Implemented Tile addition.
--HG-- branch : gsoc2014-dfighter
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parent
78f4654063
commit
d2a414edb4
4 changed files with 70 additions and 2 deletions
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@ -527,9 +527,63 @@ void TileEditorMainWindow::onChooseTexturePath()
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void TileEditorMainWindow::onActionAddTile(int tabId)
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{
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int land = m_ui->landLW->currentRow();
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if( land == -1 )
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{
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QMessageBox::information( this,
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tr( "Adding new tile" ),
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tr( "You need to have a land and a tileset selected before you can add tiles!" ) );
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return;
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}
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QModelIndex idx = m_ui->tileSetLV->currentIndex();
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if( !idx.isValid() )
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{
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QMessageBox::information( this,
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tr( "Adding new tiles" ),
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tr( "You need to have a tileset selected before you can add tiles!" ) );
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return;
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}
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int tileSet = idx.row();
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TileModel *model = static_cast< TileModel* >( m_tileModels[ land ] );
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idx = model->index( tileSet, 0 );
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if( !idx.isValid() )
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return;
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TileSetNode *tsn = reinterpret_cast< TileSetNode* >( idx.internalPointer() );
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int tabIdx = m_ui->tileViewTabWidget->currentIndex();
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Node *n = tsn->child( tabIdx );
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QFileDialog::Options options;
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QString selectedFilter;
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QStringList fileNames = QFileDialog::getOpenFileNames(this, "Choose Tile Texture", "." , "Images (*.png);;All Files (*.*)", &selectedFilter, options);
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int c = n->childCount();
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QStringListIterator itr( fileNames );
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while( itr.hasNext() )
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{
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Node *newNode = TileModel::createItemNode( c, TileModel::TileDiffuse, itr.next() );
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n->appendRow( newNode );
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c++;
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}
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QModelIndex rootIdx = model->index( tabIdx, 0, m_ui->tileSetLV->currentIndex());
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QListView *lv = NULL;
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switch( tabIdx )
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{
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case TAB_128: lv = m_ui->listView128; break;
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case TAB_256: lv = m_ui->listView256; break;
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}
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lv->reset();
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lv->setRootIndex( rootIdx );
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lv->setCurrentIndex( lv->model()->index( 0, 0, rootIdx ) );
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}
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TileModel* TileEditorMainWindow::createTileModel()
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@ -42,7 +42,7 @@ public:
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QUndoStack *getUndoStack() { return m_undoStack; }
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public Q_SLOTS:
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private Q_SLOTS:
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void onActionAddTile(bool triggered);
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void onActionDeleteTile(bool triggered);
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void onActionReplaceImage(bool triggered);
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@ -69,7 +69,6 @@ public Q_SLOTS:
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private:
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void onActionAddTile(int tabId);
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TileModel* createTileModel();
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Ui::TileEditorMainWindow *m_ui;
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@ -88,6 +87,15 @@ private:
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QList< TileModel* > m_tileModels;
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QString m_texturePath;
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enum Tabs
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{
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TAB_128 = 0,
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TAB_256 = 1,
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TAB_TRANSITION = 2,
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TAB_DISPLACEMENT = 3,
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TAB_DETAILS = 4
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};
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};
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#endif // TILE_EDITOR_MAIN_WINDOW_H
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@ -203,6 +203,11 @@ TileSetNode *TileModel::createTileSetNode(QString tileSetName)
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return tileSet;
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}
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Node *TileModel::createItemNode( int id, TTileChannel channel, const QString &fileName )
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{
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return new TileItemNode( id, channel, fileName );
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}
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const char *TileModel::getTileTypeName(TileModel::TNodeTileType type)
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{
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switch(type)
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@ -84,6 +84,7 @@ public:
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void swapRows( int a, int b );
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TileSetNode *createTileSetNode(QString tileSetName);
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static Node *createItemNode( int id, TTileChannel channel, const QString &fileName );
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static const char *getTileTypeName(TNodeTileType type);
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static uint32 getTileTypeSize(TileModel::TNodeTileType type);
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