureSizeBy2=1, it will
|
// NB: if the player changes its client.cfg, mixing HDEntityTexture=1 and DivideTextureSizeBy2=1, it will
|
||||||
// result to a low quality!
|
// result to a low quality!
|
||||||
if( s.config.getInt( "DivideTextureSizeBy2" ) )
|
if (s.config.getInt("DivideTextureSizeBy2"))
|
||||||
texturesSlider->setValue( QUALITY_LOW );
|
texturesSlider->setValue( QUALITY_LOW );
|
||||||
else if( s.config.getInt( "HDEntityTexture" ) && ( hdTextureInstalled == 1 ) )
|
else if( s.config.getInt("HDEntityTexture") && ( hdTextureInstalled == 1 ) )
|
||||||
texturesSlider->setValue( QUALITY_NORMAL );
|
texturesSlider->setValue( QUALITY_NORMAL );
|
||||||
else
|
else
|
||||||
texturesSlider->setValue( QUALITY_MEDIUM );
|
texturesSlider->setValue( QUALITY_MEDIUM );
|
||||||
|
@ -70,38 +73,30 @@ void CDisplaySettingsDetailsWidget::save()
|
||||||
{
|
{
|
||||||
CSystem &s = CSystem::GetInstance();
|
CSystem &s = CSystem::GetInstance();
|
||||||
|
|
||||||
s.config.setFloat( "Vision", qualityToZFar[ landscapeSlider->value() ] );
|
// landscape
|
||||||
s.config.setFloat( "LandscapeTileNear", qualityToLandscapeTileNear[ landscapeSlider->value() ] );
|
setFloatPreset("LandscapeTileNear", landscapeSlider->value());
|
||||||
s.config.setFloat( "LandscapeThreshold", qualityToLandscapeThreshold[ landscapeSlider->value() ] );
|
setFloatPreset("LandscapeThreshold", landscapeSlider->value());
|
||||||
|
setFloatPreset("Vision", landscapeSlider->value());
|
||||||
|
setIntegerPreset("MicroVeget", landscapeSlider->value());
|
||||||
|
setFloatPreset("MicroVegetDensity", landscapeSlider->value());
|
||||||
|
|
||||||
if( landscapeSlider->value() > QUALITY_LOW )
|
// FX
|
||||||
s.config.setInt( "MicroVeget", 1 );
|
setIntegerPreset("FxNbMaxPoly", fxSlider->value());
|
||||||
else
|
setIntegerPreset("Cloud", fxSlider->value());
|
||||||
s.config.setInt( "MicroVeget", 0 );
|
setFloatPreset("CloudQuality", fxSlider->value());
|
||||||
|
setIntegerPreset("CloudUpdate", fxSlider->value());
|
||||||
s.config.setFloat( "MicroVegetDensity", qualityToMicrovegetDensity[ landscapeSlider->value() ] );
|
setIntegerPreset("Shadows", fxSlider->value());
|
||||||
|
setIntegerPreset("FXAA", fxSlider->value());
|
||||||
|
setIntegerPreset("Bloom", fxSlider->value());
|
||||||
s.config.setInt( "SkinNbMaxPoly", qualityToSkinNbMaxPoly[ charactersSlider->value() ] );
|
setIntegerPreset("SquareBloom", fxSlider->value());
|
||||||
s.config.setInt( "NbMaxSkeletonNotCLod", qualityToNbMaxSkeletonNotCLod[ charactersSlider->value() ] );
|
setFloatPreset("DensityBloom", fxSlider->value());
|
||||||
s.config.setFloat( "CharacterFarClip", qualityToCharacterFarClip[ charactersSlider->value() ] );
|
|
||||||
|
|
||||||
|
|
||||||
s.config.setInt( "FxNbMaxPoly", qualityToFxNbMaxPoly[ fxSlider->value() ] );
|
|
||||||
if( fxSlider->value() > QUALITY_LOW )
|
|
||||||
{
|
|
||||||
s.config.setInt( "Shadows", 1 );
|
|
||||||
s.config.setInt( "Bloom", 1 );
|
|
||||||
s.config.setInt( "SquareBloom", 1 );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
s.config.setInt( "Shadows", 0 );
|
|
||||||
s.config.setInt( "Bloom", 0 );
|
|
||||||
s.config.setInt( "SquareBloom", 0 );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// characters
|
||||||
|
setIntegerPreset("SkinNbMaxPoly", charactersSlider->value());
|
||||||
|
setIntegerPreset("NbMaxSkeletonNotCLod", charactersSlider->value());
|
||||||
|
setFloatPreset("CharacterFarClip", charactersSlider->value());
|
||||||
|
|
||||||
|
// misc
|
||||||
if( texturesSlider->value() == QUALITY_NORMAL )
|
if( texturesSlider->value() == QUALITY_NORMAL )
|
||||||
s.config.setInt( "HDEntityTexture", 1 );
|
s.config.setInt( "HDEntityTexture", 1 );
|
||||||
else if( texturesSlider->value() == QUALITY_LOW )
|
else if( texturesSlider->value() == QUALITY_LOW )
|
||||||
|
@ -144,71 +139,89 @@ void CDisplaySettingsDetailsWidget::onTexturesSliderChange( int value )
|
||||||
emit changed();
|
emit changed();
|
||||||
}
|
}
|
||||||
|
|
||||||
const float CDisplaySettingsDetailsWidget::qualityToZFar[ QUALITY_STEP ] =
|
float CDisplaySettingsDetailsWidget::getPresetFloat(const std::string &variable, sint preset)
|
||||||
{
|
{
|
||||||
200.0f,
|
CSystem &s = CSystem::GetInstance();
|
||||||
400.0f,
|
|
||||||
500.0f,
|
|
||||||
800.0f
|
|
||||||
};
|
|
||||||
|
|
||||||
const float CDisplaySettingsDetailsWidget::qualityToLandscapeTileNear[ QUALITY_STEP ] =
|
// preset name
|
||||||
|
std::string varName = variable + NLMISC::toString("_ps%d", preset);
|
||||||
|
|
||||||
|
return s.config.getFloat(varName.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
int CDisplaySettingsDetailsWidget::getPresetInteger(const std::string &variable, sint preset)
|
||||||
{
|
{
|
||||||
20.0f,
|
CSystem &s = CSystem::GetInstance();
|
||||||
100.0f,
|
|
||||||
150.0f,
|
|
||||||
200.0f
|
|
||||||
};
|
|
||||||
|
|
||||||
const float CDisplaySettingsDetailsWidget::qualityToLandscapeThreshold[ QUALITY_STEP ] =
|
// preset name
|
||||||
|
std::string varName = variable + NLMISC::toString("_ps%d", preset);
|
||||||
|
|
||||||
|
return s.config.getInt(varName.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void CDisplaySettingsDetailsWidget::setFloatPreset(const std::string &variable, int preset)
|
||||||
{
|
{
|
||||||
100.0f,
|
CSystem &s = CSystem::GetInstance();
|
||||||
1000.0f,
|
|
||||||
2000.0f,
|
|
||||||
3000.0f
|
|
||||||
};
|
|
||||||
|
|
||||||
|
// take value of the preset and set it to variable
|
||||||
|
s.config.setFloat(variable.c_str(), getPresetFloat(variable, preset));
|
||||||
|
}
|
||||||
|
|
||||||
const float CDisplaySettingsDetailsWidget::qualityToMicrovegetDensity[ QUALITY_STEP ] =
|
void CDisplaySettingsDetailsWidget::setIntegerPreset(const std::string &variable, int preset)
|
||||||
{
|
{
|
||||||
10.0f,
|
CSystem &s = CSystem::GetInstance();
|
||||||
30.0f,
|
|
||||||
80.0f,
|
|
||||||
100.0f
|
|
||||||
};
|
|
||||||
|
|
||||||
|
// take value of the preset and set it to variable
|
||||||
|
s.config.setInt(variable.c_str(), getPresetInteger(variable, preset));
|
||||||
|
}
|
||||||
|
|
||||||
const sint32 CDisplaySettingsDetailsWidget::qualityToSkinNbMaxPoly[ QUALITY_STEP ] =
|
int CDisplaySettingsDetailsWidget::getQualityPresetFloat(const std::string &variable)
|
||||||
{
|
{
|
||||||
10000,
|
CSystem &s = CSystem::GetInstance();
|
||||||
70000,
|
|
||||||
100000,
|
|
||||||
200000
|
|
||||||
};
|
|
||||||
|
|
||||||
const sint32 CDisplaySettingsDetailsWidget::qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ] =
|
float value = s.config.getFloat(variable.c_str());
|
||||||
{
|
|
||||||
10,
|
|
||||||
50,
|
|
||||||
125,
|
|
||||||
255
|
|
||||||
};
|
|
||||||
|
|
||||||
const float CDisplaySettingsDetailsWidget::qualityToCharacterFarClip[ QUALITY_STEP ] =
|
// ascending order
|
||||||
{
|
if (getPresetFloat(variable, 0) < getPresetFloat(variable, QUALITY_STEP-1))
|
||||||
50.0f,
|
{
|
||||||
100.0f,
|
uint32 i = 0;
|
||||||
200.0f,
|
while((i < QUALITY_STEP) && (getPresetFloat(variable, i) < value) )
|
||||||
500.0f
|
i++;
|
||||||
};
|
return i;
|
||||||
|
}
|
||||||
|
// descending order
|
||||||
|
else
|
||||||
|
{
|
||||||
|
uint32 i = 0;
|
||||||
|
while((i < QUALITY_STEP) && (getPresetFloat(variable, i) > value))
|
||||||
|
i++;
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const sint32 CDisplaySettingsDetailsWidget::qualityToFxNbMaxPoly[ QUALITY_STEP ] =
|
int CDisplaySettingsDetailsWidget::getQualityPresetInteger(const std::string &variable)
|
||||||
{
|
{
|
||||||
2000,
|
CSystem &s = CSystem::GetInstance();
|
||||||
10000,
|
|
||||||
20000,
|
float value = s.config.getFloat(variable.c_str());
|
||||||
50000
|
|
||||||
};
|
// ascending order
|
||||||
|
if (getPresetFloat(variable, 0) < getPresetFloat(variable, QUALITY_STEP-1))
|
||||||
|
{
|
||||||
|
uint32 i = 0;
|
||||||
|
while((i < QUALITY_STEP) && (getPresetFloat(variable, i) < value) )
|
||||||
|
i++;
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
// descending order
|
||||||
|
else
|
||||||
|
{
|
||||||
|
uint32 i = 0;
|
||||||
|
while((i < QUALITY_STEP) && (getPresetFloat(variable, i) > value))
|
||||||
|
i++;
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
QString CDisplaySettingsDetailsWidget::getQualityString( uint32 quality )
|
QString CDisplaySettingsDetailsWidget::getQualityString( uint32 quality )
|
||||||
{
|
{
|
||||||
|
@ -245,7 +258,7 @@ QString CDisplaySettingsDetailsWidget::getTextureQualityString( uint32 quality )
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TEXQUALITY_HIGH:
|
case TEXQUALITY_HIGH:
|
||||||
return tr( "High (128 MB)" );
|
return tr( "High (more than 128 MB)" );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
|
|
@ -58,30 +58,48 @@ private slots:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/**
|
/**
|
||||||
@brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified value.
|
@brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified float value.
|
||||||
@param table - The lookup table you want to use.
|
@param variable - The config variable.
|
||||||
@param value - The value that we want to look up.
|
|
||||||
@return Returns the "quality" that best fits the specified value.
|
@return Returns the "quality" that best fits the specified value.
|
||||||
*/
|
*/
|
||||||
template< typename T >
|
int getQualityPresetFloat(const std::string &variable);
|
||||||
int getQuality( const T *table, T value )
|
|
||||||
{
|
|
||||||
if( table[ 0 ] < table[ QUALITY_STEP - 1 ] )
|
|
||||||
{
|
|
||||||
uint32 i = 0;
|
|
||||||
while( ( i < QUALITY_STEP ) && ( table[ i ] < value ) )
|
|
||||||
i++;
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
uint32 i = 0;
|
|
||||||
while( ( i < QUALITY_STEP ) && ( table[ i ] > value ) )
|
|
||||||
i++;
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified integer value.
|
||||||
|
@param variable - The config variable.
|
||||||
|
@return Returns the "quality" that best fits the specified value.
|
||||||
|
*/
|
||||||
|
int getQualityPresetInteger(const std::string &variable);
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief Return the float value of the variable depending on the preset.
|
||||||
|
@param variable - The config variable.
|
||||||
|
@param preset - The preset to use (0-3).
|
||||||
|
@return Returns the float value.
|
||||||
|
*/
|
||||||
|
float getPresetFloat(const std::string &variable, sint preset);
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief Return the integer value of the variable depending on the preset.
|
||||||
|
@param variable - The config variable.
|
||||||
|
@param preset - The preset to use (0-3).
|
||||||
|
@return Returns the integer value.
|
||||||
|
*/
|
||||||
|
int getPresetInteger(const std::string &variable, sint preset);
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief Define the float value of the variable depending on the predefined preset.
|
||||||
|
@param variable - The config variable.
|
||||||
|
@param preset - The preset to use (0-3).
|
||||||
|
*/
|
||||||
|
void setFloatPreset(const std::string &variable, int preset);
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief Define the integer value of the variable depending on the predefined preset.
|
||||||
|
@param variable - The config variable.
|
||||||
|
@param preset - The preset to use (0-3).
|
||||||
|
*/
|
||||||
|
void setIntegerPreset(const std::string &variable, int preset);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Retrieves the string that belongs to the specified quality.
|
@brief Retrieves the string that belongs to the specified quality.
|
||||||
|
@ -97,22 +115,6 @@ private:
|
||||||
@return Returns a string describing the texture quality, Returns an empty string if an invalid value is specified.
|
@return Returns a string describing the texture quality, Returns an empty string if an invalid value is specified.
|
||||||
*/
|
*/
|
||||||
static QString getTextureQualityString( uint32 quality );
|
static QString getTextureQualityString( uint32 quality );
|
||||||
|
|
||||||
|
|
||||||
///////////////////////// Landscape values ///////////////////////
|
|
||||||
static const float qualityToZFar[ QUALITY_STEP ];
|
|
||||||
static const float qualityToLandscapeTileNear[ QUALITY_STEP ];
|
|
||||||
static const float qualityToLandscapeThreshold[ QUALITY_STEP ];
|
|
||||||
static const float qualityToMicrovegetDensity[ QUALITY_STEP ];
|
|
||||||
|
|
||||||
//////////////////////// Character values ////////////////////////
|
|
||||||
static const sint32 qualityToSkinNbMaxPoly[ QUALITY_STEP ];
|
|
||||||
static const sint32 qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ];
|
|
||||||
static const float qualityToCharacterFarClip[ QUALITY_STEP ];
|
|
||||||
|
|
||||||
/////////////////////// FX values ////////////////////////////////
|
|
||||||
static const sint32 qualityToFxNbMaxPoly[ QUALITY_STEP ];
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // DISPLAYSETTINGSDETAILSWIDGET_H
|
#endif // DISPLAYSETTINGSDETAILSWIDGET_H
|
||||||
|
|
Loading…
Reference in a new issue