Fixed: Use presets from client_default.cfg for client_config_qt
--HG-- branch : develop
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0d773e3e79
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2 changed files with 146 additions and 131 deletions
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@ -38,29 +38,32 @@ void CDisplaySettingsDetailsWidget::load()
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{
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CSystem &s = CSystem::GetInstance();
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landscapeSlider->setValue( getQuality( qualityToLandscapeThreshold, s.config.getFloat( "LandscapeThreshold" ) ) );
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landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToZFar, s.config.getFloat( "Vision" ) ) ) );
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landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToLandscapeTileNear, s.config.getFloat( "LandscapeTileNear" ) ) ) );
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landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToMicrovegetDensity, s.config.getFloat( "MicroVegetDensity" ) ) ) );
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// landscape
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landscapeSlider->setValue(getQualityPresetFloat("LandscapeTileNear"));
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landscapeSlider->setValue(std::min(landscapeSlider->value(), getQualityPresetFloat("LandscapeThreshold")));
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landscapeSlider->setValue(std::min(landscapeSlider->value(), getQualityPresetFloat("Vision")));
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landscapeSlider->setValue(std::min(landscapeSlider->value(), getQualityPresetFloat("MicroVegetDensity")));
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charactersSlider->setValue( getQuality( qualityToSkinNbMaxPoly, s.config.getInt( "SkinNbMaxPoly" ) ) );
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charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToNbMaxSkeletonNotCLod, s.config.getInt( "NbMaxSkeletonNotCLod" ) ) ) );
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charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToCharacterFarClip, s.config.getFloat( "CharacterFarClip" ) ) ) );
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// FX
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fxSlider->setValue(getQualityPresetInteger("FxNbMaxPoly"));
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fxSlider->setValue( getQuality( qualityToFxNbMaxPoly, s.config.getInt( "FxNbMaxPoly" ) ) );
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// characters
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charactersSlider->setValue(getQualityPresetInteger("SkinNbMaxPoly"));
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charactersSlider->setValue(std::min(charactersSlider->value(), getQualityPresetInteger("NbMaxSkeletonNotCLod")));
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charactersSlider->setValue(std::min(charactersSlider->value(), getQualityPresetFloat("CharacterFarClip")));
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int hdTextureInstalled = s.config.getInt( "HDTextureInstalled" );
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if( hdTextureInstalled == 1 )
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texturesSlider->setMaximum( QUALITY_NORMAL );
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int hdTextureInstalled = s.config.getInt("HDTextureInstalled");
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if (hdTextureInstalled == 1)
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texturesSlider->setMaximum(QUALITY_NORMAL);
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else
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texturesSlider->setMaximum( QUALITY_MEDIUM );
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texturesSlider->setMaximum(QUALITY_MEDIUM);
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// Comment taken from the original config tool:
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// NB: if the player changes its client.cfg, mixing HDEntityTexture=1 and DivideTextureSizeBy2=1, it will
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// result to a low quality!
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if( s.config.getInt( "DivideTextureSizeBy2" ) )
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if (s.config.getInt("DivideTextureSizeBy2"))
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texturesSlider->setValue( QUALITY_LOW );
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else if( s.config.getInt( "HDEntityTexture" ) && ( hdTextureInstalled == 1 ) )
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else if( s.config.getInt("HDEntityTexture") && ( hdTextureInstalled == 1 ) )
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texturesSlider->setValue( QUALITY_NORMAL );
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else
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texturesSlider->setValue( QUALITY_MEDIUM );
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@ -70,38 +73,30 @@ void CDisplaySettingsDetailsWidget::save()
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{
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CSystem &s = CSystem::GetInstance();
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s.config.setFloat( "Vision", qualityToZFar[ landscapeSlider->value() ] );
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s.config.setFloat( "LandscapeTileNear", qualityToLandscapeTileNear[ landscapeSlider->value() ] );
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s.config.setFloat( "LandscapeThreshold", qualityToLandscapeThreshold[ landscapeSlider->value() ] );
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// landscape
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setFloatPreset("LandscapeTileNear", landscapeSlider->value());
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setFloatPreset("LandscapeThreshold", landscapeSlider->value());
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setFloatPreset("Vision", landscapeSlider->value());
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setIntegerPreset("MicroVeget", landscapeSlider->value());
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setFloatPreset("MicroVegetDensity", landscapeSlider->value());
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if( landscapeSlider->value() > QUALITY_LOW )
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s.config.setInt( "MicroVeget", 1 );
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else
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s.config.setInt( "MicroVeget", 0 );
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s.config.setFloat( "MicroVegetDensity", qualityToMicrovegetDensity[ landscapeSlider->value() ] );
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s.config.setInt( "SkinNbMaxPoly", qualityToSkinNbMaxPoly[ charactersSlider->value() ] );
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s.config.setInt( "NbMaxSkeletonNotCLod", qualityToNbMaxSkeletonNotCLod[ charactersSlider->value() ] );
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s.config.setFloat( "CharacterFarClip", qualityToCharacterFarClip[ charactersSlider->value() ] );
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s.config.setInt( "FxNbMaxPoly", qualityToFxNbMaxPoly[ fxSlider->value() ] );
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if( fxSlider->value() > QUALITY_LOW )
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{
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s.config.setInt( "Shadows", 1 );
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s.config.setInt( "Bloom", 1 );
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s.config.setInt( "SquareBloom", 1 );
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}
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else
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{
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s.config.setInt( "Shadows", 0 );
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s.config.setInt( "Bloom", 0 );
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s.config.setInt( "SquareBloom", 0 );
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}
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// FX
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setIntegerPreset("FxNbMaxPoly", fxSlider->value());
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setIntegerPreset("Cloud", fxSlider->value());
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setFloatPreset("CloudQuality", fxSlider->value());
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setIntegerPreset("CloudUpdate", fxSlider->value());
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setIntegerPreset("Shadows", fxSlider->value());
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setIntegerPreset("FXAA", fxSlider->value());
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setIntegerPreset("Bloom", fxSlider->value());
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setIntegerPreset("SquareBloom", fxSlider->value());
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setFloatPreset("DensityBloom", fxSlider->value());
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// characters
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setIntegerPreset("SkinNbMaxPoly", charactersSlider->value());
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setIntegerPreset("NbMaxSkeletonNotCLod", charactersSlider->value());
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setFloatPreset("CharacterFarClip", charactersSlider->value());
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// misc
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if( texturesSlider->value() == QUALITY_NORMAL )
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s.config.setInt( "HDEntityTexture", 1 );
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else if( texturesSlider->value() == QUALITY_LOW )
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@ -144,71 +139,89 @@ void CDisplaySettingsDetailsWidget::onTexturesSliderChange( int value )
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emit changed();
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}
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const float CDisplaySettingsDetailsWidget::qualityToZFar[ QUALITY_STEP ] =
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float CDisplaySettingsDetailsWidget::getPresetFloat(const std::string &variable, sint preset)
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{
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200.0f,
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400.0f,
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500.0f,
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800.0f
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};
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CSystem &s = CSystem::GetInstance();
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const float CDisplaySettingsDetailsWidget::qualityToLandscapeTileNear[ QUALITY_STEP ] =
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// preset name
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std::string varName = variable + NLMISC::toString("_ps%d", preset);
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return s.config.getFloat(varName.c_str());
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}
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int CDisplaySettingsDetailsWidget::getPresetInteger(const std::string &variable, sint preset)
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{
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20.0f,
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100.0f,
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150.0f,
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200.0f
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};
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CSystem &s = CSystem::GetInstance();
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const float CDisplaySettingsDetailsWidget::qualityToLandscapeThreshold[ QUALITY_STEP ] =
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// preset name
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std::string varName = variable + NLMISC::toString("_ps%d", preset);
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return s.config.getInt(varName.c_str());
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}
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void CDisplaySettingsDetailsWidget::setFloatPreset(const std::string &variable, int preset)
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{
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100.0f,
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1000.0f,
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2000.0f,
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3000.0f
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};
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CSystem &s = CSystem::GetInstance();
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// take value of the preset and set it to variable
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s.config.setFloat(variable.c_str(), getPresetFloat(variable, preset));
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}
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const float CDisplaySettingsDetailsWidget::qualityToMicrovegetDensity[ QUALITY_STEP ] =
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void CDisplaySettingsDetailsWidget::setIntegerPreset(const std::string &variable, int preset)
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{
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10.0f,
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30.0f,
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80.0f,
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100.0f
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};
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CSystem &s = CSystem::GetInstance();
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// take value of the preset and set it to variable
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s.config.setInt(variable.c_str(), getPresetInteger(variable, preset));
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}
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const sint32 CDisplaySettingsDetailsWidget::qualityToSkinNbMaxPoly[ QUALITY_STEP ] =
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int CDisplaySettingsDetailsWidget::getQualityPresetFloat(const std::string &variable)
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{
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10000,
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70000,
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100000,
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200000
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};
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CSystem &s = CSystem::GetInstance();
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const sint32 CDisplaySettingsDetailsWidget::qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ] =
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{
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10,
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50,
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125,
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255
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};
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float value = s.config.getFloat(variable.c_str());
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const float CDisplaySettingsDetailsWidget::qualityToCharacterFarClip[ QUALITY_STEP ] =
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{
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50.0f,
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100.0f,
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200.0f,
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500.0f
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};
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// ascending order
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if (getPresetFloat(variable, 0) < getPresetFloat(variable, QUALITY_STEP-1))
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{
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uint32 i = 0;
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while((i < QUALITY_STEP) && (getPresetFloat(variable, i) < value) )
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i++;
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return i;
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}
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// descending order
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else
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{
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uint32 i = 0;
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while((i < QUALITY_STEP) && (getPresetFloat(variable, i) > value))
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i++;
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return i;
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}
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}
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const sint32 CDisplaySettingsDetailsWidget::qualityToFxNbMaxPoly[ QUALITY_STEP ] =
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int CDisplaySettingsDetailsWidget::getQualityPresetInteger(const std::string &variable)
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{
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2000,
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10000,
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20000,
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50000
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};
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CSystem &s = CSystem::GetInstance();
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float value = s.config.getFloat(variable.c_str());
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// ascending order
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if (getPresetFloat(variable, 0) < getPresetFloat(variable, QUALITY_STEP-1))
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{
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uint32 i = 0;
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while((i < QUALITY_STEP) && (getPresetFloat(variable, i) < value) )
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i++;
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return i;
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}
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// descending order
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else
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{
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uint32 i = 0;
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while((i < QUALITY_STEP) && (getPresetFloat(variable, i) > value))
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i++;
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return i;
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}
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}
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QString CDisplaySettingsDetailsWidget::getQualityString( uint32 quality )
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{
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@ -245,7 +258,7 @@ QString CDisplaySettingsDetailsWidget::getTextureQualityString( uint32 quality )
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break;
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case TEXQUALITY_HIGH:
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return tr( "High (128 MB)" );
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return tr( "High (more than 128 MB)" );
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break;
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default:
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@ -58,30 +58,48 @@ private slots:
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private:
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/**
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@brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified value.
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@param table - The lookup table you want to use.
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@param value - The value that we want to look up.
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@brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified float value.
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@param variable - The config variable.
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@return Returns the "quality" that best fits the specified value.
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*/
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template< typename T >
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int getQuality( const T *table, T value )
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{
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if( table[ 0 ] < table[ QUALITY_STEP - 1 ] )
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{
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uint32 i = 0;
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while( ( i < QUALITY_STEP ) && ( table[ i ] < value ) )
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i++;
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return i;
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}
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else
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{
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uint32 i = 0;
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while( ( i < QUALITY_STEP ) && ( table[ i ] > value ) )
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i++;
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return i;
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}
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}
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int getQualityPresetFloat(const std::string &variable);
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/**
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@brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified integer value.
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@param variable - The config variable.
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@return Returns the "quality" that best fits the specified value.
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*/
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int getQualityPresetInteger(const std::string &variable);
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/**
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@brief Return the float value of the variable depending on the preset.
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@param variable - The config variable.
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@param preset - The preset to use (0-3).
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@return Returns the float value.
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*/
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float getPresetFloat(const std::string &variable, sint preset);
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/**
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@brief Return the integer value of the variable depending on the preset.
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@param variable - The config variable.
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@param preset - The preset to use (0-3).
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@return Returns the integer value.
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*/
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int getPresetInteger(const std::string &variable, sint preset);
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/**
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@brief Define the float value of the variable depending on the predefined preset.
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@param variable - The config variable.
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@param preset - The preset to use (0-3).
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*/
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void setFloatPreset(const std::string &variable, int preset);
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/**
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@brief Define the integer value of the variable depending on the predefined preset.
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@param variable - The config variable.
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@param preset - The preset to use (0-3).
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*/
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void setIntegerPreset(const std::string &variable, int preset);
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/**
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@brief Retrieves the string that belongs to the specified quality.
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@ -97,22 +115,6 @@ private:
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@return Returns a string describing the texture quality, Returns an empty string if an invalid value is specified.
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*/
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static QString getTextureQualityString( uint32 quality );
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///////////////////////// Landscape values ///////////////////////
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static const float qualityToZFar[ QUALITY_STEP ];
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static const float qualityToLandscapeTileNear[ QUALITY_STEP ];
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static const float qualityToLandscapeThreshold[ QUALITY_STEP ];
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static const float qualityToMicrovegetDensity[ QUALITY_STEP ];
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//////////////////////// Character values ////////////////////////
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static const sint32 qualityToSkinNbMaxPoly[ QUALITY_STEP ];
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static const sint32 qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ];
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static const float qualityToCharacterFarClip[ QUALITY_STEP ];
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/////////////////////// FX values ////////////////////////////////
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static const sint32 qualityToFxNbMaxPoly[ QUALITY_STEP ];
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};
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#endif // DISPLAYSETTINGSDETAILSWIDGET_H
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