Changed: #1301 Added the add transition method.
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2 changed files with 80 additions and 1 deletions
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@ -151,8 +151,87 @@ void ZoneBuilder::addZone(sint32 posX, sint32 posY)
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void ZoneBuilder::addTransition(const sint32 posX, const sint32 posY)
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void ZoneBuilder::addTransition(const sint32 posX, const sint32 posY)
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{
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{
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// Read-only mode
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if ((m_listZonesWidget == 0) || (m_undoStack == 0))
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if ((m_listZonesWidget == 0) || (m_undoStack == 0))
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return;
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return;
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if (m_landscapeMap.empty())
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return;
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m_titleAction = QString("Transition zone %1,%2").arg(posX).arg(posY);
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m_createdAction = false;
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m_zonePositionList.clear();
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nlinfo(QString("trans %1,%2").arg(posX).arg(posY).toStdString().c_str());
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sint32 x = (sint32)floor(float(posX) / m_landscapeScene->cellSize());
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sint32 y = (sint32)floor(float(posY) / m_landscapeScene->cellSize());
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sint32 k;
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// Detect if we are in a transition square to switch
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BuilderZoneRegion *builderZoneRegion = m_landscapeMap.value(m_currentZoneRegion).builderZoneRegion;
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builderZoneRegion->init(this);
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const NLLIGO::CZoneRegion &zoneRegion = currentZoneRegion()->ligoZoneRegion();
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bool bCutEdgeTouched = false;
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for (uint8 transPos = 0; transPos < 4; ++transPos)
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{
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uint ce = zoneRegion.getCutEdge(x, y, transPos);
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if ((ce > 0) && (ce < 3))
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for (k = 0; k < 2; ++k)
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{
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float xTrans, yTrans;
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if ((transPos == 0) || (transPos == 1))
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{
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if (ce == 1)
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xTrans = m_landscapeScene->cellSize() / 3.0f;
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else
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xTrans = 2.0f * m_landscapeScene->cellSize() / 3.0f;
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}
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else
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{
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if (transPos == 2)
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xTrans = 0;
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else
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xTrans = m_landscapeScene->cellSize();
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}
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xTrans += x * m_landscapeScene->cellSize();
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if ((transPos == 2) || (transPos == 3))
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{
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if (ce == 1)
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yTrans = m_landscapeScene->cellSize() / 3.0f;
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else
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yTrans = 2.0f * m_landscapeScene->cellSize() / 3.0f;
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}
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else
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{
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if (transPos == 1)
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yTrans = 0;
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else
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yTrans = m_landscapeScene->cellSize();
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}
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yTrans += y * m_landscapeScene->cellSize();
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if ((posX >= (xTrans - m_landscapeScene->cellSize() / 12.0f)) &&
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(posX <= (xTrans + m_landscapeScene->cellSize() / 12.0f)) &&
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(posY >= (yTrans - m_landscapeScene->cellSize() / 12.0f)) &&
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(posY <= (yTrans + m_landscapeScene->cellSize() / 12.0f)))
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{
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builderZoneRegion->invertCutEdge (x, y, transPos);
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bCutEdgeTouched = true;
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}
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ce = 3 - ce;
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}
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}
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// If not clicked to change the cutEdge so the user want to change the transition
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if (!bCutEdgeTouched)
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{
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builderZoneRegion->cycleTransition (x, y);
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}
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checkEndMacro();
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}
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}
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void ZoneBuilder::delZone(const sint32 posX, const sint32 posY)
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void ZoneBuilder::delZone(const sint32 posX, const sint32 posY)
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@ -97,7 +97,7 @@ public:
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/// Zone Bricks
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/// Zone Bricks
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/// @{
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/// @{
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void addZone(sint32 posX, sint32 posY);
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void addZone(const sint32 posX, const sint32 posY);
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void addTransition(const sint32 posX, const sint32 posY);
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void addTransition(const sint32 posX, const sint32 posY);
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void delZone(const sint32 posX, const sint32 posY);
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void delZone(const sint32 posX, const sint32 posY);
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/// @}
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/// @}
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