Added: Music player directory/autoplay options to client.cfg

--HG--
branch : develop
This commit is contained in:
Nimetu 2019-05-12 17:13:39 +03:00
parent 12fb7af8b7
commit d10e7157ef
5 changed files with 36 additions and 5 deletions

View file

@ -359,6 +359,10 @@ SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001;
// MP3 player
MediaPlayerDirectory = "music";
MediaPlayerAutoPlay = false;
// MISC
PreDataPath = { "user", "patch", "data", "examples" };
NeedComputeVS = 0;

View file

@ -472,6 +472,10 @@ CClientConfig::CClientConfig()
ColorShout = CRGBA(150,0,0,255); // Default Shout color.
ColorTalk = CRGBA(255,255,255,255); // Default Talk color.
// MP3 player
MediaPlayerDirectory = "music";
MediaPlayerAutoPlay = false;
// PreDataPath.push_back("data/gamedev/language/"); // Default Path for the language data
// DataPath.push_back("data/"); // Default Path for the Data.
@ -1247,6 +1251,10 @@ void CClientConfig::setValues()
// Max track
READ_INT_FV(MaxTrack)
// MP3 Player
READ_STRING_FV(MediaPlayerDirectory);
READ_BOOL_FV(MediaPlayerAutoPlay);
/////////////////
// USER COLORS //
// Shout Color

View file

@ -366,6 +366,10 @@ struct CClientConfig
/// The max number of track we want to use.
uint MaxTrack;
// MP3 Player
string MediaPlayerDirectory;
bool MediaPlayerAutoPlay;
/// Pre Data Path.
std::vector<string> PreDataPath;
/// Data Path.

View file

@ -23,6 +23,7 @@
#include "../input.h"
#include "../sound_manager.h"
#include "interface_manager.h"
#include "../client_cfg.h"
using namespace std;
using namespace NLMISC;
@ -43,8 +44,6 @@ extern UDriver *Driver;
#define MP3_SAVE_SHUFFLE "UI:SAVE:MP3_SHUFFLE"
#define MP3_SAVE_REPEAT "UI:SAVE:MP3_REPEAT"
static const std::string MediaPlayerDirectory("music/");
CMusicPlayer MusicPlayer;
// ***************************************************************************
@ -396,7 +395,7 @@ public:
// Recursive scan for files from media directory
vector<string> filesToProcess;
string newPath = CPath::standardizePath(MediaPlayerDirectory);
string newPath = CPath::standardizePath(ClientCfg.MediaPlayerDirectory);
CPath::getPathContent (newPath, true, false, true, filesToProcess);
uint i;

View file

@ -1081,6 +1081,8 @@ bool mainLoop()
ProgressBar.finish();
bool musicTriggerAutoPlay = true;
// Main loop. If the window is no more Active -> Exit.
while( !UserEntity->permanentDeath()
&& !game_exit )
@ -1733,7 +1735,7 @@ bool mainLoop()
bool wantTraversals = !StereoDisplay || StereoDisplay->isSceneFirst();
bool keepTraversals = StereoDisplay && !StereoDisplay->isSceneLast();
doRenderScene(wantTraversals, keepTraversals);
if (!StereoDisplay || StereoDisplay->isSceneLast())
{
if (fullDetail)
@ -1803,7 +1805,7 @@ bool mainLoop()
{
displayPACSPrimitive();
}
// display Sound box
if (SoundBox)
{
@ -2418,6 +2420,17 @@ bool mainLoop()
// Update ingame duration and stat report sending
updateStatReport ();
// Auto play once on character login
if (musicTriggerAutoPlay)
{
musicTriggerAutoPlay = false;
if (ClientCfg.SoundOn && ClientCfg.MediaPlayerAutoPlay)
{
MusicPlayer.stop();
CAHManager::getInstance()->runActionHandler("music_player", NULL, "play_songs");
MusicPlayer.play();
}
}
// Update the music player
MusicPlayer.update ();
@ -2453,6 +2466,9 @@ bool mainLoop()
// we have just completed init main loop, after reselecting character
// repeat the steps before the main loop itself
// new char, retrigger music autoplay
musicTriggerAutoPlay = true;
// pre main loop in mainLoop
resetIngameTime ();